Death Ball
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Here I will be compiling the few threads on tactics that I read and saved when I began learning to play the game in FM05 and reread in sucesive retakings of FM and reread or found after playing in FM09. Posts and info that have helped me step beyond the "damned cheating goalies!!!111!!" phase into "omg how could I get to start whining about cheating goalies? How did I understimated the game design so much as to not see it? All I had to do was to think, and just a little".
When I announced this intent I said they were posts form here that are no more available; now that I've found the files I was wrong in the first part: the threads were posted at the sigame forums, and any link from there (some leading to the addresses of other files that are included here, lead to dead links, so it's true they're unavailable at this date. Since they were posted to be read by the members I don't think the authors would have any problem with me recovering them here. They will be credited, of course, in the title of every post you'll see the topic covered and the author who originally wrote the article. You shall note as well that unless I find the code of the file is easy to copy paste, I will not be keeping the nice formatting with bolds and bullets from the original.
Another important note is that you shall not expect to improve from a single reading of the posts, or that you'll get all of any post in a single read. They're some source of knowledge you will have to absorb slowly and piece by piece. Read them fully, don't try to memorize anything, then read again and pick only one small part of the doctrine given by the post, and apply it, seeing how it works. Once you've got that, come back to read it and get a new piece. For example, on the matter of player choice for each position: don't try to get every important attribute, start just concentrating on one or two of the most important, once you're comfortable looking for them, then you can return to see another couple of stats for each position and so on, and be aware that at first you'll still find that players that were brilliant with those couple of stats you'll later find suck at other stats that are important but you ignored (for example, at first I got to look for good tackling and heading defenders, good stamina and passing midfielders and good finishing or composure for strikers, filling my teams with crappy players that could do all that but had decisions below 6 and hence wouldn't be able to effectively use their abilities). So after the first reads don't expect much more than a small improvement of your teams, but still getting poor results and many "goalkeeper cheats" scenes. Getting out of that and starting to be able to have a good transfer policy and good tactical making will take time and several steps of improvement.
My own steps were:
- Absolute suckage. Preseason good, start good (for some reason every game I've started I've got victories up to tfirst season match), first lump of form the team gets, unable to recover and team goes down to the depths of quali, or half (at those times I use to get Burgos, a 2B team from Spain who was favourite to win his group and go up to 2A, one of the strongest teams of the division. In tactics I just had no idea and wnet on picking what I felt like approppriate for each position, without consideration to space between lines or so, some things were done right, using by chance the right reasoning or by dumb luck, but most ruined the points where things were right, I chose players by looking too many stats being good, and not understanding correctly the effects of some of them, specially the mental.
- Suckage: Got to better know the top two stats for each position and concentrated on players being good at them, plus a few ideas about the link of passing style and tempo and defensive line, plus a little more here and there. First season was okay, lumps were hard but took a bit longer to come and they were ended sooner or later, though more late than soon. However the second season the team's performanced dived like a rock, as most of my signings were retards with good legs (or necks). Even if the bad signings were few, that was enough to break the team.
- Mildly acceptable: Yet a bit better understanding, a few more stats considered, but still mental ignored. The team managed to perform at a mostly constant level, there were still lumps of form as it's natural, but they didn't drag forever and didn't need to get a bottom team to beat. The team was able to resist a few bad signings and keep performing well, it was only after extensive team renovation that it went down (and it was when I started to take into account mental attributes). During this phase the cheating goalie theory was set on doubt, and to the end shattered.
- Acceptable: Getting some more understanding I began to take into account forward runs, distance between lines, differences in pitch size (though not too well). Signings made sense and didn't break the team, the team could cope with lumps of form, I got to make much better training schedules (not that they worked well, at least they're not bad, but they were ellaborated much better, but I left FM05 before getting to really have a look good enough to tell what needed improvement). the team performed consistently between seasons, more often than not overachieving, being constantly able to fight against rivals of a division above...
- Satisfying: The current. I can still have lots of room to improve, but I have a much better understanding of the tactics, am very able to set up my own tactic, know better what players to sign, starting to try to learn to react to the events during a match viewing full matches, have been a couple of times able to turn around the status of a game, from being dominated to be dominating, but I still need to develop a bit more to do that part better. Now the cheating goalie is evidently for me a pure witch tale, and have even gone so far as to return that feeling to the AI XD, just a moment ago ended my first Crewe league match with a victory against Huddersfeld, a team with a lot more of chances than mine and with a few great stops by my goalie.
