Then you will have a great challenge with me.
In every save, happens the same. I start playing quite well, scoring a lot and not conceeding much. Last save i tried: first 19 games, 14 w, 5 d. Next 19, 8 w, 3 d, 8 l, conceeding more and scoring the same.
Everything works well during the first 20 games.
Problem(s) –
As i said, after 20 games (more or less) i start losing like crazy. In almost every game, first 20 mins i'm already losing 1 or 2-0. I try with different tactics and tweaking them but it is the same. The best i managed is, in my second season, i dropped my bwm and dlp to dmc an then i won 8 games in a row, but after that again losing and losing.
When i say losing and losing i mean, for instance, 0-4 against empoli with 25 shots on goal, 4 ccc and 5 hc for them. As I said, Last save i tried: first 19 games, 14 w, 5 d. Next 19, 8 w, 3 d, 8 l, conceeding more and scoring the same.
This is what consistently happens, so there is something i'm doing wrong.
Shape/formation –
I have 2 differen tactics:
4-0-2-3-1
Gk-de
fb-su cd-de cd-de fb-at
bwm-su dlp-de
w-at ss-at w-su
dlf-su
TIs: Counter, tight marking, get stuck in, clear ball to flanks, more direct passing.
OIs: Tight marking always, closing down always, tackle hard and show onto weaker foot, to the following positions: dr,dl,wbr,wbl,mr,ml,amr,aml, stc, stcl, sctr.
PIs:
Dr, dl, amr, aml: tackle harder, mark tighter.
Cd-de: tackle harder, mark tighter, close down more
Bwm: shoot more often
Dlf: hold position.
The idea of this tactic is quite simple: quick transitions, send the ball to my wings, and crosses. It works quite well, i score a lot from crosses and conceed not much. I get some red cards, but i'm ok with as long as i'm telling my players to tackle hard.
I've been working in this tactic for 3 months until it worked, or, at least, seemed to work. Before that, i was consistently sacked after 10 games.
OIs and PIs of my wide players are the way i found to stop conceeding from crosses. It works during the first 20 games.
PIs of my cd-de. This is to avoid shots long shots and reduce the space between cd-de and midfield.
I've been told that my tactic stops working because opponent plays more defensive so i don't have space to exploit.
f i'm being countered all day, the best way to avoid it is.... not attacking. I'm not going to attack. If the opponent attacks i will counter. If the opponent doesn't attack then the match will end 0-0 (not always, i know) because nobody is going to attack.
At this point, i'll asume that attacking is the same than possession; if i don't have the possession, if i don't attack, then i can't lose possession and the opponent can't counter me.
I experienced that trying to retain possession without creating chances results on counters against. Maybe it works for the last 10 minutes, but i'm pretty sure i can't do it for 90 minutes.
So, attacking means possession.
I know it is not possible to score all goals from counters, so we'll need a second plan. This second plan will be very simple. Just send long balls to the flanks and cross. If it works, nice. If it doesn't i just want to be sure that they don't counter me. That suits perfectly with my second plan because if it doesn't work i will lose the ball quickly (attacking=possession).
I also know that my tactic and instructions are how my team will play when a counter is not triggered.
What i will explain is also my interpetration of the art of counterattacking.
First question, is that general conclusion ok?
So the first objective is not attacking at all. I don't want the ball. First i have to say is i have no clear idea how to do it. I say that because the more defensive mentality i use the more possession i have; in other words, the more conservative, the more time i am attacking (attacking=possession).
Anyway, i think i must use a defensive mentality, and i choose counter, because it is the most "attacking" (and here attacking means the opposite of possesion, here means direct passing) conservative mentality, so i will play defensive but with less possession that contain and defensive.
Do you understand what i'm trying to explain? If you don't, tell me, please, i know my english is not the best.
Also counter mentality is the one that is supposed to suit better with a counterattacking tactic, so it is clear. I set counter mentality.
Second question, is that conclusion ok?
Next step: team shape. I read that, in general terms, fluid means less space and more freedom, and structured means more space and less freedom. What i exactly want is no space and no freedom, but that is impossible. So i will just set flexible.
Third question, is that conclusion ok?
Formation
gk-de. Not much to say.
lfb-de. I want him to focus on defense.
cd-de. Not much to say.
bpd-de. Important role. I want him to start my counters. I will set more risky passing PI.
lfb-de. I want him to focus on defense.
w-at. As i said before, if i'm not countering we'll send long balls to the flanks so we need wingers to cross.
cm-de. I want a strong midfield.
dlp-su. I want a strong midfield, so i set 2 holders. Dlp will also the starter (along with bpd) of my counters/long balls to wingers. I will set more risky passing PI.
w-at. Already explained.
df-de. I want one of my strikers involved in defense, so this is the best role. Also i noted that df drops deep so he'll be able to link with my dlp who is a holder and won't make forward runs. I'm considering to set my df-de manmarking an opponent midfielder, specially if they outnumber me there.
poacher. I know a poacher can end up isolated, so i'm very open to change this role. Anyway, i think poacher is a good option because he will be inside the box to finish crosses. This is what i expect from him: focus on finishing and anyhting else, so if he gets uninvolved is not a problem.
Other instructions.
I set TI get stuck in because i want my players to be very aggresive. I mean, if an opponent dribbles one of my players, just make a foul immediately.
Along with that, i set PI tackle harder to all my players.
As long as i want long and direct passing to the flanks, i set TI clear ball to flanks.
I see bpd has more risky passes by default so i set this Pi only to me dlp-su.
I see cm-de has close down more by default. I'm afraid of him losing position, so i set close down much less PI.
Finally, i don't want my poacher to be too static so i set PI move into channels PI.
Last question, is that conclusion ok?
Do you see big mistakes in what i set? I mean, before playing a game, can you identify contradictions or something that is clearly wrong? Is all that i said reasonable? Is there anything specially wrong? Would you change anything for sure because it is a clear mistake?