This Megapack improves several values for over 220 Nations in-game to increase realism in Football Manager 2021 to a whole new level!
All files are made with my own created database to ensure consistency in the changes.
Every Update will be explained in a Youtube-Video on my channel:
October-Update:
Get an insight-view how my files affect a "All-Nations-loaded"-Save 7, 12 or 20 years in the future:
https://www.youtube.com/playlist?list=PLePtdd8CSbcxjmoDLIsJ2QzK1KlzbmWH-
If you want more content like: "custom save-games", "Early-Access", "BETA/ALPHA-Access", "A List of Files I personally use and which is tested for compability" then take a look here:
https://www.patreon.com/daveincid
!PLEASE FOLLOW THEESE STEPS BEFORE INSTALLING MY MEGAPACK!
- Follow me on Twitter and Youtube to be "up-to-date"
https://twitter.com/daveincid
https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w
- Delete all previous files of my megapack in the editor-data-folder
Ensure that you do not use other mods which may conflict with my megapack like:
Youth Ratings, Market Values, Transfer Preferences, Sponsorship, Finances, Languages, Injuries, League Reputations, Awards, Derbies or Club Data
General:
The whole megapack is almost always compatible with all league-files, transfer-updates and all kind of graphic-mods.
To save some personal ressources I do not answer (except Patreon) questions like: «Is your megapack compatible with X». I receive so many questions which are already answered above. I do test almost all files from other creators where I see a need to inlcude them for more realism. (List on Patreon)
All files are tested for at least 5 years in-game to ensure there aren't any game-breaking bugs. These Save-Games are available on Patreon too!
I highly recommend to use all of the files. Most of them are connected together, so it might not work properly if you only use a few of them.
If you want to know more about how to create a realistic setup before starting your Save, take a look at my Guide here:
https://community.sigames.com/forum...ease-realism-updated-03-may-21-links-updated/
- ALTERNATIVE YOUTH RATING + GAME IMPORTANCE AND OTHERS UPDATED
- SALARIES MARKET VALUES AND SPONSORS
- CURRENT CURRENCY EXCHANGE VALUES
- LEAGUE REPUTATION CHANGE
- FINANCIAL BEHAVIOUR IMPROVEMENT
- TRANSFER PREFERENCES
- CLUB TRANSFER PREFERENCES
- CITIZENSHIP FIX
- NATIONS AGREEMENTS
- TICKET-PRICE ADJUSTMENTS
- WORLDWIDE AWARD FIXES UPDATED
- WORLDWIDE DERBY FIXES
- REALISTIC INJURIES + GERMAN VERSION
- CLUB DATA FIXES
- CLUB FINANCES FIXES
- GEOGRAPHICS AND LANGUAGES + GERMAN VERSION
- CLUB REPUTATION FIXES
This file changes the National Youth Ratings, Game Importance and the State of Development of all Nations.
You will get:
- Less Newgens with world-class talent compared to default
- Better worldwide diversification of talent
- Easier to improve smaller Nations where Football is popular
- It's harder to sign the best talents worldwide
Salaries:
Salaries are now more oriented towards real data in all Nations. A Player in Ghana no longer earns 500k a year, but maybe 30k. Worldclass Players will now earn more money. Default is too low in this area. Instead of around 20m€/y they now earn up to 35m€/y (Brutto of course).
Market-Values:
The market-values have been adjusted in such a way that they result in more realistic transfer fees.
Sponsor-Values:
The sponsor-values where calculated according to various criterias in order to show the existing Situation as well as future increases down to a Nations financial power.
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
This file will replicate the financial situation of all Nations more accurate to their current situation IRL. (01.07.21)
This file lowers the gap slightly between Top-Nations and all the others in Europe. Furthermore there were adjustments made for South America to avoid unrealistic high reputations in long-term-saves. (Read more about this in the Club-Reputation-Fix-Description)
This file might be the most controversial one, but I absolutely love it!
IRL it’s not always clear, where the money goes in Football. In Football Manager, all money is distibuted in a logical/visible way. The result of this “innocent” FM-World is that Clubs are getting too rich and as a consequence they pay higher transfer-fees and their wage-budget will increase extremely unrealistic in some cases.
Every Nation does now have a special Transfer-Tax to represent:
- overall transfer-costs
- unknown receivers of money
- other advantages in transfer megotiations (Houses, Cars, Jobs for Family-Members etc.)
More realistic transfer-flows worldwide based on real transfers (transfermarkt.com). All Nations now have realistic transfer preferences added. (If there is a preference available IRL)
v2.4 contains smaller improvements including a fix that Neman Grodno can now qualify for international tournaments. (Age-Bug)
There are some Clubs, which have a specific preference for a nationality of players which doesn't affect all Clubs in it's Nation. I've researched over as they are only a preference and not a general club philosophy. This file is for Clubs where this preference has been held at a high level for years.
Currently this affects 26 Clubs from 16 Nations. For example Shakthar Donetsk (Brazil), FC Nordsjælland (Ghana) or AGS Asteras Tripolis (Argentina and Spain)
I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out
This file was made by DaveTheEditor! Thank you for your help It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices.
There is also a big chaos as soon as a Club get's relegated or promoted.
In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happends less with my files.
This file fixes literally all missing and unlogical award-reputations in all Nations and in all international competitions aswell according to my own research-database.
