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THIS THREAD IS CLOSED



THIS TACTIC IS BETTER ----> DEMOLISHER !

























FIGHTER


DOWNLOAD THE TACTIC ---> TFF FIGHTER V3


Fighter_Formation.png


Fighter_Roles_and_Duites.png


Fighter_V2_Formation.png








"OVERLOAD" TACTIC

Use this tactic when you need to score at any cost. When you use this tactic you put great pressure on your opposition but the same time your defensive play becomes risky so you should use this tactic wisely.

DOWNLOAD THE TACTIC ---> TFF FIGHTER ( OVERLOAD ) V1







"WASTE TIME" TACTIC

Use this tactic when you need to protect your lead and "kill" the game. Please notice that this tactic doesn't give 100% guaranty that you won’t concede, it only greatly reduces the probability that you conceded so if you start using this tactic too early, for example, when you've got a shaky lead by 1 goal then it might backfire and you might concede a fluke goal at the last minute and give away a win so you should use this tactic it wisely.

DOWNLOAD THE TACTIC ---> TFF FIGHTER ( WASTE TIME ) V1















IMPORTANT INFORMATION:

ML position: Left Foot – Very Strong/Strong/Fairly Strong

MR position: Right Foot – Very Strong/Strong/Fairly Strong



When you've got a man sent off then remove the right striker and move the left to the center


ML/MR/MCL position should take the corners


- You should always play your right footed Central Defenders at DCR position and your left footed Central Defenders at DCL because only that way they will be able to start your attacks with accurate passes at their flanks and don't clear the ball high up field. Also, please notice that it's enough if your central defender that plays at DCL position has only "Fairly Strong" rating for the left foot so he shouldn't be left footed in this case.






OPPOSITION INSTRUCTIONS:

XFRfA0E.png







YELLOW AND RED CARDS

Guys, I see that in FM17 players get a huge amount of yellow cards it's even more than it was in FM16 so be very careful with that because all positions in the tactic have "Tackle Harder" PI and if you see that some of your players is booked during the match then go to his instruction and add "Easy Off Tackles" PI instead of "Tackle Harder" PI otherwise you are at great risk to get a man sent off.








TRANING AND MATCH PREPARATION:

1)Put the tactic into all 3 tactic slots because it makes the tactic familiarity grows much faster.


2) During the pre-season set MATCH PREPARATION(Main Focus) - "Match Tactics" set the training as it's shown at the screenshot below.

train1.png



3) During the pre-season play no less than 6-7 friendly matches, I recommend arranging friendly matches vs much weaker opponents in order to get guaranty easy wins and have "Superb" morale for the begging of the season.


4) When the tactic familiarity reaches about 90% then change MATCH PREPARATION(Main Focus) to "Def. Position" and set the training as it's shown at the screenshot below.


train2.png




Individual Training Focus:

STL/STR : Individual Training Focus = "Advanced Forward", Additional Focus should be "Technique"

ML/MR : Individual Training Focus = "Wingers"

MCL : Individual Training Focus = "Advanced Playmaker"; Additional Focus might be Positioning if this attribute is low

MCR : Individual Training Focus = "Ball Winning Midfielder"; Additional Focus might be Technique // First Touch // Passing // Composure // Jumping Reach if these attributes are low

CDL/CDR : Individual Training Focus = "Central Defender"; Additional Focus might be Technique // First Touch // Passing // Composure if these attributes are low

DL/DR : Individual Training Focus = "Complete Wing Back";

GK : Individual Training Focus = "Goalkeeper"








GOOD AND BAD PPMs FOR THE POSITIONS:
(Please notice that some PPMs are good for one position and bad for other position so if you are planning to use some players on few positions then don't train them the PPMs which can be "Bad")


ADVANCED FORWARDS
GOOD - "Plays One-Twos", "Moves Into Channels"
BAD - "Plays With Back To Goal", "Static Target Man", "Runs With Ball Rarely"



WIDE MIDFIELDERS
GOOD - "Plays One-Twos"
BAD - "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"


BOX TO BOX (SUPPORT)
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos"
BAD - "Run With Ball Often", "Comes Deep To Get Ball", "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"


RIGHT COMPLETE WING BACK
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos", "Shots With Power"
BAD - "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"


LEFT WING BACK
GOOD - "Shots With Power"
BAD - "Stays Back At All Times", "Runs With Ball Rarely", "Plays No Through Balls"












FILTERS

DOWNLOAD THE FILTERS -->TFF FIGHTER FILTERS V1


First of all, if you are going to use the filters then you should turn OFF the "Attributes Masking" setting when you start a new save otherwise the filters will be useless.

