Micro-management? Like what? Keeping your players happy? praise if they did a good match or tell they werent good enough?
Because unless you play in a lower league you wont see much space to play mind games against top teams. Its really nice the example you gave, about the young FB, but that wont happen more the once in a year, or so.
I just wanna know what you, and the whole forum mean with micro-management,
thank you
It's true that the way in which you keep players happy is generally the same as last year (although there are more situational team talks and chat options), but by micro-management I meant tactically. Actually tbh, team-talks are more important this year. You can't simply use the same 1 or 2 every single time and get perfect responses. I've found all the options have been useful atleast once.
I was playing away against PSG, who had Pastore (their main threat) playing on the left of their attacking midfield. So instead of a winger, I played a more defensively minded midfielder, with good teamwork and work rate attributes (Moussa Sissoko) infront of my right FB. The result? Pastore did nothing and I won 2-1.
Playing against 10 men this year seems more realistic. On FM12, if the opponent got a red card, you would increase width, push the fullbacks up etc to stretch the play. Yet the game played out in the same way. On FM13 I've used this more than once to great effect.
There have been times where my opponents had weak fullbacks/wingers, so I played wider, focused passing down the flanks, used the 'exploit the flanks' shout and had a landslide win. Other times they would be weak centrally, and I'd use the narrow tactics. Maybe even drop an extra player into midfield. So, similar to the example I gave in my last post, but it works more than you believe it does.
I could be playing a weak team at home, and notice that their defense, whilst good, is pretty slow. So instead of just going all out attack, I played deep, on the counter, and used my two fastest strikers. They both demolished the opposing team.
At the end of the day, I can't be certain that these were all the sole reasons why I won a match; let alone convince you. But it's working for me and I'll keep doing it.
It's your money, you decide whether to buy the game (as unfortunately you can't trade in PC games if you change your mind). I bought it, I'm enjoying it and that's all that matters to me. But I can't guarantee you'll also enjoy it.