This is just a game. It hasn't be like real life. It suppose to be fun, to be challenging. In any game if you did good you are rewarded, if you did wrong you are punished. This rule doesn't apply to FM anymore.
When I take a team, I sell all the players that have high injury proneness. I buy only players without this problem. I trained them good, I rotated a lot to not let them worn, I make substitutions during the game when a player has condition under 69%. So I do care and I try to do good thing. What is the game's response? - Punishment. My players get injured as well as I didn't put so much effort. All my effort is useless. So why to bother? I don't like when "luck" became so important in a strategy game, in a simulation game. When I play a first person shooter I try to aim very well to make the difference. What would happen if my bullet wouldn't hit the target because the producer decided that in real life some bullets are defective and they miss?
I want to be better in FM2015, to take best decisions, to find the best players, to experiment best tactics, to make it count, but THE PRODUCER decided to reduce my role, to give me some stupid accidental, aleatory events, just because that's happen in real life. Come on!
The training is a joke. Do you remember the training in FM2011, 2012? Through the training you could improve any attribute you want. Now I put a center back to increase his composure and for 6 months nothing happen, but one of my coaches tell me that this kind of training is ineffective and I should try different training. Really? Composure 10 is not enough for a center back. I didn't ask him to increase finishing and composure is an attribute used by profile of a ball playing defender. I tried to train a full back to increase technique, which is used for complete wing back role. The player thinks the training is not beneficial for him. Really? What the **** is this? If I want to take a simple full back and I want to make him an awsome complete wing back, because he has a lot of good attributes, except techique, let me do it. No! The player thinks... Who the **** cares what player thinks?
The match engine is a joke. I want a lot more liberty in how to put my team on the field. I want my tactic to count, but it seems more important to shout things to my players.
The interaction with players is ridiculous. I know games made in 1990 that have better dialogs, or more options in dialogue. A player told me that if some certain club will make an offer, I should let him go. What? He is under 4 years remaining contract. I have a dialogue option that tell him something like "when an offer will come we will see". And the player concludes that I was right and first we should wait for an offer. This is for real? Is like in kindergarden. Childish, stupid and pointless. At least it made me laugh. But when is repetitive isn't so fun anymore.