----------------------------------------------------Creative Football V.1--------------------------------------------
- Creative Tactic is finally here, no one has made a tactic that has as much creativity as this one.
- I have created my own: Solid Defense, Corner Scoring, Free Kick Scoring, and Smart Playing Tactic.
- Took, Versions: Creative Football, Creative Football v.5, Creative Football v.8, Creative Football v.8.5, Creative Football v.9, and Creative Football V.9.5, to come to this final and hopefully succesful version of CT.
- Quick Playing, Smart Playing, Defensive Playing, and Attacking Playing all finally seen in one.
- Players can be either Fast, to increase game play or Slow, to create chances, both are useful in this tactic, one thing is recommended, dont play really slow players as they can slow down the play, and even loss the ball faster.
-----------------------------------------------------Play Positons-----------------------------------------------------
GK - Defend - You guys know what you need around here, so i dont need to explain
DL - Full Back - Automatic (Tweaked) - Player that knows how to defend, and play smart, since hes been asked to Cross the ball often and play smart through balls.
Key Attributes: Pace, Marking, Tackling, Dribbling, Crossing and Passing, Work Rate, Stamina.
DR - Full Back - Automatic - Simple, someone that knows to defended, not asking for much from this player.
Key Attributes: Pace, Marking, Tackling, Dribbling, Crossing and Passing, Work Rate, Stamina
DC - Central Defender - Defend - Someone that knows how to defend properly and knows about Zonal Marking, theres one DC, that has set Zonal. Other Defender, is set on Man Marking.
Key Attributes: Anticipation, Marking, Acceleration, Tackling, Concentration, Heading, Jumping, Strength
DMC - Anchor Man - Defend - An anchor man is basically a defensive midfielder that doesnt go up as much. a great example is macherano, good smart player, but stays down to help the defense.
Key Attributes: Marking, Tackling, Positioning, Work Rate, Strength
ML/MR - Wide Midfielder - Attack - This is were the smart players comming your exploiting the flanks and trying to come up with something. Being fast or Slow doesnt matter mean while they have the creativity and the idea of what hes doing.
Key attributes: Acceleration, Pace, Dribbling, Crossing, Flair, Balance, Off the Ball
AMC - Advanced Playmaker - Support - Here is were the feeder for both strickers and for the wingers, he has to know were to play the ball and play smart, it takes a stong player for this job and will most probably be your player behind all the plays.
Key Attributes: Passing, Creativity, Decisions, Influence, Concentration, Off the ball, Technique, Team work
ST - Target Man - Attack - Here is were you have a 'complete' stiker, that has the capability of scoring, heading and making things out of nothing.
Key Attributes: Heading, Jumping, Strength, Finishing, Anticipation and Team Work
ST - Poacher - Attack: This is the player thats always there when you need a goal, He will pop out of no where and come up with something, He's an intresting player and is capable of turning your match around.
Key Atrributes: Pace, Acceleration, First Touch, Off the Ball, Finishing, Composure, Flair, Dribbling, Decisions, Anticipation
-----------------------------------------------------The Tactic---------------------------------------------------------
View attachment 19225
View attachment 19226
A simple Diamond tactic which invloves, more than its actually been used for in past style's of tactics, this tactic has 2 Versions, The Quick Tempo Version, and the Slower Tempo Version, these diffrent styles depends on your team and youll only be able to know what you need.
Quick Tempo Version:
View attachment 19228
Slow Tempo Version:
View attachment 19229
POST YOUR RESULTS FOR OTHER PEOPLE TO SEE, FEED BACK IS APPRITIATED
- Creative Tactic is finally here, no one has made a tactic that has as much creativity as this one.
- I have created my own: Solid Defense, Corner Scoring, Free Kick Scoring, and Smart Playing Tactic.
- Took, Versions: Creative Football, Creative Football v.5, Creative Football v.8, Creative Football v.8.5, Creative Football v.9, and Creative Football V.9.5, to come to this final and hopefully succesful version of CT.
- Quick Playing, Smart Playing, Defensive Playing, and Attacking Playing all finally seen in one.
- Players can be either Fast, to increase game play or Slow, to create chances, both are useful in this tactic, one thing is recommended, dont play really slow players as they can slow down the play, and even loss the ball faster.
