Just a few thoughts on tactic creation and testing

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Igneos79

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So, am I correct in thinking that, when you setup a very fluid philosophy, you need only that and strategy? For example, only setup very fluid and attack strategy, and no other settings, and your players will do the rest, how they see fit? No instructions are needed, if you have quality players, they will do great.???


2nd statement I'm making is about tactic testing. Is it correct to just set downloaded tactic to very rigid, and see how it fares? With very rigid, every choice you made, in tactical sense, matters, every role, every duty matters. Basically, this is how tactic really works. It's in my opinion the best way to test how good a tactic really is. With more fluid philosophies, players disregard instructions, and play what they think they should, so with very rigid approach, you actually see how good the tactic really is, as players must do what you ordered them.
 
I don't even know any more. Ask different people, they give you different answers. Some even say that the descriptions in FM or wrong/outdated and need changing.

I've also saw somebody say that 'balanced' is more fluid than 'fluid'.

You raise a very interesting point regarding philosophy and team instructions, and again, I have no idea.
 
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