What’s in store for the Online Gaming Industry in 2020?

Gray Scale Image of Xbox Game Controller

For some years now the gaming industry, in general, has been on something of a roll. With revenues rising yearly, a great deal of this phenomenon has been due to the increasing number of technological innovations that have been introduced. From the inspired AR of games like Pokémon Go to the increased use of cloud-based services for mobile gaming, this is a trend that’s set to continue over 2020 and beyond.

Naturally, this is going to show itself in the numbers with one mobile gaming research company predicting a market growth rate of almost 14% year on year up until 2024.

With many exciting developments being truly on the cusp of being introduced, there’s a great deal to look forward to this year so there’s never been a better time to be a gamer. This is particularly true for mobile gaming which has come on in leaps and bounds and now has overtaken consoles and PCs as the gamer’s preference with 51% of them choosing it over the less flexible alternatives.

Turned-on Iphone Displaying Pokemon Go Charizard Application

Mobile gaming is on the rise with 51% preferring this type of gaming console.

And it’s not just gaming that’s going to be seeing many technological transformations in the coming year. Developers of online casino games are always quick to follow advances in general gaming to give their players an even better experience, whether it’s playing slots or games like roulette, poker and blackjack. The factors mentioned below are just some of the methods gaming and gambling sites are recognising that they need to adapt to in order to remain competitive in the market as well as retain and attract customers.

5G is on the way

There’s been a lot in the news over the last few months about the arrival of 5G with many, many people anticipating it eagerly. For some, the wait is already over and it is gradually becoming available in more and more areas. For gamers, quite simply, it’s going to mean more of everything – faster download speeds and even more capacity for even the most complex games to be played on the move. For multiplayer games, it will also offer the potential for many more players to participate simultaneously and it’s also predicted to create a real boost to the already thriving free-to-play sector. But, most importantly of all, the increased speeds and greater bandwidth it offers are what are going to enable many more advances and improvements in the gaming experience.

Augmented and virtual reality get more real

The ultimate aim of many games is to provide the player with the most involving and immersive experience possible and both AR and VR are ways in which this will be made possible. As we’ve already mentioned, augmented reality was what made Pokémon Go such an incredible success when it was launched – but this was just the start. As the computing power and battery life of devices increases, so will the possibilities with brighter images and greater 3D sensing capabilities. It’s also very likely that VR and AR will come together to provide a combination that can seamlessly bring the real and virtual worlds together, with potentially no limits to the incredible gaming experiences that can be achieved. With VR headsets becoming gradually more affordable, it’s also going to bring the latest generation of games within the reach of more players than ever before.

The sharpest graphics ever

We’ve certainly come a long, long way since the days of 8-bit graphics but we’re about to go into hyperdrive with even more superbly rendered worlds with textures that have to be seen to be believed. The huge investment and time that Rockstar Games put into Red Dead Redemption 2, in which fine detail right down to the individual hairs on a horse’s mane was lovingly crafted, is a sign of things to come. This will go hand in hand with the arrival of full 4K gaming. Previously, this level of pixelated perfection was only found in high-end TVs and laptops. But the cost of incorporating this technology has gradually decreased so more and more devices are ready for pin-sharp images, and the games developers are happy to provide them.

Games that recognise you

Where gaming was once a one-way experience, the tables are set to be turned. Development of facial recognition is already well advanced, and this will have an impact in a number of ways. Firstly, avatars are set to become far more accurate, to such an extent that players will soon be able to use exact facsimiles of themselves. For the ultimate in reactivity, there are also some programs that can actively recognize a player’s emotions from their facial expressions. So, for example, a smiling player could trigger the game into becoming more difficult while a grimacing one could make it easier to play. There’s another real benefit for the parents of younger players too – one Chinese game can already recognize who is playing and limit the time that they can play.

And it’s not just facial features that can be recognized. Great strides have also been made in voice recognition so turning games on and off, translating spoken messages to text ones and even demanding the soundtrack to be played will soon be possible.

Games streamed from the cloud

Last, but not least, the cloud is set to transform the sorts of games that anyone can play on the move. This version of Spotify for games opens things up so that games developers no longer need to be constrained by the capacity of the amount of memory that discs and consoles have available. Instead, they can stream games of almost limitless complexity to a whole range of devices. It also means no more having to download updates or using up valuable storage space – it’s all taken care of in the giant server in the cloud.

So, these are certainly very exciting times for games and gaming as technology and creativity work together to take things further than ever before. And there’s also the feeling that this is just the beginning of a real revolution that will change the face of gaming in ways that many people could never have predicted as recently as a decade ago.​