This is very important when it comes to a players transfer-behaviour, his loyalty, his career-path, his market value, the reputation of a Club and much more!
The best player in a weak League will now be much quicker unhappy if he wins awards and he thinks he is too good for the Club. Convincing these players to stay is much more difficult! On the other side it's a chance for a Club to grow their reputation if they are able to keep these players. It's very tricky but it adds so much more dynamic!
Most important awards created for over 200 Nations worldwide, like:
- Best Player of the Season
- Best Youngster of the Season
- Best XI of the Season
- Best Manager of the Season
- Best Topscorer of the Season
All these awards are of course in line with all existing reputation-values to fit perfectly into the whole system!
Fixes continuous Reputation-increase of RB Salzburg:
RB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file.
Balanced Increase of Manager Reputation:
This change should balance the increase of a Manager's (AI und User) reputation worldwide. So you shouldn't be poached by a very big Club too soon (in some cases).
Please Note:
A small percentage of new awards won't show as a text (empty field only). I tried to fix it but no chance at all. But the most important thing is that the reputation works!
This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations aswell as over 1000 reputation-adjustments to ensure a logical worlwide behaviour.
There are Derby's included like:
- Teheran-Derby in Iran between Estheghlal and Persepolis
- "the oldest Russian Derby" between Spartak Moskau and Dynamo Moskau
- "La guerra del futbol" between El Salvador and Honduras
- "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC
and soo many more!
This file was re-done from scratch. The goal was to get a better representation of short-/mid-/longterm-injuries aswell as some new injuries to bring a bit more of "social interaction" into Football Manager
You will get more injuries, more variety and more frustration The injuries-stats were compared with real-data with several simulation-tests in FM over 5 years.
German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.
This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:
- Nicknames of Clubs
- City-Location
- Rivals
- Year founded
- Club Colours
This file adjusts the financial Situation of Clubs according to real-life-sources and recent media in general. This is in general impossible to add correctly, because transparency isn't a well know word in Football:
- Finances of Top-Clubs adjusted
- Re-done Hertha BSC to avoid 100m€-Transfers
- Debts added to Clubs like Hamburg, Schalke or Barcelona
- Complete overhaul of China to represent their current situation more accurate
Don't ask me how much time this file cost me^^
Geographics:
- Added missing Inhabitation-Ranges for over 5500+ Cities
- Added correct Number of Population for 1250+ Local Regions
- Added 500+ Cities to their Local Region
- Added missing Coordinates of over 1800 Cities
- Added missing Altitude-Values for 4200+ Cities
- Added City-Attraction-Values for all Cities worldwide
These changes affect:
- The distribution of place of birth's for Newgens
- More realistic travel-costs
- Sponsorship-deals
- Contract-Negotiations
- Injuries
and definetly other stuff too which I haven't found out yet
Languages:
- Added over 100+ new official languages worldwide
- Increased language-difficulty by 30% to avoid, players learning a language too easily
- 181 Nations edited
- 1800+ Local Regions edited
- a lot of single Cities edited
This will represent the diversity of Nations Languages much better. Beside adding official languages to Nations there are also Non-Official Languages added to represent People who speak a 2nd or even a 3rd language without having it›s Nationality.
I for myself speak some spanish, but I have no relation to any spanish speaking Nation. All Data is from official sources like wikipedia etc.
German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.
This file contains small reputation-adjustments for some Brazilian, Argentinian and Mexican Teams to improve overall balancing to avoid:
- strong increases of Club-Repuation without any reason
- too strong increase of Sponsorship-Income (Because of Reputation-Increase)
- unrealistic high transfer-fees (too much money)
HOW TO INSTALL "Increase-Realism Megapack" in FM21
Place the files in: Documents/Sports Interactive/Football Manager 2021/editor data
NEW SAVEGAME IS REQUIRED
This Megapack improves several values for over 220 Nations in-game to increase realism in Football Manager 2021 to a whole new level!
All files are made with my own created database to ensure consistency in the changes.
Every Update will be explained in a Youtube-Video on my channel:
September-Update
Get an insight-view how my files affect a "All-Nations-loaded"-Save 7 and 12 years in the future:
If you want more content like: "custom save-games", "Early-Access", "BETA/ALPHA-Access", "A List of Files I personally use and which is tested for compatibility" then take a look here:
Daveincid is creating Custom-Content for Football Manager 2021 | Patreon
Become a patron of Daveincid today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators.www.patreon.com
!PLEASE FOLLOW THESE STEPS BEFORE INSTALLING THE LATEST VERSION OF MY MEGAPACK!
- Follow me on Twitter and Youtube
- Delete all previous files of my megapack in the editor-data-folder
- Do not use other mods which may conflict with my megapack
This includes files that have changes in:
- Youth Ratings
- Market Values
- Transfer Preferences
- Sponsorship
- Finances
- Languages
- Injuries
- League Reputations
- Awards
- Derbies
- Club Data
In general, the whole megapack is compatible with all-league files, transfer updates and all kinds of graphic-mods.
I usually do not answer (Except Patreon) questions like: «Is your megapack compatible with X». I receive so many questions which are already answered above. I do test almost all files from other creators where I see a need to include them for more realism. (List on Patreon)
All files are tested for at least 5 years in-game to ensure there aren't any game-breaking bugs. These Save-Games are available on Patreon too!
