SouthWalesJesus
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I have searched around the internet and there are plenty of threads debating which type of attribute is most important. There doesn't seem to be a definitive answer. I was thinking of testing it by creating 3 teams full of players with high attributes in each category, and doing the same for each division down to the BSP.
So there would be a team of physical players, a team of technical players, and a team of mental players in each division.
Does anyone with any experience doing this kind of test want to take over, or offer me some advice as to how to make it a valid experiment.
Should I use the same tactic for each team (in which case what formation), or should I use a tactic which best uses the type of players (counter attacking for the physical team, and midfield play with attacking mids for technical etc)
How can I stop the clubs buying and selling players? Take them all over and then holiday?
What is the average CA for each division?
Should I make all the players young, in their prime or a mixture.
What's the best player attributes to go with in the editor? Should I start with 15 for the strong attributes and 10 for the others, or 20 and 5 (it will be scaled down or up by CA)
How many seasons should I simulate? Would it be better to holiday 5 seasons, or the first season 5 times.
What about mental attributes, should I make them all model professionals?
What about positions. Should I make 2 players for each position, or just create a bunch of players who can play anywhere?
Should I scale down all the facilities for the smaller clubs, or just give all clubs the same?
Any other variables that might affect my results?
Should I include a team with a mixture of players?
Thanks,
So there would be a team of physical players, a team of technical players, and a team of mental players in each division.
Does anyone with any experience doing this kind of test want to take over, or offer me some advice as to how to make it a valid experiment.
Should I use the same tactic for each team (in which case what formation), or should I use a tactic which best uses the type of players (counter attacking for the physical team, and midfield play with attacking mids for technical etc)
How can I stop the clubs buying and selling players? Take them all over and then holiday?
What is the average CA for each division?
Should I make all the players young, in their prime or a mixture.
What's the best player attributes to go with in the editor? Should I start with 15 for the strong attributes and 10 for the others, or 20 and 5 (it will be scaled down or up by CA)
How many seasons should I simulate? Would it be better to holiday 5 seasons, or the first season 5 times.
What about mental attributes, should I make them all model professionals?
What about positions. Should I make 2 players for each position, or just create a bunch of players who can play anywhere?
Should I scale down all the facilities for the smaller clubs, or just give all clubs the same?
Any other variables that might affect my results?
Should I include a team with a mixture of players?
Thanks,