Simplicia - a counter tactic by Igneos Eructid (theory) (testers needed)

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Igneos79

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Here it is:

View attachment 350496

If you are willing, and this is how you like to play, please test it and post your results.

Any kind of feedback is most welcome.
 
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if this is an counter style tactic wouldn't it be best to have a high tempo instead of lower tempo?

since counter styles demand the oppositions to get countered in your own half setting tempo to low will let the opposition get back into shape whilst setting it to high will produce your players to hit on the break and quickly get it up field whilst the opponents are sprinting back to chase the ball.
 
if this is an counter style tactic wouldn't it be best to have a high tempo instead of lower tempo?

since counter styles demand the oppositions to get countered in your own half setting tempo to low will let the opposition get back into shape whilst setting it to high will produce your players to hit on the break and quickly get it up field whilst the opponents are sprinting back to chase the ball.

I'm not really sure, to be honest. When counter attack is triggered, they should sprint toward goal, but when it's not, they should play a sensible game. Haven't really figured out how to set things up properly, but I'll try your idea. The game should automatically increase tempo when counter is on. I'm experimenting with go route one and low tempo and works decently...
 
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Work on making 1 great tactic instead of releasing so many based on theories, which barely get a response. People would be more convinced that way.
 
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