Player Traits

Grimmers1803

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May 19, 2025
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Hey everyone, I was wondering if you could assist me, please. I have a list of player traits that I want my players to learn from a different thread. However, when I try to train the player, the option isn’t free. Are there certain traits I need to select first?

For FBs:
Positive Traits: "Gets Forward Whenever Possible", "Plays One-Twos", "Cuts Inside", "Runs With Ball Often"
Negative Traits: "Stays Back At All Times", "Runs with Ball down *insert side here*" (will affect the underlap/cut inside instruction, will turn the underlaps into overlaps) "Hugs Line"

For BPD -
Positive Traits: "Tries Long Range Passes", "Stays Back At All Times" "Brings Ball Out of Defense"
Negative Traits: "Gets Forward Whenever Possible" (affects "Hold Position Instruction), "Runs With Ball Rarely" (affects 'Dribble More' Instruction), 'Plays No Through Balls', "Plays Short simple passes" (affects one of the focal points of a BPD, to play long range/through balls)

For DMs: There aren't really any negative traits since the role is on support and 1 instruction

For AF -
Positive Traits: "Moves Into Channels", or "Plays One-Twos" "Gets Forward Whenever Possible" "Gets Into Opposition Area", "Likes To Beat Offside Trap"
Negative Traits: "Runs with ball rarely" "Comes Deep To Get Ball"

For PF -
Positive Traits: "Comes Deep to Get Ball" or "Moves Into Channels", "Plays With Ball Back To Goal"
Negative Traits: "Runs With Ball Through Centre". Avoid using players who also have "Will Try to beat Offside Trap" or "Gets Forward Whenever Possible" traits for the role because then they'll basically turn into another AF when there's no other playmakers

For IFs -
Positive traits: "Runs With Ball Often", "Tries Killer Balls" "Cuts inside from *insert wing here*"
Negative Traits: "Likes ball played into feet" (affects "pass into space" team instruction), "Comes Deep To Get Ball", "Dwells On Ball"~

AM - Positive traits: Gets Forward Whenever Possible, Gets Into Opposition Area, Plays One-Twos
Negative traits: Comes deep to get ball
 
Gk: Avoid using weaker foot. Use long throw to start counter
FB: Get forward whenever possible. Looks for pass rather than shooting.
CB: Stay back at all times. Tries long range passes.
DM: Comes deep to get ball. Dictates tempo.
MC: Tries killer balls often. Arrives late in the box
Wingers: Curls ball. Places shots.
AM: Tries killer balls often. Plays one twos.
CF: Tries first time shots. Likes to round keeper
 
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