I really enjoy the motivation part of the game. It's fun to get to know your players and learn the best approach to take with them. The best moments in the game are when you get the halftime talk just right and your team storms back from behind to win.
I agree it's overpowered though, to the...
Haters gonna hate. Mancini hates my guts too. After he goes off on me in a press conference, I always talk to the press about what good friends we are and how well we get along. I like to picture him in his office watching my press conference and fuming.
Does anyone have an idea why my team's familiarity with a tactic would suddenly plummet at the beginning of a season?
My team has played the same three tactics for the last 4 seasons. An attacking 4-5-1, a counter 4-5-1 and a defensive 4-5-1 with 2 DMs and 1 CM. At the start of every season...
I believe the player role options just correspond to preset slider positions. So for example, if you pick a player's role as Inside Forward with Attack duty then the sliders will be in one set of positions. If you change that player's role to Defensive Forward with a Defend duty, the sliders...
Sorry, I didn't mean to come off as an ***. I just was trying to say that there's not much you can change tactics-wise to combat that. If your strikers have the keeper 1 on 1 and miss, what tactical setting could change that?
I'm not sure that flair is something you can study in isolation. I think the ultimate effect of flair on a striker's performance is going to depend critically on his decisions and creativity attributes. For example, I would expect a striker with low decisions to actually perform worse with...