SebastianRO
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First of all, I want to say hello to you guys and “warn” you that I am a financial control freak. In my experience, this aspect of the game is something that you should consider the most. It’s worth for nothing that you sign the best players available if you finances are deeply under 1$ at the end of the day.
First things first
Let’s say that you decide to create a new game and you choose to manage a team from England (as most of you are doing). First, you should take a look at your finances and watch out for your Balance. I chosed England as example because at the end of the season you are given high amount of prize money. If your balance is 30.000.000 and you have a transfer budget of 40.000.000, this would mean that if you decide to spend it all, your finances will be crushed -10.000.000.
Salaries
Every team has a Wage Budget at manager’s disposal. Your players’s and staff’s wages are inducted into that total wage budget. I will give you some piece of advice about the salaries:
1. In your first day at the new club, try to create 5 salary margins:
a. Key Player – 80K – 120K
b. First Team Player – 60K – 80K
c. Rotation Player 40K – 60K
d. Backup Player 10K- 30k
e. Hot Prospect Player 1K- 20K
2. Go to your Squad Panel and sort your players by Contract and decide who earns much more that he deserves. Those players should be sold to the highest bidder as fast as you can. Secondly, sort your players by Expiring Date. Decide who has to be given a new contract , but watch out about this. Some players may ask too much, but in this case, don’t rush about suggesting them a new contract. As time runs out, he will be more willing to accept your terms. If not, then it means that he doesn’t really want to play for you. Personally, I would sell him before someone approaches him
3. Now let’s talk about staff wages as this is an important aspect of the financial control too. When you decide to improve your staff, you should be aware about how this will affect your financial balance. Let’s say that you have a 5 star coach and his wage is 4K/wk and you are about to sign a 4 star coach. My recomandation is that the 4’s star coarch salary will not be higher than 4K/wk. Imagine the staff wages same as player’s. Key Player/5 Star coach First Team Player/4 Star coach and so on … Pay them as they deserve, not 1 penny more.
Objective Bonuses
At the start of each season, you are asked to decide what kind of bonuses your team will have at the end of the season. In my experience, it’s NOT A MUST that you offer high bonuses to your team every season, although this can keep them motivated. As for myself, I give my team high bonuses in 1st season, and normal bonuses in the 2nd and repeat this pattern for as long as I’m in charge of that club. I don’t know if this is a general thing, but in my games the bonuses were higher and higher as years past by, so you should keep an eye on it.
Transfers
This may be the most important part for you, who read this because it makes the game more dynamic and interesting. Many people like to buy, buy and of course ……. buy as much as they can or can’t. What I’m trying to say is that some of you buy players because you like them and not necesarlly need them. I will give you an example: Let’s say that I have just one AMC for my team and I need one more. After deep scouting I decide to buy … hmm … Ben Arfa for 4 Milion$. I do that and after 2 weeks, Real Madrid offers Kaka for 5 Milion $, which at first look may be regarded as a good deal. 80% of you will buy Kaka too without a second think. This is a mistake for 2 very important reasons:
a. You will have an unbalanced squad. If you needed just one more AMC, why buy 2 ?
b. 5M paid for Kaka isn’t just that. You should consider his signing bonus > 4M, his agent bonus
>4M and his very large Appereance, Goals and Team of the Year bonuses as well. At the end of the season, you will notice that you didn’t spend just 5M on Kaka, but about 25M.
Now let’s talk about selling players as we did about buying them. If you have a player who is evaluated at 5 Milion$ and someone makes a bid of 10Milion$ sounds really good, but there are some things that you have to sonsider first:
a. The age and the potential of your player.If that player is 20 years old and has the potential to worth 10Milion$ after 1 season, why sell himnow for that amount of money ?
b. The influence that player have on your squad. If that player is your team’s captain and an icon/legend of the club you should never sell him, especially if he has good relations with other players at your club.
c. Can you buy a better player on that post for 10Milion$ ? What’s the point of selling a player for 10Milion$ if you can’t buy a much better one for that money ?
Conclusions and other aspects of financial control
I hope that you find this financial guide helpful and stick to it. Once, football was just a sport, now it’s more like a business. This is not necessarly wrong if you do it the right way. Look at teams like Real Madrid, Manchester City, Chelsea and so on … They buy even if they loan money from banks to do it. Teams like Lyon, Bayern Munchen (especially French and German teams) develop their own players and transfer no more than they can with their own money.
In what concernes Football Manager, a team that has bad financial situation is not a strong team. Strongness means that you afford to keep in your team any player that you have without being forced to sell, buying any player that you want, when you want, even if you won’t do it. Strongness also means NO DEBT to the other teams or banks. In my way of seing things, that’s how a strong team looks like.