Also, you need to understand that when starting a new save the more nations you load and the larger database you set, the more players appear in the filters.

Here's a screenshot with an information how you can turn it OFF when you start a new:
atrm.png






In the game, the more scouting knowledge you have, the more players appear in the filters. I recommend having 100% scouting knowledge for these major football nations: Spain, Portugal, England, Italy, Germany, France, Holland, Brazil, Greece, Russia, Ukraine, Turkey.

In order to have 100% scouting knowledge of these nations you can buy scout that have nationality of these nations because it gives 100% scouting knowledge that doesn't decline overtime or you can send your scouts to scout these nations.

Your scouting knowledge should look like this:

SC11.jpg




Please notice that the default settings of the filters are very tough and it's supposed to show the best 10-15 players in the world for the positions in the tactic and only the top clubs from the major European football nation can afford such players and it's obvious if you manage a small club then you can't afford to have such player and you need to "easy" the matching condition one by one until you find someone that you can afford to buy. It might look like this:

MC11.jpg



You need to be very careful when you "easy the matching conditions" because some important attributes might be missed by much and you always should know what attributes are missed and by what amount.


Also, it's very important to understand that if you bought a player using the filters then it doesn't mean that now you have the best possible player for the position and you shouldn't look for any better player for this position, the filters might show very different quality players and some players might be much better than other player even the filters show them all, the filters just show players that have their CA(points) allocated in optimal way for the position and that’s all but some players might have much more point to allocate than other players and of course if one player has much more points to spend on the important attributes for the position then he’ll be more efficient than the other player that has much less points to spend on the on the important attributes for the position.













RECOMMENDED ATTRIBUTES FOR THE POSITIONS



ADVANCED FORWARDS
Acceleration 15+
Agility 15+
Pace 13+
Dribbling 15+
Technique 15+
First Touch 15+
Finishing 15+
Long Shots 13+
Off The Ball 15+
Anticipation 15+
Composure 14+
Decisions 13+
Work Rate 13+
Passing 13+
Vision 12+




WIDE MIDFIELDERS
Acceleration 16+
Dribbling 16+
Technique 16+
Agility 16+
Flair 14+
Pace 14+
First Touch 15+
Composure 13+
Off The Ball 13+
Passing 13+
Crossing 13+
Decisions 13+
Vision 13+
Composure 13+
Work Rate 13+
Finishing 13+
Long Shots 13+
Anticipation 13+




BOX TO BOX (SUPPORT)
Technique 16+
Passing 16+
First Touch 15+
Vision 15+
Decisions 15+
Composure 15+
Teamwork 14+
Work Rate 14+
Anticipation 14+
Off The Ball 13+
Positioning 11+
Dribbling 13+
Flair 13+
Acceleration 13+
Agility 13+
Pace 12+
Determination 11+
Finishing 12+
Long Shots 12+



CENTRAL MIDFIELDER (DEFEND)
Work Rate 15+
Teamwork 14+
Positioning 14+
Marking 13+
Anticipation 13+
Tackling 14+
Strength 13+
Aggresion 12+
Bravery 14+
Acceleration 13+
Pace 13+
Determination 13+
Jumping Reach 10+
Agility 11+
Technique 11+
First Touch 11+
Passing 11+
Vision 11+



RIGHT COMPLETE WING BACK
Acceleration 15+
Agility 14+
Pace 13+
Dribbling 14+
Crossing 14+
Technique 13+
First Touch 13+
Passing 12+
Flair 12+
Composure 12+
Decisions 12+
Vision 11+
Anticipation 12+
Off The Ball 13+
Teamwork 13+
Work Rate 13+
Tackling 13+
Positioning 13+
Marking 11+
Determination 11+



LEFT WING BACK
Acceleration 15+
Agility 12+
Pace 13+
Teamwork 14+
Work Rate 14+
Tackling 14+
Anticipation 13+
Positioning 13+
Marking 13+
Aggresion 11+
Bravery 13+
Determination 13+
Crossing 12+
Technique 12+
Dribling 12+
Passing 12+
Decision 11+
Vision 11+
Compusure 11+
Off The Ball 11+
Strength 11+



CENTRAL DEFENDERS
Strength 16+
Acceleration 12+
Pace 12+
Agility 11+
Positioning 15+
Marking 15+
Concentration 14+
Jumping Reach 13+
Tackling 14+
Anticipation 14+
Aggresion 11+
Bravery 13+
Determination 13+
Work Rate 13+


GK
Reflexes 17 +
One on Ones 16 +
Handling 15+
Concentration 14+
Communication 13+
Command Of Area 13+
Agility 14+



 
Last edited:
How important is it that the players in the WM position have high rating as a WM?