I highly recommend to use all of the files. Most of them are connected together, so it might not work properly if you only use a few of them.
If you want to know more about how to create a realistic setup before starting your Save, take a look at my Guide here:
Guide how to set up an optimal database for a balanced savegame and ways to increase realism (updated 03. May 21) *links updated*
I realized, that many people don't really understand how the setup works exactly. So I made this guide to give you some kind of overview how it works. Any constructive feedback is welcome. It's impossible to show everyones different way of play. This is only a rough guideline for a orientation.Th...community.sigames.com
FM21 "INCREASE REALISM MEGAPACK" BY DAVEINCID
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1
- Daveincid's Salaries, MWvalues and Sponsors v2.8 Updated
- Daveincid's Current Currency Exchange-Values v1.3 Updated
- Daveincid's League Reputation Change v2.2 Updated
- Daveincid's Financial Behaviour Improvement v1.4 Updated
- Daveincid's Transfer Preferences v2.4 Updated
- Daveincid's Club Transfer Preferences v1.4 Updated
- Daveincid's Citizenship-fix v1.0
- Daveincid's Nations Agreements by DaveTheEditor v1.0
- Daveincid's Ticket-Price-Adjustments v1.1
- Daveincid's Award Fixes v1.0
- Daveincid's Derby Fixes v1.0
- Daveincid's Realistic Injuries v1.0 NEW + German Version
- Daveincid's Club Data Fixes v1.1 Updated
- Daveincid's Club-Finances Fix v1.1 Updated
- Daveincid's Geographics and Languages v1.2 Updated + German Version
- Daveincid's Club Reputation v1.0 NEW
WHAT DOES EACH FILE DO?
DAVEINCID'S ALTERNATIVE YOUTH RATING + GAME IMPORTANCE AND OTHERS V2.1
This file changes the National Youth Ratings, Game Importance and the State of Development of all Nations.
You will get:
- Less Newgens with world-class talent compared to default
- Better worldwide diversification of talent
- Easier to improve smaller Nations where Football is popular
- It's harder to sign the best talents worldwide
More details:
coming soon!
DAVEINCID'S SALARIES, MW-VALUES AND SPONSORS V2.8 UPDATED
Salaries:
Salaries are now more oriented towards real data in all Nations. A Player in Ghana no longer earns 500k a year, but maybe 30k. Worldclass Players will now earn more money. Default is too low in this area. Instead of around 20m€/y they now earn up to 35m€/y (Brutto of course).
Market-Values:
The market-values have been adjusted in such a way that they result in more realistic transfer fees.
Sponsor-Values:
The sponsor-values where calculated according to various criterias in order to show the existing Situation as well as future increases down to a Nations financial power.
More Details:
coming soon!
DAVEINCID'S CURRENT CURRENCY EXCHANGE-VALUES V1.3 UPDATED
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
This file will replicate the financial situation of all Nations more accurate to their current situation IRL. (01.07.21)
V1.3 contains special fixes for Syria and North-Korea
DAVEINCID'S LEAGUE REPUTATION CHANGE V2.2 UPDATED
This file lowers the gap slightly between Top-Nations and all the others in Europe. Furthermore there were adjustments made for South America to avoid unrealistic high reputations in long-term-saves. (Read more about this in the Club-Reputation-Fix-Description)
DAVEINCID'S FINANCIAL BEHAVIOUR IMPROVEMENT V1.4 UPDATED
This file might be the most controversial one, but I absolutely love it!
IRL it’s not always clear, where the money goes in Football. In Football Manager, all money is distibuted in a logical/visible way. The result of this “innocent” FM-World is that Clubs are getting too rich and as a consequence they pay higher transfer-fees and their wage-budget will increase extremely unrealistic in some cases.
Every Nation does now have a special Transfer-Tax to represent:
- overall transfer-costs
- unknown receivers of money
- other advantages in transfer megotiations (Houses, Cars, Jobs for Family-Members etc.)
More details:
coming soon!
DAVEINCID'S TRANSFER PREFERENCES V2.4 UPDATED
More realistic transfer-flows worldwide based on real transfers (transfermarkt.com). All Nations now have realistic transfer preferences added. (If there is a preference available IRL)
v2.4 contains smaller improvements including a fix that Neman Grodno can now qualify for international tournaments. (Age-Bug)
More details:
coming soon!
DAVEINCID'S CLUB TRANSFER PREFERENCES V1.4 UPDATED
In some cases, the Transfer Preferences are not sufficient as they are only a preference and not a general club philosophy. This file is used by clubs where this preference has been held at a high level for years.
Club-List:
coming soon!
DAVEINCID'S CITIZENSHIP-FIX V1.0
I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out
DAVEINCID'S NATIONS AGREEMENTS BY DaveTheEditor V1.0
This file was made by DaveTheEditor! Thank you for your help It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!
DAVEINCID'S TICKET-PRICE-ADJUSTMENTS V1.1
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices.
There is also a big chaos as soon as a Club get's relegated or promoted.
In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happends less with my files.
DAVEINCID'S AWARD FIXES V1.0
This file fixes over 1500 missing and unlogical award-reputations in all Nations and in all international competitions aswell according to my own research-database.
Most important awards created for Leagues in:
Albania, Armenia, Azerbaidschan, Bolivia, Costa Rica, DR Congo, Ecuador, Georgia, Honduras, Kazakhstan, Latvia, Malta, Moldova, Panama, Paraguay, Uzbekistan, Venezuela, Cyprus, Guatemala, Zambia and Sudan.
