Death Ball
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- May 17, 2009
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(apart from things like my players seem to understand fair play as not dribbling without first sending the ball to the rival's feet and hope he won't react in time or give the rivals one head start to react and giving ball to rivals in throw-ins, obviously)
Case 1)
Marking. Lots of times, I see how my players are all bunched to a side of the field, leaving the players at the other (as close to the center as being within first side third fraction of the area) side completely alone. In the best case because the marker of the striker went to make a 2 on 1 on a midfielder. Many times they're just bunched in the half of the field, looking like idiots the player with the ball, from afar, of course.
May be I should play wider? However I play with the slider in the end of medium/start of wide, shouldn't happen, at least with players that are in the vertical of the area borders.
Case 2)
When my team is under pressure and defense intercepts the ball, it's kicked long forward where there's only enemy players and none of my players anywhere near, meaning they gift the ball always. Note I'm not considering "nonsense" plays where the ball is sent for a throw in. In the other hand, when it's the AI team the one being pressed, they some times kick the ball to the midfield and to a teammate or long toward some of my defense, but even there near some teammate so even then they got a chance to get the ball, it may be slim, but present, unlike when it was my team doing it.
I have no idea what to do here.
Case 3)
For this I have to give a new look at the off the ball stat of my strikers, as gut feeling says it'd not be too odd if it's lower than I think. They may not be in the 16-20 range, but definitely are in the 13-16 range. However, while enemy gets the ball to a lone striker behind my defence, I think I've only seen that twice in two seasons and a half with my strikers.
Would help playing faster? Longer passes? Less time waste?. I tend to play in the frontier of short passes (within), medium tempo and sometimes one or two ticks to the rigth and rare time waste.
If I play faster, I would get my players increasing long shots, right? Would that be properly compensated by changing mixed to rare to long shots in the player instructions?
Question 1)
Since this is not really a tip against a grip, tag it as question: Does it have a good effect to set a striker to tight mark (should read close down) the rival goalkeeper? I say because it's not that rare to see my striker rob the time wasting goalkeeper and it's a bit less rare situations where I feel the striker could have done it but didn't run to try the tackle until it was too late.
Question 2)
Considering some of them are in the team and player instructions, what does the opposition instruction exactly do?. Would specifying always/never override the player and team isntructions?. What is the result of leaving no instructions?. Can "show X foot" be a reason to have defenders avoit o get between rival with ball and goal?
Thanks in advance
Case 1)
Marking. Lots of times, I see how my players are all bunched to a side of the field, leaving the players at the other (as close to the center as being within first side third fraction of the area) side completely alone. In the best case because the marker of the striker went to make a 2 on 1 on a midfielder. Many times they're just bunched in the half of the field, looking like idiots the player with the ball, from afar, of course.
May be I should play wider? However I play with the slider in the end of medium/start of wide, shouldn't happen, at least with players that are in the vertical of the area borders.
Case 2)
When my team is under pressure and defense intercepts the ball, it's kicked long forward where there's only enemy players and none of my players anywhere near, meaning they gift the ball always. Note I'm not considering "nonsense" plays where the ball is sent for a throw in. In the other hand, when it's the AI team the one being pressed, they some times kick the ball to the midfield and to a teammate or long toward some of my defense, but even there near some teammate so even then they got a chance to get the ball, it may be slim, but present, unlike when it was my team doing it.
I have no idea what to do here.
Case 3)
For this I have to give a new look at the off the ball stat of my strikers, as gut feeling says it'd not be too odd if it's lower than I think. They may not be in the 16-20 range, but definitely are in the 13-16 range. However, while enemy gets the ball to a lone striker behind my defence, I think I've only seen that twice in two seasons and a half with my strikers.
Would help playing faster? Longer passes? Less time waste?. I tend to play in the frontier of short passes (within), medium tempo and sometimes one or two ticks to the rigth and rare time waste.
If I play faster, I would get my players increasing long shots, right? Would that be properly compensated by changing mixed to rare to long shots in the player instructions?
Question 1)
Since this is not really a tip against a grip, tag it as question: Does it have a good effect to set a striker to tight mark (should read close down) the rival goalkeeper? I say because it's not that rare to see my striker rob the time wasting goalkeeper and it's a bit less rare situations where I feel the striker could have done it but didn't run to try the tackle until it was too late.
Question 2)
Considering some of them are in the team and player instructions, what does the opposition instruction exactly do?. Would specifying always/never override the player and team isntructions?. What is the result of leaving no instructions?. Can "show X foot" be a reason to have defenders avoit o get between rival with ball and goal?
Thanks in advance
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