For example I play as as Spurs and would use Lamela/Son left WM and Eriksen/Sissoko in right WM but they will only show 5/10 bars in that position?
 
How important is it that the players in the WM position have high rating as a WM?

For example I play as as Spurs and would use Lamela/Son left WM and Eriksen/Sissoko in right WM but they will only show 5/10 bars in that position?

The star/bar rating for the roles that you see in the game is completely irrelevant thing and you should ignore it because it’s just your assistant manager/coaches opinion about how well the player suite the default roles but any role can be easily modified and its modified behavior could be very different from the default behavior but your assistant manager/coaches weren’t coded to take into consideration any modifications that were made to the default roles so if a roles have any PIs then the opinion of your assistant manager/coaches is useless and as you can see all positions in the tactic have a lot of PIs.

The only what matters is the players’ attributes and the rating for the position(Natural rating is the best and Accomplished is OK) and if you want to know the important attributes for all positions the tactic then check the OP, I posted them.
 
Last edited:
The star/bar rating for the roles that you see in the game is completely irrelevant thing and you should ignore it because it’s just your assistant manager/coaches opinion about how well the player suite the default roles but any role can be easily modified and its modified behavior could be very different from the default behavior but your assistant manager/coaches weren’t coded to take into consideration any modifications that were made to the default roles so if a roles have any PIs then the opinion of your assistant manager/coaches is useless and as you can see all positions in the tactic have a lot of PIs.

The only what matters is the players’ attributes and the rating for the position(Natural rating is the best and Accomplished is OK) and if you want to know the important attributes for all positions the tactic then check the OP, I posted them.

Ok, thought that was the case. Its just really annoying for my OCD to see the bars like that!
 
Great, a flat 442 !

any results with it ?
 
That is quite impressive. Gonna have to give this a go I think.
 
TFF

what feet for the left cm and right cm

what feet for the left striker and right striker

ty
 
TFF

what feet for the left cm and right cm

what feet for the left striker and right striker

ty


I'd recommend this:

MCL : Left Foot – Very Strong/Strong/Fairly Strong
MCR : Right Foot – Very Strong/Strong/Fairly Strong
STCL : Left Foot – Very Strong/Strong/Fairly Strong
STCR : Right Foot – Very Strong/Strong/Fairly Strong
 
First leg 2-2 and i was using other tactic. Not much hope and i thought no harm trying this tactic and i trashed Real Madrid away :D
 
I have no words for what is happening on this fm. I am alover of tff's old fm formations, but every one ive tried on this game are incredibly inconsistent and incredibly frustrating(nearly thrown my laptop on the floor twice) and every formation i try seems right on the edge of blowing up in my face. This game was me top of my champions league group against the bottom (who had no points)? and this happens loads of times throughout the seasons ive played with tff variotions. I had full tac familiarity and some world class players?
View attachment 113579
 
Can someone help to post the PIs. I am using FM Touch on iPad.
 
Positive surprised TFF, didn't expect to see a flat 4-4-2 from you - something to play with through christmas.... which reminds me... Merry Christmas :)

Nice to see that you're keeping the Vortex/Warlord thread going, you mention the reason your self, not all clubs have the players or the means to get the players to fit a certain type of tactic :)
 
Last edited:
"OVERLOAD" TACTIC HAS BEEN ADDED TO THE OP



"Overload" tactic is a tweaked version of the main tactic with these changes:

- tweaked the D-Line

- tweaked the closing down settings of DL/DR positions




Use this tactic when you need to score at any cost. When you use this tactic you put great pressure on your opposition but the same time your defensive play becomes risky so you should use this tactic wisely.
 
Last edited:
"WASTE TIME" TACTIC HAS BEEN ADDED TO THE OP

Use this tactic when you need to protect your lead and "kill" the game. Please notice that this tactic doesn't give 100% guaranty that you won’t concede, it only greatly reduces the probability that you conceded so if you start using this tactic too early, for example, when you've got a shaky lead by 1 goal then it might backfire and you might concede a fluke goal at the last minute and give away a win so you should use this tactic it wisely.
 
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