-----------------------------------------------------Play Positons-----------------------------------------------------
GK - Defend - You guys know what you need around here, so i dont need to explain
DL - Full Back - Automatic (Tweaked) - Player that knows how to defend, and play smart, since hes been asked to Cross the ball often and play smart through balls.
Key Attributes: Pace, Marking, Tackling, Dribbling, Crossing and Passing, Work Rate, Stamina.
DR - Full Back - Automatic - Simple, someone that knows to defended, not asking for much from this player.
Key Attributes: Pace, Marking, Tackling, Dribbling, Crossing and Passing, Work Rate, Stamina
DC - Central Defender - Defend - Someone that knows how to defend properly and knows about Zonal Marking, theres one DC, that has set Zonal. Other Defender, is set on Man Marking.
Key Attributes: Anticipation, Marking, Acceleration, Tackling, Concentration, Heading, Jumping, Strength
DMC - Anchor Man - Defend - An anchor man is basically a defensive midfielder that doesnt go up as much. a great example is macherano, good smart player, but stays down to help the defense.
Key Attributes: Marking, Tackling, Positioning, Work Rate, Strength
ML/MR - Wide Midfielder - Attack - This is were the smart players comming your exploiting the flanks and trying to come up with something. Being fast or Slow doesnt matter mean while they have the creativity and the idea of what hes doing.
Key attributes: Acceleration, Pace, Dribbling, Crossing, Flair, Balance, Off the Ball
AMC - Advanced Playmaker - Support - Here is were the feeder for both strickers and for the wingers, he has to know were to play the ball and play smart, it takes a stong player for this job and will most probably be your player behind all the plays.
Key Attributes: Passing, Creativity, Decisions, Influence, Concentration, Off the ball, Technique, Team work
ST - Target Man - Attack - Here is were you have a 'complete' stiker, that has the capability of scoring, heading and making things out of nothing.
Key Attributes: Heading, Jumping, Strength, Finishing, Anticipation and Team Work
ST - Poacher - Attack: This is the player thats always there when you need a goal, He will pop out of no where and come up with something, He's an intresting player and is capable of turning your match around.
Key Atrributes: Pace, Acceleration, First Touch, Off the Ball, Finishing, Composure, Flair, Dribbling, Decisions, Anticipation
-----------------------------------------------------The Tactic---------------------------------------------------------
View attachment 19225
View attachment 19226
A simple Diamond tactic which invloves, more than its actually been used for in past style's of tactics, this tactic has 2 Versions, The Quick Tempo Version, and the Slower Tempo Version, these diffrent styles depends on your team and youll only be able to know what you need.
Quick Tempo Version:
View attachment 19228
Slow Tempo Version:
View attachment 19229
POST YOUR RESULTS FOR OTHER PEOPLE TO SEE, FEED BACK IS APPRITIATED
UPDATE
----------------------------------------------------Creative Tactic v1.5----------------------------------------------
- Worked with KevyMatts
- Enforced Defendes to be more solid
- Changed a few Player Roles
- Changed Goal Scoring Technique
----------------------------------------------------Roles Changed To-----------------------------------------------
DM - Defensive Midfielder - Defend: We changed this role beacuse we need to see more action inside their area and a DM would be great because he wont go as far inside so he can catch up to help the defense after loss of possesion
MR/ML - Wingers -Attack: For the players to be more succesfull in assisting we decided that we will change MR/ML, well have to be wingers, any player that has a good crossing attribute, and team work, would work here perfectly.
ST - Complete Foward - Attack: This update has happened to see more of the striker inside the box aswell as scoring goals. The target man for this tactic wasnt helping as much and was in need of a replacement of roles.
ST - Deep Lying Foward - Attack: Again we needed to see this player be in more action, score goals, and show up out of no were, we changed this since a poacher is no good with out his target man.
------------------------------------------------------The Tactic------------------------------------------------------
View attachment 19273
View attachment 19274
Again we produced 2 tactic, Slow Tempo and Fast Tempo, the reason behind this because in the premeir league all the teams play fast tempo but if you mess around and make it slow the team would have trouble trying to adapt to your tactic. Same exact thing with Spanish league just that they play slow, so it makes it harder when you play fast for them to catch up to you.
Our Results Soon To Come, Mean While Post Yours
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