Team Talks and Morale - How it works

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Guys, I see that there are many myths around "Team Talks" so I think that it's a good idea to explain a bit how it works.

First of all you need to understand how "Team Talks" and "Morale" interacts with each other, for example, all your players have "Abysmal" morale before the match:

tm1.png


It means that they all have almost 100% probability to get "Frustration (Yellow)" debuff during the next match so let's proceed to the match and see what will happen:

tm3.png

As you can see after 5 min of the match all players have "Frustration (Yellow)” debuff(it can be seen at "Boody Language" widget).

Under this debuff they play much worse than they are capable of, they are making awful decisions, passes, shots and so on..


The lower morale your players have before the match the higher chance that they get "Frustration (Yellow)" debuff.

The higher morale your players have before the match the higher chances that get "Inspiration (Green)" buff.

"Inspiration (Green)" buff makes your players to play better than they are capable of.


By doing "Team Talks" you can improve or decrease the morale of your players and in this way you can reduce the chance that your players will get "Frustration (Yellow)" debuff during the match and increase the chance that your players will get "Inspiration (Green)".



Here's how the players morale looks before the Team Talks as you can see they all have "Abysmal":

tm2.png

Now I'll try to inspire them and say to them that I have faith in them. As you can see the morale of some players improved from "Abysmal" to "Very Poor" and now these player have less chances to get "Frustration (Yellow)":

tm4.png




When your players have “Inspiration (Green)” buff during the match it looks like this:

tm5.png
 
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When I used Team Talks before, sometimes I had almost all players with the 'Green' body language but still - they didn't get results!

Also, lately I noticed that in half-time, most of them are already 'Looking motivated' etc & that's when I decided to stop using Team Talks. In fact, it works most of the time because they either get the result desired or at least draw the match - without Team Talks!

One final thing .... in all the years playing FM I never, repeat NEVER had all 11 players on 'Abysmal' morale or the 'Yellow' body language. So, I'm presuming that was all made up in some way or another.

Don't get me wrong TFF9 - I appreciate all your work & even this thread about Team Talks. However, in my opinion & also those of others in this forum (& also through experience in the game), I honestly don't believe in Team Talks. They're just there to make FM look 'prettier' & maybe (just maybe) a bit closer to real life. I'm saying maybe because the Team Talks available in FM are very very limited & tbh, I believe that in real life, Managers give much different Team Talks than those provided in FM.
 
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When I used Team Talks before, sometimes I had almost all players with the 'Green' body language but still - they didn't get results!

When you do Team Talks and see that some of your players have "Green" positive reaction to your Team Talks then it doesn't mean that these players received "Inspiration (Green)" buff or they have removed "Frustration (Yellow)" debuff... it only means that they got slightly "Morale" increase and it might help them to avoid "Frustration (Yellow)" debuff or receive "Inspiration (Green)" buff but nothing is predetermined and it's only chances...

Morale can vary from "1" to "20" and let's say some your player has 5 Morale before your team talks and after your "successful" team talks he has a slightly morale boost from 5 to 8 and it means that this players has increased chances to avoid "Frustration (Yellow)" debuff but you need to understand that he still easily might get it with such low Morale.

Please notice, even if all your players play under "Green" buff then it doesn't give 100% guaranty to win the match because it only means that they play better than they are capable of but even that sometimes could be not enough to win but your chances to win is much bigger if all your players play under "Inspiration (Green)" buff than without it or even if they play under "Frustration (Yellow)" debuff.


I honestly don't believe in Team Talks.

Mate, I have no any intention to make you or someone else "believe" or not to "believe" in Team Talk, I just explain how it works and what it does and you decide should you care about or not. ;)
 
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TFF, what does it mean when the body language widget says: "Seems Composed"?
 
TFF, what does it mean when the body language widget says: "Seems Composed"?

"Seems Composed" is a neutral state, without any buffs or debuffs.

Any "Grey" state in the body language widget is a natural state.
 
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I think the pressure, the morale and the team play it's affected by what it's expected from your team in that match: Let's do the maths:

View attachment 170947

You know your team it's the underdog here, you cannot tell them to win, you will get red reactions as they're not expected to win against a stronger side but you can ring the bell by taking the pressure off of them.

Las Palmas it's not expected to win here, get the pressure off your players and probably they will draw or win.

Long time trying to understand how team talks affect the way the players face a match. Of course the tactic is important too.

I normaly use cautious talk.

Finish:

View attachment 170928View attachment 170927View attachment 170926
 
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I think the pressure, the morale and the team play it's affected by what it's expected from your team in that match: Let's do the maths:

View attachment 1030410

You know your team it's the underdog here, you cannot tell them to win, you will get red reactions as they're not expected to win against a stronger side but you can ring the bell by taking the pressure off of them.

Las Palmas it's not expected to win here, get the pressure off your players and probably they will draw or win.

Long time trying to understand how team talks affect the way the players face a match. Of course the tactic is important too.

I normaly use cautious talk.


I find that it isn't hard at all to find the most efficient team talks for all possible situations, for example, when you are favorite/underdog/losing/winning/drawing/ half time and so on, I'm talking about such team talks that give the most positive reaction from your players. I'm sure that any person can easily find these options at very short time.

