Following a request from EvertonianChriss, I've decided to make this tutorial for people to see how I do my Sponsors, logos, etc. on my kits.
Before I go on with this, the likelihood is I'll come off very arrogant as I write it, but in reality all I want is to help people and I don't mean to cause offence or say your kit is bad or whatever. I also do not mean to imply that my kits are the best on the site; of course they aren't. I know very well that there are better kit makers here than myself, but I just decided to post this to help those who are beginners.
Once you have your initial designs completed and are happy with them (see picture), the tough work of badges and sponsors begins. The badges and sponsors are the most important as they can make or break your kit; lots of people can change colours on templates, but not everyone can make the fine details work together.
Sleeve logo - this is optional, but if you're going to have one; make it the league that the team is playing in. I'll use the Barclays Premier League as I'm currently doing some Everton kits.
Firstly, make a new layer (ctrl+shift+N), then place this new layer ABOVE EVERYTHING EXCEPT THE TEXTURE FOLDER. Then paste the logo you want into the frame. Once you've pasted the Logo onto your kit, re-size it, rotate it and place it in the position you would like. Make it so that half of the logo (when rotated correctly) is OFF the sleeve of the kit. For short-sleeve templates, the rotation should be 27 degrees clockwise and anticlockwise, and for long sleeve templates 10 degrees. [Cheers Mike for the info
]
This part is the harder part. Take your POLYGONAL LASSOO tool (it's below the rectancular marquee [selection] tool) and, having lowered the opacity of the logo layer
(to roughly 5-25% so you can still just see it on the shirt) carefully draw around the shirt and get rid of the part of the logo not on the sleeve (see picture).
Now you've done that, change the opacity back up to 100% so you can see the logo clearly, and go to Layer-->Layer Style-->Stroke
Add in a 1 pixel stroke (colour - black) and change the opacity so it doesn't look ridiculous (I use 40% usually, though it can vary) [See picture for result]
There you have it, sleeve logo done.
Now, for the badge. Badges are more important than sponsors, thus, you should treat them that way.
Take your club badge, paste it onto the kit. Once you've done that, re-size the badge so it is just a little bit bigger than the kit manufacturer logo. Then, position
the logo how you please on the kit, and once again add a stroke, but instead of making the stroke black, make it so that it makes the logo stand out against the kit (though if this means that the stroke is black, so be it). Then, change the stroke opacity to around 50%, so it's more prominent.
Due to the colours on my kit, instead of using a stroke to emphasize my badge, I have added a Bevel and Embossed it slightly. This is much more complicated to do
correctly and I suggest you use the settings off an embossed Nike logo to start with instead of what I've used.
That's your club badge done.
Now, for the sponsor. For the sponsor, I recommend trying to find a very good cut of the logo you wish to use, because if you don't the render will look choppy
and tacky. Once you have your sponsor of choice and a decent cut image, paste it onto your kit. Once you have done so, put it in a position where it will stand out
from the kit, and add a faded stroke like you did for your badge.
If you are using a Sponsor which has writing only (for example, Fly Emirates or the Ferrari badge I have used) then you can add a 100%-filled colour overlay to ensure
that it stands out from the kit. As well as this, you can add a bevel and some eboss to make it look 'sewn' into the kit for added effect. Below are the settings
for the emboss and bevel that I used for my sponsor.
Here's the final product, based on the Everton Kit picture below (I've changed some things, obviously)
Just a tip, for ALL kitmakers, regardless of whether you're doing a base template or doing logos. Take your time with your kit. I see a lot of people say "did this in
10 minutes, rate please", and while they are decent kits which could consistently score 7-8/10, they aren't the best kits out there.
I may be slow with how I work my kits (typically all 3 kits for a team will take me in the region of about an hour to 2, perhaps 3 hours, depending on the level
of detail I go into), but I try and make sure that the quality is how I'd like it, and it stops simple mistakes, such as Kit-tags not looking right or random lines
all over the place and out of the actual kit, from happening.