Fixes continuous Reputation-increase of RB Salzburg:
RB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file.
Read More: Coming soon!
DAVEINCID'S DERBY FIXES V1.0
This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations aswell as over 1000 reputation-adjustments to ensure a logical worlwide behaviour.
Some Derby-Examples:
coming soon!
DAVEINCID'S REALISTIC INJURIES V1.0 NEW
This file was re-done from scratch. The goal was to get a better representation of short-/mid-/longterm-injuries aswell as some new injuries to bring a bit more of "social interaction" into Football Manager
You will get more injuries, more variety and more frustration The injuries-stats were compared with real-data with several simulation-tests in FM over 5 years.
German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.
DAVEINCID'S CLUB DATA FIXES V1.1 UPDATED
This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:
- Nicknames of Clubs
- City-Location
- Rivals
- Year founded
- Club Colours
Read more:
coming soon!
DAVEINCID'S CLUB FINANCES FIX V1.1 UPDATED
This file adjusts the financial Situation of Clubs according to real-life-sources and recent media in general. This is in general impossible to add correctly, because transparency isn't a well know word in Football:
- Finances of Top-Clubs adjusted
- Re-done Hertha BSC to avoid 100m€-Transfers
- Debts added to Clubs like Hamburg, Schalke or Barcelona
- Complete overhaul of China to represent their current situation more accurate
DAVEINCID'S GEOGRAPHICS AND LANGUAGES V1.2 UPDATED + German Version
Don't ask me how much time this file cost me^^
Geographics:
- Added missing Inhabitation-Ranges for over 5500+ Cities
- Added correct Number of Population for 1250+ Local Regions
- Added 500+ Cities to their Local Region
- Added missing Coordinates of over 1800 Cities
- Added missing Altitude-Values for 4200+ Cities
- Added City-Attraction-Values for all Cities worldwide
These changes affect:
- Thedistribution of place of birth›s for Newgens
- More realistic travel-costs
- Sponsorship-deals
- Contract-Negotiations
- Injuries
and definetly other stuff too which I haven't found out yet
Languages:
- Added over 100+ new official languages worldwide
- Increased language-difficulty by 30% to avoid, players learning a language too easily
- 181 Nations edited
- 1800+ Local Regions edited
- a lot of single Cities edited
This will represent the diversity of Nations Languages much better. Beside adding official languages to Nations there are also Non-Official Languages added to represent People who speak a 2nd or even a 3rd language without having it›s Nationality.
I for myself speak some spanish, but I have no relation to any spanish speaking Nation. All Data is from official sources like wikipedia etc.
German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.
Read more:
coming soon!
DAVEINCID'S CLUB REPUTATION V1.0 NEW
This file contains small Reputation-Adjustments for some Brazilian, Argentinian and Mexican Teams to improve balancing in Long-Term-Saves.
HOW TO INSTALL "Increase-Realism Megapack" in FM21
Place the files in: Documents/Sports Interactive/Football Manager 2021/editor data
NEW SAVEGAME IS REQUIRED
If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!
If you really read the whole text until this point, you have my deepest respect
Cheers
Daveincid
This megapack improves several values for over 220 Nations in-game to increase realism in FM 2021 to a whole new level!
It was fulltime-project over several months and it will remain a ongoing project.
All files are made with my own created db to ensure consistency in the changes.
Check out the latest YT-Video about the changes:
PLEASE FOLLOW THEESE STEPS BEFORE INSTALLING:
- Give me a follow on twitter and youtube to get the latest informations about the whole project
https://twitter.com/daveincid
https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w
- You like my work and you are interested in some extra content like Custom Save-Games, Early-Access, List with files I have tested to guarantee that they are compatible? take a look here:
https://www.patreon.com/daveincid
- If you have used my previous versions please remove all the files from the editor-data-folder before installing the Update
- Read the READ ME
- Do not use other mods which may conflict with my megapack at the same time. This includes files which changes:
- Youth Ratings
- Market Values
- Transfer Preferences
- Sponsorship
- Finances
- Languages
- League Reputations
- Awards
- Derbies
- Club Data
All files are tested over 5-years in-game at minimum to ensure there aren't game-breaking bugs.
It is compatible with all league-files, transfer-updates, all graphical mods etc.
Cooperation:
I work close together with davie77 from SI-Forum with his "Arround the Globe- Megapack". I highly recommend it as both megapacks are coordinated with each other. Of course both Megapack also works independent too.
Please note:
For more realism I recommend to disable the first transfer window. IRL the transfers already happend, so should it be in the game-setup too for a optimal balance. It also works with first transfer window enabled!
FM21 Increase Realism Megapack by Daveincid
This realism megapack contains following files:
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1
- Daveincid's Salaries, MWvalues and Sponsors v2.7 Updated
- Daveincid's current currency exchange-values v1.2 Updated
- Daveincid's League reputation change v2.1
- Daveincid's financial behaviour improvement v1.3 Updated
- Daveincid's Transfer Preferences v2.3 Updated
- Daveincid's club transfer preferences v1.3
- Daveincid's citizenship-fix v1.0
- Daveincid's Nations agreements by DaveTheEditor v1.0
- Daveincid's Ticket-price-adjustments v1.1
- Daveincid's award fixes v1.0
- Daveincid's Derby fixes v1.0
- Daveincid's more injuries v1.0
NEW
- Daveincid's club data fixes v1.0 NEW
- Daveincid's club-finances fix v1.0 NEW
- Daveincid's geographics and languages v1.0 NEW
What does each file do?