But I also find that it's boring as **** to do team talks by yourself ;) because you have to click many times the same options every match so I prefer to leave it to my assistant manager.

I always make sure that my assistant manager has Motivation, Determination and Man Management 16+ and when I check how he did the team talks in some matches then I always find that he did OK, probably if I did it by myself then I might did it slightly better than him but as I said I find it isn't worth the effort.

So I find it's not worth it to be too "geeky" about team talks just leave it your assistant manager that has a good attributes to do team talks.
 
Of course, that's true, if you're not an underdog, if you're then you cannot hire a good ***. man because of the budget.
 
Of course, that's true, if you're not an underdog, if you're then you cannot hire a good ***. man because of the budget.
It's worth noting that you can set any coach to do team talks, not only the ***. manager.
 
how do i combat the looks complacent during a match body language?
 
how do i combat the looks complacent during a match body language?

Directly you can't fight "Complacent" debuff but indirectly you can by doing team talks or in match shouts that increase your players Morale level and then you can hope that the higher Morale level will help them to fight "Complacent" debuff and "shake" off it.

The higher morale your players have the higher chances that they will be resilient to "Complacent" debuff.
 
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When you do Team Talks and see that some of your players have "Green" positive reaction to your Team Talks then it doesn't mean that these players received "Inspiration (Green)" buff or they have removed "Frustration (Yellow)" debuff... it only means that they got slightly "Morale" increase and it might help them to avoid "Frustration (Yellow)" debuff or receive "Inspiration (Green)" buff but nothing is predetermined and it's only chances...

Morale can vary from "1" to "20" and let's say some your player has 5 Morale before your team talks and after your "successful" team talks he has a slightly morale boost from 5 to 8 and it means that this players has increased chances to avoid "Frustration (Yellow)" debuff but you need to understand that he still easily might get it with such low Morale.

Please notice, even if all your players play under "Green" buff then it doesn't give 100% guaranty to win the match because it only means that they play better than they are capable of but even that sometimes could be not enough to win but your chances to win is much bigger if all your players play under "Inspiration (Green)" buff than without it or even if they play under "Frustration (Yellow)" debuff.




Mate, I have no any intention to make you or someone else "believe" or not to "believe" in Team Talk, I just explain how it works and what it does and you decide should you care about or not. ;)

Obviously, I never expected that by doing Team Talks my team has to always win or change the result. Far from it.

But, through my experience playing the game, I've learned that they very rarely influence the game or motivate my players. I've been playing without Team Talks for many games & the performances / results have been better. That's a fact. So, I don't believe that they make a difference at all.

Ok, once in a while, you do a good Team Talk in half-time & your team performs an amazing comeback. But this happens once in a 100 games or so! And I've seen comebacks from my team even without Team Talks, so why the hassle?! :)
 
You never use team talk ? even the assistant manager ?

Nope, nothing at all pre-match & half-time - not even the Assistant Manager :)

And sometimes, when we win a really difficult match, I praise them after the match. But it has to be a really really difficult match like a Cup final or so.
 
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Hello and thanks for the post.

I would like to ask, If I was about to "measure" relatively the buff/debuff, how much of a penalty would the yellow debuff be and how much of a buff, would the green buff be? Penalty of Buff in terms of performance.

If its possible like a 5% penalty or a 10% penalty and so on. Or a 5% buff or 10% buff.

I hope what I ask makes sense.

EDIT: Meant to ask a penalty of buff in terms of performance.
 
Hello and thanks for the post.

I would like to ask, If I was about to "measure" relatively the buff/debuff, how much of a penalty would the yellow debuff be and how much of a buff, would the green buff be? Penalty of Buff in terms of performance.

If its possible like a 5% penalty or a 10% penalty and so on. Or a 5% buff or 10% buff.

I hope what I ask makes sense.

EDIT: Meant to ask a penalty of buff in terms of performance.


Mate, I don't think that someone can give you the exact numbers or even the exact mechanic how it works without seeing the game's code so we only can guess. ;)

But I can say that even the best players(CA > 170) in the game play badly when they are under "yellow debuff", you can see that they start panic under little pressure and clear the ball to nowhere instead of making accurate passes to teammates or miss very easy scoring chances or won't go and close down opposition players, they just stand and let them pass and so on...

When a player has "green buff" you seen that he's running like a mad, chasing opponents, winning the ball for your team, winning 50/50% challenges, making good passes and dribbling and so on...

The only what's possible for sure that "yellow debuff" is a bad thing it makes your players play badly and "green buff" is a good thing, it makes your players play very good. :)
 
TFF9 I am not asking for exact numbers. I was asking for guesstimmates. So I assume you give it more impact of my suggested 5% or 10%.
 
TFF9 I am not asking for exact numbers. I was asking for guesstimmates. So I assume you give it more impact of my suggested 5% or 10%.

First of all, it must to be said that I find when players have these buffs/debuffs only their "Mental" and probably "Technical" attributes are affected by it and I find that the impact from it is more than 5% - 10%, I'd say it's about 50% or even more because as I said it might be seen that even the best players with CA 170+ very often aren't able to handle very simple tasks during the match if they play under debuff so thier attributes might be decreased very significantly to achieve such behavior from them.
 
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