Hello everyone,
I've been running into a strange issue since 14.3. When defending corners, the opposing team will have 4 players forming a wall at the edge of the 6 yard box. Like, they don't move, and my players can't get through, so the only player that's in the 6 yard box is the one marking the keeper.
View attachment 409526 Here's a screenshot that shows what I mean. The 4 'wallers' don't move until the ball is kicked, and sometimes not even then.
I've tried to set this up for my own defensive corners but the players just run around in a big blob until the ball is kicked, then they run towards the ball in a big blob and let in a goal.
Has anyone else noticed this difference in the AI defense of corners since 14.3?
Edit: Link to SI Forums thread on the subject.
community.sigames.com/showthread.php/386248-14.3-Corners?
Thanks to wkdsoul for the link to the work around.
fm-base.co.uk/forum/football-manager-2013-tactics-training/114475-how-add-corner-exploit-fm13.html
I've been running into a strange issue since 14.3. When defending corners, the opposing team will have 4 players forming a wall at the edge of the 6 yard box. Like, they don't move, and my players can't get through, so the only player that's in the 6 yard box is the one marking the keeper.
View attachment 409526 Here's a screenshot that shows what I mean. The 4 'wallers' don't move until the ball is kicked, and sometimes not even then.
I've tried to set this up for my own defensive corners but the players just run around in a big blob until the ball is kicked, then they run towards the ball in a big blob and let in a goal.
Has anyone else noticed this difference in the AI defense of corners since 14.3?
Edit: Link to SI Forums thread on the subject.
community.sigames.com/showthread.php/386248-14.3-Corners?
Thanks to wkdsoul for the link to the work around.
fm-base.co.uk/forum/football-manager-2013-tactics-training/114475-how-add-corner-exploit-fm13.html
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