SmoothJitsu

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Hey People how are you doing

I realize there has been a massive overhaul and i have not been giving it too much attention, i have just let the default training sessions on.
But one thing i noticed is that all my players Young or Old only go down with their attributes so what should i change so they improve. it's not a playing time issue has i make sure all my players play as much as they can

Thanks
 
Original posted by @Seb Wassell found here https://community.sigames.com/topic/448481-training-a-brief-guide/
Please raise any Training bugs or issues in the Beta here https://community.sigames.com/forum/643-training-and-medical-centre/
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Foreword

Training has been completely overhauled for FM19!
It is possible to take as big or as small a role in training as you wish. The Assistant Manager is fully qualified to run training in your absence, he will base his decisions on your tactics, the time of season and his own attributes and preferences.
Taking control yourself allows you to set training from our extensive list of templates on the Training > Calendar page or delve into each and switch one session for another, creating bespoke schedules for the situation at hand. The Assistant always sets training up ahead of time for you, so if you wish to have him mostly run it but dip in and tweak here and there you absolutely can. The easiest way of doing this is directly from the weekly training preview news item that you will receive each Sunday evening. You can even create your own schedules from scratch on the Training > Schedules page and apply them to the Calendar months in advance.
The more specific you wish to be with training the more specialised of a squad you can craft. Training has both short term - the upcoming match - and longer term - player development and attribute growth - influences.
The best piece of advice is to take your time, learn the system and try to get inside the head of a real manager!
Basics
Training is run weekly via Schedules.
Each schedule is made up of Sessions.
There are 3 sessions per day, Session 1, Session 2 and Extra.
Each session is available for training in a wide variety of exercises, from general team Outfield work to specific Chance Conversion work and even Team Bonding.


Units

The team is split up into training Units.
These are Goalkeeping, Defensive and Attacking.
By default players are placed into the most suitable unit for them; strikers into Attacking, centre backs into Defensive, etc.
It is possible to move a player from one unit to another. It is also possible to promote a youngster from the youth or reserve team into a senior unit, where he will train on the senior schedule.
The unit a player is in defines what part he takes in each training session.

Sessions

Sessions are training exercises run on general or specific ares of the game.
Sessions are either performed as a whole team or in units.
Each session has Impacts. These are how the sessions will affect the players.


Impacts

Each session has various impacts, including the attributes it influences, any tactical familiarity gained, the risk of injury during said session and so on.
Each session can have up to three focuses, Primary, Secondary and Tertiary.
Each focus will receive a different amount of attention, and as such the impacts will both differ in type and weighting.
When training in units, each unit receives a different focus. As such, some units may receive 60% of the coaches' attention whilst another may only receive 20%.
Whilst team sessions are performed as a whole group, there can still be different focuses.
  • For example, 'General > Attacking' sees all Outfield players (that is the Attacking and Defensive units) train together, switching places during the session to allow both attack and defence. As such, all players receive 60% focus on attacking attributes, such as Crossing, Dribbling, etc., and 20% focus on defensive attributes, such as Marking, Tackling, etc. The Goalkeeping unit receives 20% of the focus on their specific GK impacts.

Training that is split into positional units has one unit work against the other to complete the exercise, with a certain unit being the main focus of the session.
  • For example, 'Attacking > Attacking Wings' sees the Attacking unit as the main focus of the session, receiving 60% of the attention, meaning a 60% focus on the attributes and impacts listed, such as Anticipation, Finishing, etc. and the associated impacts, such as a slightly increased injury risk. The Defensive and Goalkeeping units work to defend against the Attacking unit and whilst they are not the main focus of the session, they still receive 20% of the attention each, meaning a 20% focus on their relative attributes and other impacts.


Intensity

Each session has various impacts, as discussed above. Some of these impacts are things like Injury Risk and Condition.
Intensity is Injury Risk + Condition.
Each day in the schedule has an Intensity associated with it, the combination of Injury Risk + Condition for all three sessions that day.
This is measured against the %age of an average match.
Only match days would be expected to hit 100%. Only the most intense training would exceed this, with most training days falling comfortably below 100%.
Intensity can be measured for each individual unit or the team as a whole.


