help creating a crossing tactic

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bluenose91

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i always look to build a strong physical team with big center forwards, i would like to create a direct tactic which involves getting crosses into the box and scoring headers etc. are there any tactics people would suggest for this style of play or any tips?
 
I thought you wanted help creating a tactic, as per the title? Are you just after a downloadable tactic?
 
ive tried to create my own but havent had much success, if you know of a downloadable tactic id happily give it a go.
 
I don't. I create my own tactics. There's actually a sub-forum specifically for asking for a tactic. That and your title was why it was confusing.
 
ahh sorry about that, would you have any advice on creating one then? ive tried alot of different variants of team instructions with no joy.
 
I wouldn't mind trying to give advice, but it depends on what you're struggling with. What does your setup look like right now and what's wrong with it?
 
Great thanks, basically ive been using a 442 with two wingers, a target man and a deep lying forward. I find my team dont actually cross the ball that often and most of the time my wingers end up going inside instead of beating their man an putting a ball in. I could be doing something very wrong team instructions but ive never been much good an creating tactics. Team instructions below:
View attachment 275875
 
I'm stealing this from somewhere else, but have a read:
(for reference: http://community.sigames.com/showth...nager-2015?p=10256032&viewfull=1#post10256032)

The first of the general style instructions is More Direct Passing. This instructs the team to create more penetration and width. The team will be slightly more likely to attempt longer passes with all players’ passing adjusted one setting toward the long end of the spectrum (using the table at the beginning of this chapter as a point of reference). Width and tempo are also adjusted one setting toward the attacking end of the spectrum (so, for example, if you are playing a Standard style, these will be adjusted to approximately the same setting as the default for a Control style).

Directness mainly concerns the range of the pass, not the type of pass. While direct passing will increase the chance of lofted passes hit into the air, it also increases the chance of longer passes being drilled along the ground. The type of pass attempted will depend more on the tactical intelligence of the player and the type of supply that the receiving player needs. A greater passing range also increases the chance of a cross or through ball from a deeper or wider position.

Go Route One is similar to the above except it encourages even longer passing. All players’ passing is adjusted two setting toward long. Tempo is set two settings toward the more attacking end of the spectrum and width is set one setting toward the more attacking end of the spectrum (this, however, does not stack with the effect of More Direct Passing; the two instructions are separate). As above, this will encourage the team to create more penetration and width.

Shorter passing does the opposite of More Direct Passing. It reduces the passing range of all players one setting toward the simple/much shorter end of the spectrum. Width and tempo are reduced one setting toward the more defensive end of the spectrum. This will encourage players to look for close support more often which, assuming that support is available, can help the team hold onto possession whereas more direct play is likely to see the ball change hands more quickly. The lower tempo is relied upon primarily to allow supporting players to move and make themselves available for a pass.

Pump Ball Into Box
instructs players to simply launch long passes forward at every opportunity. It greatly encourages penetration, though this instruction is intended more for last ditch efforts to grab a goal late in the match. It increases the passing range of all players to the maximum setting as well as telling everyone to try as many risky passes as possible. It also instructs strikers to attempt more forward runs, and it tells wide defenders to attempt more crosses and hold up the ball in order to give strikers time to get into the area before a cross is supplied from deep.

Clear Ball to Flanks is another instruction useful for late game situations where you’re looking to kill time. It instructs defensive players to hit the ball long down the flanks with the intent of forcing the opposition defenders to chase it down as your defence reorganises. It increases the passing range of all defenders, defensive midfielders and defend duty central midfielders to the maximum setting. It also tells each of these players to play it wide and avoid risky passes.

Hit Early Crosses instructs all wide players to hit crosses quickly and often. It also instructs them to avoid dribbling. This is useful if you’re struggling to get behind opposition fullbacks and just want to drop a ball into the box for a pacy striker to attack.

Whipped Crosses, Floated Crosses and Low Crosses instruct players to use specific techniques when crossing the ball. Whipped crosses are delivered at a high velocity. They are more difficult to defend against, but they are also far less accurate. They can be useful when you are just looking to create chaos in a crowded penalty area and have players who are good at attacking the second ball. Floated crosses are a good option if you have tall, powerful forwards, but they won’t present much trouble to tall defenders or a commanding goalkeeper. Low crosses are a good option if you have smaller, faster attackers, but they are unlikely to find their target if played into a crowded area.

Run At Defence encourages penetration by instructing all strikers, attacking midfielders and wide forwards to dribble more. This can be useful when facing defenders who are either reluctant to put in a challenge or prone to conceding fouls in dangerous areas.

Exploit the Flanks encourages wide defenders to provide mobility down the flanks by pushing up into midfield and attempting more forward runs. It also instrucs them to offer more penetration with frequent crosses. This is a quick means of targeting an exposed opposition fullback with a simple overload pattern. Exploit the Left Flank and Exploit the Right Flank work in the same way but only affect a single flank.

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I'm sure after reading this, you will reconsider some of your settings. I wouldn't use Pump Ball Into Box (because it doesn't make use of your wingers much), Run At Defence (your wingers will run at the defence anyway so all your doing is asking the others to run at defence) and Early Crosses will be for faster forwards, not the big monster target men.
 
This thread might help you (if that's the style you're looking for) as well and especially this post: Perfecting English Old Fashioned Wideplay

It's for FM14, but the ideas should be solid enough to work in FM15. It's not based on exploiting any flaws in the ME.
 
Solid advice from WJ

for future reference if you want to upload pictures you can press alt+f9 to take a screen shot. will probably be easier than getting a pic on your phone.

something else

This year I have been creating a different tactic for every save that I have done, and that is a fair few saves in over 1000 hours of play. I dont know how you started this one but it has a lot of team instructions.

I start with my formation, I am actually playing a 442 just now with Newcastle, but that's a different story and style of play.
using the links WJ has given you will allow you to learn how to assign appropriate roles, but from a personal perspective I wouldnt play a targetman and a deeplying forward I'd link either of the two up with an advanced forward/poacher.

The links WJ has given will allow you to choose an appropriate mentality and shape also. From that I'd watch a few friendlies and note if my team was needing adjusted at all. Then I'd consider which TI's would help me achieve my goals.
 
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