- Newly set National Youth Ratings
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1
- Game Importance adjustments
- State of development adjusted according to DAC-List
The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:
- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-national team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)
The combination of these changes will lead to:
- Less newgens with world-class talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in long-term saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
This file brings a lot of dynamic in a more static FM-World by default. v2.6 is further improved, especially to work perfectly with davie77's «Around the World-Megapack».
- Daveincid's Salaries, MWvalues and Sponsors v2.7 Updated
- Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several
adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.
- Increased salaries
Default salaries are too low in some leagues. Less money on salary spent can havea inflating effect for bank balance overall.
This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get.
- Future Superstars will now earn close to 30m/y, sometimes even higher to lower the gap compared to CR7, Messi etc.
- fixed too low salaries in unknown leagues wich actually pay decent money
- Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success).
This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them.
- Improved Sponsors
This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy's excluded).
Please keep in mind:
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file.
Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL.
The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
- Daveincid's current currency exchange-values v1.2 Updated
This file will replicate the financial situation of all Nations more accurate to their current situation IRL. v1.2 is updated to date 01.07.21
This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally. v2.1 contains changes for Nicaragua
- Daveincid's League reputation change v2.1
I tweaked v1.1 to be able to remove the finances file from my previous version completely.
- Daveincid's financial behaviour improvement v1.3 Updated
The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others.
The point is, that some Nations are well represented financially, so they are stable by default. Due legal issues I won't say what the main problem is, but I am sure you guy's know what I mean v1.3 contains smaller tweaks
So how do I stopped the constantly gain of money?
As already Benjamin Franklin said: «nothing is certain, except death and taxes «
With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.
How should you interpret this tax in the game?
If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B.
So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because theese teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.
For a better imagination for what the taxes stands for:
- genereal bad financial behaviour by default
- overall transfer-costs
- unknown receivers of money (please don't feel offended, I am just objective)
- other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games.
Please keep in mind:
There will be still some weird transfers whithout any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.
This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way. v2.3 Smaller tweaks for Japan and Malaysia to force them buying more Brazilians/South-Americans
- Daveincid's Transfer Preferences v2.3 Updated
An example for Africa:
The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo.
This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria.
This system is done for all 227 Nations!
I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club.
- Daveincid's club transfer preferences v1.3
So theese Clubs should buy more players from theese Nations. It will be in most cases a criteria of your board to follow theese transfer preferences. It's part of the clubs philosophy.
v1.3 also has some edits of Director of Football to further improve the behaviour in transfers of theese Teams. I removed RB-Salzburg, because it causes problems in combination with davie77s megapack.
Following teams have been edited:
FC Nordsjælland – Ghana (is ongoing Club Vision)
Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
Ludogorez Razgrad – Brazil (is ongoing Club Vision)
Wolves – Portugal (is ongoing Club Vision)
NPS Volos – Argentina (is ongoing Club Vision)
AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
PSV Eindhoven – Germany (no permanent Club Vision)
Kristiansund BK – Senegal (no permanent Club Vision)
Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
FC Porto – Brazil (is ongoing Club Vision)
Benfica Lissabon – Brazil (is ongoing Club Vision)
Sporting Lissabon – Brazil (is ongoing Club Vision)
Sporting Braga – Brazil (is ongoing Club Vision)
Sevette FC – France (is ongoing Club Vision)
FC Sion – France and Brazil (is ongoing Club Vision)
FC Lausanne-Sport – France (is ongoing Club Vision)
AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
Dunjaska Streda – new affiliation (CD Universitario Panama)
Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
Schachtar Donezk – Brazil (is ongoing Club Vision)
FK Lwiw – Brazil (is ongoing Club Vision)
Ujpest Budapest – Serbia (no permanent Club Vision)
Kisvarda FC – Ukraine (is ongoing Club Vision)
Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices. v1.1 contains further improvements.
- Daveincid's Ticket-price-adjustments v1.1
Please Note:
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get's relegated or promoted.
In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happends less with my files but it still occurs.
Daveincid's citizenship-fix v1.0
I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out
This file was made by DaveTheEditor! Thank you for your help It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!
- Daveincid's Nations agreements by DaveTheEditor v1.0
This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations.
- Daveincid's Derby fixes v1.0
There are Derby's included like:
- Teheran-Derby in Iran between Estheghlal and Persepolis
- "the oldest Russian Derby" between Spartak Moskau and Dynamo Moskau
- "La guerra del futbol" between El Salvador and Honduras
- "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC
and soo many more!
There have been over 1'000 reputation-adjustments aswell to ensure a logical worldwide distribution.
This file fixes missing and unlogical award-reputations in all Nations and in all international competitions aswell.
- Daveincid's mods awards fixes v1.0
- Most important awards created for Leagues in:
Albania, Armenia, Azerbaidschan, Bolivia, Costa Rica, DR Congo, Ecuador, Georgia, Honduras, Kazakhstan, Latvia, Malta, Moldova, Panama, Paraguay, Uzbekistan, Venezuela, Cyprus, Guatemala, Zambia and Sudan.