I will be uploading my Everton Kits later today, I've still got to do the 3rd Kit
Before I go on with this, the likelihood is I'll come off very arrogant as I write it, but in reality all I want is to help people and I don't mean to cause offence or say your kit is bad or whatever. I also do not mean to imply that my kits are the best on the site; of course they aren't. I know very well that there are better kit makers here than myself, but I just decided to post this to help those who are beginners.
Once you have your initial designs completed and are happy with them (see picture), the tough work of badges and sponsors begins. The badges and sponsors are the most important as they can make or break your kit; lots of people can change colours on templates, but not everyone can make the fine details work together.
Sleeve logo - this is optional, but if you're going to have one; make it the league that the team is playing in. I'll use the Barclays Premier League as I'm currently doing some Everton kits.
Firstly, make a new layer (ctrl+shift+N), then place this new layer ABOVE EVERYTHING EXCEPT THE TEXTURE FOLDER. Then paste the logo you want into the frame. Once you've pasted the Logo onto your kit, re-size it, rotate it and place it in the position you would like. Make it so that half of the logo (when rotated correctly) is OFF the sleeve of the kit. For short-sleeve templates, the rotation should be 27 degrees clockwise and anticlockwise, and for long sleeve templates 10 degrees. [Cheers Mike for the info
This part is the harder part. Take your POLYGONAL LASSOO tool (it's below the rectancular marquee [selection] tool) and, having lowered the opacity of the logo layer
(to roughly 5-25% so you can still just see it on the shirt) carefully draw around the shirt and get rid of the part of the logo not on the sleeve (see picture).
Now you've done that, change the opacity back up to 100% so you can see the logo clearly, and go to Layer-->Layer Style-->Stroke
Add in a 1 pixel stroke (colour - black) and change the opacity so it doesn't look ridiculous (I use 40% usually, though it can vary) [See picture for result]
There you have it, sleeve logo done.
Now, for the badge. Badges are more important than sponsors, thus, you should treat them that way.
Take your club badge, paste it onto the kit. Once you've done that, re-size the badge so it is just a little bit bigger than the kit manufacturer logo. Then, position
the logo how you please on the kit, and once again add a stroke, but instead of making the stroke black, make it so that it makes the logo stand out against the kit (though if this means that the stroke is black, so be it). Then, change the stroke opacity to around 50%, so it's more prominent.
Due to the colours on my kit, instead of using a stroke to emphasize my badge, I have added a Bevel and Embossed it slightly. This is much more complicated to do
correctly and I suggest you use the settings off an embossed Nike logo to start with instead of what I've used.
That's your club badge done.
Now, for the sponsor. For the sponsor, I recommend trying to find a very good cut of the logo you wish to use, because if you don't the render will look choppy
and tacky. Once you have your sponsor of choice and a decent cut image, paste it onto your kit. Once you have done so, put it in a position where it will stand out
from the kit, and add a faded stroke like you did for your badge.
If you are using a Sponsor which has writing only (for example, Fly Emirates or the Ferrari badge I have used) then you can add a 100%-filled colour overlay to ensure
that it stands out from the kit. As well as this, you can add a bevel and some eboss to make it look 'sewn' into the kit for added effect. Below are the settings
for the emboss and bevel that I used for my sponsor.
Here's the final product, based on the Everton Kit picture below (I've changed some things, obviously)
Just a tip, for ALL kitmakers, regardless of whether you're doing a base template or doing logos. Take your time with your kit. I see a lot of people say "did this in
10 minutes, rate please", and while they are decent kits which could consistently score 7-8/10, they aren't the best kits out there.
I may be slow with how I work my kits (typically all 3 kits for a team will take me in the region of about an hour to 2, perhaps 3 hours, depending on the level
of detail I go into), but I try and make sure that the quality is how I'd like it, and it stops simple mistakes, such as Kit-tags not looking right or random lines
all over the place and out of the actual kit, from happening.
I will be uploading my Everton Kits later today, I've still got to do the 3rd Kit
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