First things first
Let’s say that you decide to create a new game and you choose to manage a team from England (as most of you are doing). First, you should take a look at your finances and watch out for your Balance. I chosed England as example because at the end of the season you are given high amount of prize money. If your balance is 30.000.000 and you have a transfer budget of 40.000.000, this would mean that if you decide to spend it all, your finances will be crushed -10.000.000.
Salaries
Every team has a Wage Budget at manager’s disposal. Your players’s and staff’s wages are inducted into that total wage budget. I will give you some piece of advice about the salaries:
1. In your first day at the new club, try to create 5 salary margins:
a. Key Player – 80K – 120K
b. First Team Player – 60K – 80K
c. Rotation Player 40K – 60K
d. Backup Player 10K- 30k
e. Hot Prospect Player 1K- 20K
2. Go to your Squad Panel and sort your players by Contract and decide who earns much more that he deserves. Those players should be sold to the highest bidder as fast as you can. Secondly, sort your players by Expiring Date. Decide who has to be given a new contract , but watch out about this. Some players may ask too much, but in this case, don’t rush about suggesting them a new contract. As time runs out, he will be more willing to accept your terms. If not, then it means that he doesn’t really want to play for you. Personally, I would sell him before someone approaches him
3. Now let’s talk about staff wages as this is an important aspect of the financial control too. When you decide to improve your staff, you should be aware about how this will affect your financial balance. Let’s say that you have a 5 star coach and his wage is 4K/wk and you are about to sign a 4 star coach. My recomandation is that the 4’s star coarch salary will not be higher than 4K/wk. Imagine the staff wages same as player’s. Key Player/5 Star coach First Team Player/4 Star coach and so on … Pay them as they deserve, not 1 penny more.
Objective Bonuses
At the start of each season, you are asked to decide what kind of bonuses your team will have at the end of the season. In my experience, it’s NOT A MUST that you offer high bonuses to your team every season, although this can keep them motivated. As for myself, I give my team high bonuses in 1st season, and normal bonuses in the 2nd and repeat this pattern for as long as I’m in charge of that club. I don’t know if this is a general thing, but in my games the bonuses were higher and higher as years past by, so you should keep an eye on it.
Transfers
This may be the most important part for you, who read this because it makes the game more dynamic and interesting. Many people like to buy, buy and of course ……. buy as much as they can or can’t. What I’m trying to say is that some of you buy players because you like them and not necesarlly need them. I will give you an example: Let’s say that I have just one AMC for my team and I need one more. After deep scouting I decide to buy … hmm … Ben Arfa for 4 Milion$. I do that and after 2 weeks, Real Madrid offers Kaka for 5 Milion $, which at first look may be regarded as a good deal. 80% of you will buy Kaka too without a second think. This is a mistake for 2 very important reasons:
a. You will have an unbalanced squad. If you needed just one more AMC, why buy 2 ?
b. 5M paid for Kaka isn’t just that. You should consider his signing bonus > 4M, his agent bonus
>4M and his very large Appereance, Goals and Team of the Year bonuses as well. At the end of the season, you will notice that you didn’t spend just 5M on Kaka, but about 25M.
Now let’s talk about selling players as we did about buying them. If you have a player who is evaluated at 5 Milion$ and someone makes a bid of 10Milion$ sounds really good, but there are some things that you have to sonsider first:
a. The age and the potential of your player.If that player is 20 years old and has the potential to worth 10Milion$ after 1 season, why sell himnow for that amount of money ?
b. The influence that player have on your squad. If that player is your team’s captain and an icon/legend of the club you should never sell him, especially if he has good relations with other players at your club.
c. Can you buy a better player on that post for 10Milion$ ? What’s the point of selling a player for 10Milion$ if you can’t buy a much better one for that money ?
Conclusions and other aspects of financial control
I hope that you find this financial guide helpful and stick to it. Once, football was just a sport, now it’s more like a business. This is not necessarly wrong if you do it the right way. Look at teams like Real Madrid, Manchester City, Chelsea and so on … They buy even if they loan money from banks to do it. Teams like Lyon, Bayern Munchen (especially French and German teams) develop their own players and transfer no more than they can with their own money.
In what concernes Football Manager, a team that has bad financial situation is not a strong team. Strongness means that you afford to keep in your team any player that you have without being forced to sell, buying any player that you want, when you want, even if you won’t do it. Strongness also means NO DEBT to the other teams or banks. In my way of seing things, that’s how a strong team looks like.