- Fixes continuous Reputation-increase of RB Salzburg:
RB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file
- Players now are really getting a Reputation-Boost when they receive an award:
In so many Nations and even international awards there are missing values set in the editor. Player of the Year in the Netherlands? No effect at all. Getting awarded as Europe's Golden Boy? no effect at all. This file changes over 1'500 awards worldwide with individually calculated reputation-ratings down to my own research-database.
What exactly is the effect?:
- Young talents from smaller Nations attract the interest of bigger Nations when they win awards like "Talent of the Year" due their reputation-increase.
- The best players from smaller Nations want a new contract or even leave to a bigger Club much more often!
- Managers are getting a higher reputation when they are winning awards. Similar to the young talents, they attract the interest of bigger Clubs when they have a successfull time at their current Club.
- Higher values for players when they are performing well (mostly in smaller Nations down to the reputation-increase). This can end in higher transfer-fee's paid for them and gives smaller Clubs a better chance to make some money.
Please Note:
- All new awards are made with the language in their Nation. Down to my knowledge it's not possible to make this in every language ingame. This was IMO the best way because per default there are also some awards in different languages. - To see the awards, you must load the Nation where the award is located at.
Football Manager reduces the injuries-occurence per default for about 20-30% This file increases the overall Injuries-Occurence for about 30%. There are no new injuries added, so you can use this mod in every ingame-language you want.
- Daveincid's mods more injuries v1.0
This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:
- Daveincid's club data fixes v1.0 NEW
- Nicknames of Clubs
- City-Location
- Rivals
- Year founded
- Club Colours
Please Note:
Year founded sounds easy, but there are sometimes 2 or even 3 dates available due re-founding or club-fusions. I took the date which seems the best option IMO
This file includes the sugar-daddy-fix file but it has a lot of more features:
- Daveincid's club-finances fix v1.0 NEW
- Finances of Top-Clubs adjusted
- slightly lowered the financial power of Lars Windhorst at Hertha BSC to avoid 100m €+ Transfers in the near future
- Added Debts to some Clubs according to the newest sources
- Added Barcelona's transfer debts and adjusted their overall financial Situation
- Daveincid's geographics and languages v1.0 NEW
This file took me roughly 2 months to complete. It's just insane^^
Geographics:
What's the effect of the changes?
- Added missing Inhabitation Ranges for over 5'500+ Cities
- Added correct number of population for 1'250+ local regions
- Added 500+ Cities to the correct local regions
- Added missing coordinates of over 1'800 Cities
- Better distribution of place of birth's for newgens
- More realistic travel cost's for Clubs in Nations/Cities with missing coordinates
- It allows me to replicate the changes with the languages more adequate
- It's the fundament for a future project
Languages:
A lot of african Nations have set French 100% as their main-language. Sometimes not even 10% where capable of speaking french. With adding new languages, this is fixed for almost all Nations. In general I have only added official languages which are recognized and do have a minimum of 1% of it's population. There are also regional languages added like Basque or Catalan or a lot of different chinese languages. All languages have been edited as realistic as possible with the existing language family, language group and language sub-group in the editor.
- Added over 100+ new official languages worldwide
- Increased language-difficulty by 30%
- 181 Nations edited
- 1'800+ local regions edited
- so many single cities edited
What's the effect of the changes?
- It represents the diversity of Nations much better. So many people do speak a 2nd or even a 3rd language, even without having it's Nationality. This isn't reflected in the game, until now
- It can change the way how you are scouting for players. The wonderkid from South Africa you signed for Manchester United is homesick, because he speaks only Xitsonga (4%) instead of English (100%).
- Players which are located in a City which have a majority of a language, which isn't similar to a Nations language will now learn this language.
Please Note:
Delete the swiss-language-file first, it's included in this file.
HOW TO INSTALL "Increase-Realism Megapack" in FM21
Place the files in: Documents/Sports Interactive/Football Manager 2021/editor data
NEW SAVEGAME IS REQUIRED
If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!
If you really read the whole text until this point, you have my deepest respect
Cheers
Daveincid
FM21 Increase Realism Megapack Update by Daveincid
This megapack improves several values for over 220 Nations in-game to increase realism in FM 2021 to a whole new level!
It was fulltime-project over several months and it will remain a ongoing project.
All files are made with my own created db to ensure consistency in the changes.
PLEASE FOLLOW THEESE STEPS BEFORE INSTALLING:
- Give me a follow on twitter and youtube to get the latest informations about the whole project
https://twitter.com/daveincid
https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w
- You like my work and you are interested in some extra content like Custom Save-Games, Early-Access, List with files I have tested to guarantee that they are compatible? take a look here:
https://www.patreon.com/daveincid
- If you have used my previous versions please remove all the files from the editor-data-folder before installing the final version!
- Read the READ ME
- Do not use other mods which may conflict with my megapack at the same time. This includes files which changes:
- Youth Ratings
- Market Values
- Transfer Preferences
- Sponsorship
- Finances
- Languages (only Switzerland)
- League Reputations
- Awards
- Derbies
All files are tested over 5-years in-game at minimum to ensure there aren't game-breaking bugs.
It is compatible with all league-files, transfer-updates, all graphical mods etc.
Cooperation:
I work close together with davie77 from SI-Forum with his "Arround the Globe- Megapack". I highly recommend it as both megapacks are coordinated with each other. Of course both Megapack also works independent too.
