man mark

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megapicks

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how do you get one off your players to man mark one of the oppostion players like essien did to gerrard in the champ league thanks
 
When your on the team talk or OI bit click on tactics then the player -> marking -> specific -> The noobs name.
 
Like Essien did to Gerrard? I want to make a comment about making sure the opposing player has an orange injured indicator coming into the match... ;)

On top of what Chris Morgan put, place the player in the directly opposing position in the pitch to the player you want to mark. So DMC for an AMC. Set the OI close down always and tight mark and use weaker foot. Set tackling to hard. Watch the match for ten minutes. Pause it. Is the DMC doing his job properly with the current settings? If not, what's wrong? Is he too far away? Is that distance because the DMC is too close to his own goal or the oppositions? Move the mentality slider up or down depending on what you see (only a couple of notches at a time). Is the DMC staying with his man or moving off? If he's not staying with his man, why? Is he covering the fullbacks? Consider lowering pressing a bit (two notches or so at a time). Rinse, repeat.
 
Guys, how to make our MC cover defense by cutting opponents attack? What is the best to use, man marking or zonal marking. I like to make MC stole a ball from opponents attacking and supply it to attacking members. Just need some advice. :)
 
That's not really how man-marking or zonal marking work mate. What you're on about is achieved by considering where a player is positioned when you lose the ball and then altering pressing instructions.

To win the ball back high up the pitch, use a very high defensive line and very high pressing. A loose, zonal system for every player will help out - if, and only if, your team is capable of playing that way. This way of playing is exceptionally dangerous at its extremes (that means have the world's best XI players who you can motivate to play well every match and who have gelled), and very tiring for players (stamina is going to have to be an important element in selecting who goes into your team - you'll need ten outfield players who are like duracell bunnies). But the fundamental sliders to use are d-line and pressing. Remember that positioning of the players (which is influenced by mentality) will also play a part in how you need to set up your pressing (think of pressing as being a circle around where the player is at the moment when your team loses the ball and that circle increases and decreases in size as you adjust the slider setting). I'd also have counter-attacking too. Playing the offside trap would also be highly recommended ;)

If you don't want to take it to that extreme, you just have to find the right place on the sliders for the part of the pitch you want to win the ball back. Normal on all sliders mentioned should give you the middle of the pitch so increase from there. (Very, very rough method to get the foundations, then you have to tinker from there to get it right - pressing will probably need to be graduated and altered for individual positions and what you want the player in that position to do).

Sounds complex, but it isn't if you're willing to load up a game and tinker away whilst watching the match in full to see what is happening and how your changes will change how players play.

edit: or do you mean how to make your midfielders track back? The easiest way is to go with a man-marking system across midfield. That means the player will follow the first player who goes within pressing range until the ball is won back.
 
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Great info, thanks! I hate when my guys just run away and let the dude run off even thbough its tight marking.
 
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