About
Tutoring:
Read this:
http://community.sigames.com/showthread.php/213536-Tutoring-results-test
Enough said...
Edit: I am quoting a few of the most important points regarding tutoring, but you have to read the above thread to get a complete picture and guess the hidden attributes like Professionalism:
*Interaction options:
- Ideal Role model - use if tutor has 'Key Player' squad status
- Benefit from Approach - use if tutor has 'First Team' squad status
- Learn from - use if tutor has 'Rotation/Backup' squad status
* Tutoring is not of variable length. It takes exactly 180 days from start until finish, unless there is a Personality clash before the end.
* Tutoring affects the stats from the onset of the period, which means that if it ends prematurely (due to Personality clash, selling/loaning out a player) the Youngster will still (most likely) have his mental stats change. He might even gain a PPM.
* The result message (if it doesn't clash) doesn't tell the truth at all:
Benefited occurs when 2 (probably more) PPMs have transferred,
Appreciate Influence occurs with 1 PPM given.
Gains little means no PPM have been shifted but still a massive shift may have occured within the attributes.
Gained nothing means very few attributes have changed, and only 1 or 2 points in any direction for each attribute.
Be aware that the news item heading for the last two are almost identical ('Gained little' and 'Gains a little'). 'Gains a little' being the worst one.
About
Scouts:
In my experience (limited as compared to guys like Raikan), a high quality scout will give you a reasonably reliable report about the potential of a youngster. I don't pay too much attention to the star rating, rather I go into the details.
Firstly, they will tell you about the
personality, strengths and
weaknesses. And
media handling style. These are very important, but unfortunately it takes a bit of knowledge and effort to make sense of it. See the above linked article for details. I will give a snippet:
Often, a player may be eligible to be described by more than one personality descriptions. In this case, you are still going to see only one description. As a rule, Professional> Determined> Realist> Resilient> Light-Hearted> Spirited> Resolute> Jovial. What is to the lft, takes precedence. This means that if a player is both Realist and Spirited, in the game he is going to be described as "Realist".
They also tell you how good a player is likely to be. When managing teams like ManU or Liverpool, I only buy players who are likely to become
leading players for the Premier League. I only make exceptions when a promising youth is available on the cheap or has attributes outstripping his current rating.
Talking of attributes, look for youngsters having good attributes and not just potential, if possible. Pay
special attention to the mental and physical attributes. Mental, because it is harder for young players to gain mental attributes. Physical because they take up a lot of CA, so if your future star has weak physical stats, then it will take up a lot of CA gain to improve him in that area, making it difficult to gain a well rounded development.
About
Training:
I prefer Jenko_EFC's schedules, which are designed not just for a particular position, but also for each role available for that position. So, a Poacher has different training schedule as compared to an advanced forward. They are based on SFraser's training "theory".
Link to SFraser's thread and schedule download:
http://community.sigames.com/showthread.php/185812-SFraser-s-Training-Schedules-for-FM10
http://rapidshare.com/files/417847420/Schedules_1.tsh.html
Link to Jenko_EFC's thread and schedule download:
http://community.sigames.com/showthread.php/212687-Jenko_EFC-s-Training-Schedules
http://rapidshare.com/files/419362892/Jenko_EFC_s_Schedules.tsh.html
Plus, it also has separate schedules for your regular players, developing players and veteran players. The only downside is that there are no youth schedules, ie no schedules for players less than 17 years old.
You can find it for download here. If not, I can give you a link to the SI forums.
Personally, I decide schedules for my young players as follows:
-Any player not good enough to be a decent EPL player can be left to rot on the General schedule.
-All players who can become good EPL players get the appropriate Youth schedule from Dan or SFraser. Sometimes, I can tweak a schedule if a player shows weakness in a particular area. For example, a striker with poor composure will get very high shooting training. Somehow, FM loves to give me regens who have atleast one glaring flaw
-All players who have the potential to be leading or star players get personalized schedules from me. It is a bit time consuming but the rewards justify it. You can get the next Thuram or Ronaldo this way
Enough has been said about the playing time given to your developing players. You might also want to read this:
http://www.thedugout.net/community/showthread.php?p=2860720#post2860720
Obviously, you also need good coaches, but they are easier to get if you know what attributes to look for in a particular coaching area.
Also, I have a PDF file created by Andrew Eastley which lists the important attributes for each Position, Role and Duty. I will give you a link if you need it.
Edit: Here's the link. Sorry, but I do not remember where I found it on the SI forums:
http://rapidshare.com/files/419363045/Positional_Insights.pdf.html
---------- Post added at 03:59 PM ---------- Previous post was at 01:27 PM ----------
Also, much of this is work under progress, so there can be an error or two. If you think you have found one, please post here or in the original threads, so that it can be checked/corrected.