Please note:
For more realism I recommend to disable the first transfer window. IRL the transfers already happend, so should it be in the game-setup too for a optimal balance. It also works with first transfer window enabled!
FM21 Increase Realism Megapack by Daveincid
This realism megapack contains following files:
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1
https://www.youtube.com/watch?v=NYcba_h1wSw
- Daveincid's Salaries, MWvalues and Sponsors v2.6
https://www.youtube.com/watch?v=FYXin5kiQHU
- Daveincid's current currency exchange-values v1.1
- Daveincid's League reputation change v2.1
- Daveincid's financial behaviour improvement v1.2 New
- Daveincid's Transfer Preferences v2.2
https://www.youtube.com/watch?v=Ogll4KjNS5g
- Daveincid's club transfer preferences v1.3
https://www.youtube.com/watch?v=cbFNQ56FSgE
- Daveincid's RBS change v1.0
- Daveincid's language-fix switzerland v1.1 New
- Daveincid's sugardaddy-fix v1.1
- Daveincid's citizenship-fix v1.0
- Daveincid's Nations agreements by DaveTheEditor v1.0
- Daveincid's Ticket-price-adjustments v1.1
New:
- Daveincid's award fixes v1.0
- Daveincid's Derby fixes v1.0
- Daveincid's more injuries v1.0
What does each file do?
- Newly set National Youth Ratings
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1
- Game Importance adjustments
- State of development adjusted according to DAC-List
The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:
- HDI (Human Development Index)
- Population of a Country
- How popular football is in the country
- Worldwide success national team
- Continental success national team
- Success U-national team
- Which Confederation they are in (ex. UEFA, CONCACAF)
- Value National Team
- Record attendance National Team
- Average league attendance from top league (as far as I could find them)
The combination of these changes will lead to:
- Less newgens with world-class talent as per default
- More worldwide diversification of talent
- Easier to improve smaller nations where football is popular in long-term saves
- Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
This file brings a lot of dynamic in a more static FM-World by default. v2.6 is further improved, especially to work perfectly with davie77's «Around the World-Megapack».
- Daveincid's Salaries, MWvalues and Sponsors v2.6
- Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several
adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.
- Increased salaries
Default salaries are too low in some leagues. Less money on salary spent can havea inflating effect for bank balance overall.
This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get.
- Future Superstars will now earn close to 30m/y, sometimes even higher to lower the gap compared to CR7, Messi etc.
- fixed too low salaries in unknown leagues wich actually pay decent money
- Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success).
This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them.
- Improved Sponsors
This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy's excluded).
Please keep in mind:
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file.
Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL.
The value also decreases when the player is running out of contract.
Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela.
- Daveincid's current currency exchange-values v1.1
This file will replicate the financial situation of all Nations more accurate to their current situation IRL. v1.1 contains a fix to represent North Corea and Syria better ingame.
This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally. v2.1 contains changes for Nicaragua
- Daveincid's League reputation change v2.1
I tweaked v1.1 to be able to remove the finances file from my previous version completely.
- Daveincid's financial behaviour improvement v1.2 New
The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others.
The point is, that some Nations are well represented financially, so they are stable by default. Due legal issues I won't say what the main problem is, but I am sure you guy's know what I mean v1.2 contains smaller tweaks
So how do I stopped the constantly gain of money?
As already Benjamin Franklin said: «nothing is certain, except death and taxes «
With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately.
How should you interpret this tax in the game?
If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B.
So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because theese teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.
For a better imagination for what the taxes stands for:
- genereal bad financial behaviour by default
- overall transfer-costs
- unknown receivers of money (please don't feel offended, I am just objective)
- other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games.
Please keep in mind:
There will be still some weird transfers whithout any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.
This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way. v2.2 contains smaller improvements.
- Daveincid's Transfer Preferences v2.2
An example for Africa:
The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo.
This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria.
This system is done for all 227 Nations!
I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club.
- Daveincid's club transfer preferences v1.3
So theese Clubs should buy more players from theese Nations. It will be in most cases a criteria of your board to follow theese transfer preferences. It's part of the clubs philosophy.
v1.3 also has some edits of Director of Football to further improve the behaviour in transfers of theese Teams. I removed RB-Salzburg, because it causes problems in combination with davie77s megapack.
Following teams have been edited:
FC Nordsjælland – Ghana (is ongoing Club Vision)
Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
Ludogorez Razgrad – Brazil (is ongoing Club Vision)
Wolves – Portugal (is ongoing Club Vision)
NPS Volos – Argentina (is ongoing Club Vision)
AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
PSV Eindhoven – Germany (no permanent Club Vision)
Kristiansund BK – Senegal (no permanent Club Vision)
Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
FC Porto – Brazil (is ongoing Club Vision)
Benfica Lissabon – Brazil (is ongoing Club Vision)
Sporting Lissabon – Brazil (is ongoing Club Vision)
Sporting Braga – Brazil (is ongoing Club Vision)
Sevette FC – France (is ongoing Club Vision)
FC Sion – France and Brazil (is ongoing Club Vision)
FC Lausanne-Sport – France (is ongoing Club Vision)
AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
Dunjaska Streda – new affiliation (CD Universitario Panama)
Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
Schachtar Donezk – Brazil (is ongoing Club Vision)
FK Lwiw – Brazil (is ongoing Club Vision)
Ujpest Budapest – Serbia (no permanent Club Vision)
Kisvarda FC – Ukraine (is ongoing Club Vision)
RB Salzburg and RB New York had a small mistake that they were enabled for a takeover through other Investors. This file fixes this.