Mentoring

Mentoring is how more influential players in the squad pass on their experience to younger players.
Mentoring allows the manager to group players together for the purpose of sharing Player Traits (PPMs) and passing on desirable (or undesirable) personality traits.
Players must be in the same squad to mentor one another and each group must consist of at least 3 players.
A good starting point is one experienced professional that is a social leader grouped with several younger up-and-coming players that play in a similar position.
It is also possible to set up a short period of one-on-one mentoring via the 'Welcome to club' interaction on signing a new player. This will invite a current player to mentor the new signing off the pitch for a short period of time and ease his transition into his new group of teammates. This affects personality and settling at the club only, no Player Traits (PPMs) are passed.


Individual Training

Individual training has moved in a more realistic direction.
Complimentary attributes are now grouped together, where it would be impossible to train one without influencing the other.
Some attributes are no longer available under individual training. This is because it is not realistic to be able to train these on a one-on-one basis. They are included in the team and unit training sessions however.
Goalkeepers have no Individual > Additional Focus. Instead they have their own bespoke training sessions available in the schedule.
Explanation on some of the attributes that are no longer available for individual training:
  • Crossing - this is more dead-ball crossing, so Free Kicks and Corners. Open-play crossing is prevalent in quite a few of the team/unit training sessions.
  • Dribbling - dribbling around cones in isolation isn't reflective of actual in-match dribbling and not something that is done in reality to improve dribbling.
  • Tackling - this isn't the lack of another player to tackle but rather that tackling is something of an innate ability and not a skill that is directly improved with individual work. It is more a player's positioning, marking, decision making etc. that is worked on and improved one-on-one.
Best Practice
Pre-Season
It is advisable to run a proper pre-season, whether this be from our list of pre-season templates or your creating your own. If left to the Assistant, he will run pre-season according to his preferences.
During pre-season players will most likely be at their minimum level of fatigue, the exception being those returning from summer international duty. When fatigue is low a player that works hard physically (sessions that increase fatigue) will improve his long term fitness, meaning he can stave off jadedness longer into the season. However, when a player is already becoming fatigued, sessions that are overly physical (increase fatigue) will tire the player further, meaning he will eventually become jaded.
As such, if you run a proper pre-season the players will remain fitter and last longer into the season proper. Under-working the players in pre-season or over-working the players during the season itself will lead to fatigue.
Of course, too much physical work at any time raises the risk of injury, but this can be an acceptable trade-off if you wish to work the players hard.
Pre-season is also a great time to work on those physical attributes that simply cannot be worked on in any great amount during the season itself due to the fixture schedule.
Matches
It is important to have a Match Preview session before each match, this contains the Pre-match Briefing.
It is also important to run a recovery session after a match and/or allow the players some rest. This is important for regaining condition and staving off injury and fatigue, especially during busy periods.

Sessions
Other than during pre-season or periods of deliberately working the players hard, say a week with no match, it is not advisable to run more than 2 sessions per day, leaving the Extra sessions as rest.
 
What I found helpful, was going to a semi-pro club and learning the training. There are only 4 training sessions a week so its not so overwhelming and is easier to get your head around.
 
For a newbie (or even a veteran)the training schedule can seem a bit overwhelming. It reminded me of the schedules used in the old Champions Ship 5 (or was it 6?) games.

Since buying the beta version 2 weeks back I played with 3 teams and had mixed results.

Every game I used the schedule which was automatically assigned to my teams by my staff and tweaked it here and there. On the first day of every month I looked at the schedule and changed it according to which teams I had to play against and how much time there was between every match.

If I had to play against a better side I would put in more defensive training.

And if there was enough time between games I would put an extra schedules in areas which needed improving, for instance speed or attacking free kicks.

The schedules of my youth teams I left to my trainers.

The first game I played, with PSV Eindhoven, I saw a little improvement with some players, but only after a couple of months.
The second game was with Ajax, this was also after a game update. The results where much beter then. Almost every player in every team, apart from a couple of veterans, where improving.
My third game is with Brighton, but I just started that last night, so no updates yet.

My advice would be either to experiment with a semi professional club, like iamauser suggested, where the schedules are smaller and therefore less complicated to learn the basics.
Or leave it to your assistent manager, if you've got a great assistent.
 
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