- Daveincid's RBS change v1.0
In Switzerland we have 3(4) main languages. German, French and Italian. By default, when a Newgen gets generated, he is always capable of speaking all 3 Languages fluently, which isn't the case IRL. I edited all Regions and cities, according to official sources.
- Daveincid's language-fix Switzerland v1.1 New
For example Basel:
Mother-language: 82% german, 5% Italian, 4% French and 9% English Instead of 100% german, french and italian
v1.2 contains tweakings which might lead to a much bigger, worldwide project
- There are Sugar-daddy's which have the option ticked in the editor to boost starting-balance at the start of the game. The problem is, this will be for all Seasons. The money is sometimes really high (100m+), which is leading to a inbalance over the years. This affects mainly China but also some russian teams. v1.1 contains further balancing-improvements.
- Daveincid's sugardaddy-fix v1.1
- I also included a small change for Wellington Phoenix (New Zealand but playing in Australia). They are always deeply in the reds as their travel costs are incredibly high (Flight from New Zealand to Australia for every away-game). They now receive a "Parachute Payment from the government of 2m a Season to avoid this issue. (Difference travel-cost compared to australian teams)
Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices. v1.1 contains further improvements.
- Daveincid's Ticket-price-adjustments v1.1
Please Note:
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get's relegated or promoted.
In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happends less with my files but it still occurs.
Daveincid's citizenship-fix v1.0
I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out
This file was made by DaveTheEditor! Thank you for your help It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview!
- Daveincid's Nations agreements by DaveTheEditor v1.0
This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations.
- Daveincid's Derby fixes v1.0 new
There are Derby's included like:
- Teheran-Derby in Iran between Estheghlal and Persepolis
- "the oldest Russian Derby" between Spartak Moskau and Dynamo Moskau
- "La guerra del futbol" between El Salvador and Honduras
- "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC
and soo many more!
There have been over 1'000 reputation-adjustments aswell to ensure a logical worldwide distribution.
This file fixes missing and unlogical award-reputations in all Nations and in all international competitions aswell.
- Daveincid's mods awards fixes v1.0 new
- Most important awards created for Leagues in:
Albania, Armenia, Azerbaidschan, Bolivia, Costa Rica, DR Congo, Ecuador, Georgia, Honduras, Kazakhstan, Latvia, Malta, Moldova, Panama, Paraguay, Uzbekistan, Venezuela, Cyprus, Guatemala, Zambia and Sudan.
- Fixes continuous Reputation-increase of RB Salzburg:
RB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file
- Players now are really getting a Reputation-Boost when they receive an award:
In so many Nations and even international awards there are missing values set in the editor. Player of the Year in the Netherlands? No effect at all. Getting awarded as Europe's Golden Boy? no effect at all. This file changes over 1'500 awards worldwide with individually calculated reputation-ratings down to my own research-database.
What exactly is the effect?:
- Young talents from smaller Nations attract the interest of bigger Nations when they win awards like "Talent of the Year" due their reputation-increase.
- The best players from smaller Nations want a new contract or even leave to a bigger Club much more often!
- Managers are getting a higher reputation when they are winning awards. Similar to the young talents, they attract the interest of bigger Clubs when they have a successfull time at their current Club.
- Higher values for players when they are performing well (mostly in smaller Nations down to the reputation-increase). This can end in higher transfer-fee's paid for them and gives smaller Clubs a better chance to make some money.
Please Note:
- All new awards are made with the language in their Nation. Down to my knowledge it's not possible to make this in every language ingame. This was IMO the best way because per default there are also some awards in different languages.
- To see the awards, you must load the Nation where the award is located at.
Football Manager reduces the injuries-occurence per default for about 20-30% This file increases the overall Injuries-Occurence for about 30%. There are no new injuries added, so you can use this mod in every ingame-language you want.
- Daveincid's mods more injuries v1.0 new
Please Note:
This works only in competition which are simulated in full detail.
HOW TO INSTALL "Increase-Realism Megapack" in FM21
Place the files in: Documents/Sports Interactive/Football Manager 2021/editor data
NEW SAVEGAME IS REQUIRED
If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM!
If you really read the whole text until this point, you have my deepest respect
Cheers
Daveincid
FM21 Increase Realism Megapack by Daveincid
This realism megapack contains the following files:
- Daveincid's Alternative Youth Rating + Game Importance and others v2.1 New
- Daveincid's Salaries, MWvalues and Sponsors v2.6 New
- Daveincid's current currency exchange-values v1.1 New
- Daveincid's League reputation change v2.1 New
- Daveincid's financial behaviour improvement v1.1
- Daveincid's Transfer Preferences v2.2 New
- Daveincid's club transfer preferences v1.3 New
- Daveincid's RBS change v1.0
- Daveincid's language-fix Switzerland v1.0
- Daveincid's sugardaddy-fix v1.1 New
- Daveincid's citizenship-fix v1.0 New
- Daveincid's Nations agreements by DaveTheEditor v1.0 New
- Daveincid's Ticket-price-adjustments v1.1 New