And some more steps in between them, all happened in a long time as I played a bit before getting frustrated, returned, reread, played a bt more until other games took my free time, retaking of game rereading of these, getting too busy and keeping the game in the shelf to later return and reread...
Update: The html file from where I copied each thread is now in a post toward the end instead of attached to each post, and into a zip, a true zip archive, so they take small size.
As I've said already, these helped me improve my game when I started playing FM05, and even refresh some when I've changed to FM09, there is no guarantee you'll find them useful too.
Also, the authors of the threads intended to help a better understanding, there's no intent in them of being funny or entertaining on themselves, the entertainment they sought was the one from a better playing of the game.
It's not light read and you are better not trying to read all in a go, rather pick some part each time, and better if it's not too big. I thought this was implied clearly enough, but seems it wasn't.
Also common sense applies: nobody asks you to read all and nobody will beat you if you stop reading.
If you feel the need to leave feedback, you're welcome, as long it's respetuous and not insulting by direct insults or more or less veiled insinuations about me being a jerk, a moron or whatnot, primarily because since I didn't write them, it would be other people who would you actually better calling that (and the next I'll answer with the best movie quote I could apply to them , though it may be a groaner because it's been abused). I do appreciate bigcol1986, even if you may say his wording is unpolite or harsh, but it's his honest opinion about the contents of the thread.
<!--graemlin:-->
When I announced this intent I said they were posts form here that are no more available; now that I've found the files I was wrong in the first part: the threads were posted at the sigame forums, and any link from there (some leading to the addresses of other files that are included here, lead to dead links, so it's true they're unavailable at this date. Since they were posted to be read by the members I don't think the authors would have any problem with me recovering them here. They will be credited, of course, in the title of every post you'll see the topic covered and the author who originally wrote the article. You shall note as well that unless I find the code of the file is easy to copy paste, I will not be keeping the nice formatting with bolds and bullets from the original.
Another important note is that you shall not expect to improve from a single reading of the posts, or that you'll get all of any post in a single read. They're some source of knowledge you will have to absorb slowly and piece by piece. Read them fully, don't try to memorize anything, then read again and pick only one small part of the doctrine given by the post, and apply it, seeing how it works. Once you've got that, come back to read it and get a new piece. For example, on the matter of player choice for each position: don't try to get every important attribute, start just concentrating on one or two of the most important, once you're comfortable looking for them, then you can return to see another couple of stats for each position and so on, and be aware that at first you'll still find that players that were brilliant with those couple of stats you'll later find suck at other stats that are important but you ignored (for example, at first I got to look for good tackling and heading defenders, good stamina and passing midfielders and good finishing or composure for strikers, filling my teams with crappy players that could do all that but had decisions below 6 and hence wouldn't be able to effectively use their abilities). So after the first reads don't expect much more than a small improvement of your teams, but still getting poor results and many "goalkeeper cheats" scenes. Getting out of that and starting to be able to have a good transfer policy and good tactical making will take time and several steps of improvement.
My own steps were:
- Absolute suckage. Preseason good, start good (for some reason every game I've started I've got victories up to tfirst season match), first lump of form the team gets, unable to recover and team goes down to the depths of quali, or half (at those times I use to get Burgos, a 2B team from Spain who was favourite to win his group and go up to 2A, one of the strongest teams of the division. In tactics I just had no idea and wnet on picking what I felt like approppriate for each position, without consideration to space between lines or so, some things were done right, using by chance the right reasoning or by dumb luck, but most ruined the points where things were right, I chose players by looking too many stats being good, and not understanding correctly the effects of some of them, specially the mental.
- Suckage: Got to better know the top two stats for each position and concentrated on players being good at them, plus a few ideas about the link of passing style and tempo and defensive line, plus a little more here and there. First season was okay, lumps were hard but took a bit longer to come and they were ended sooner or later, though more late than soon. However the second season the team's performanced dived like a rock, as most of my signings were retards with good legs (or necks). Even if the bad signings were few, that was enough to break the team.
- Mildly acceptable: Yet a bit better understanding, a few more stats considered, but still mental ignored. The team managed to perform at a mostly constant level, there were still lumps of form as it's natural, but they didn't drag forever and didn't need to get a bottom team to beat. The team was able to resist a few bad signings and keep performing well, it was only after extensive team renovation that it went down (and it was when I started to take into account mental attributes). During this phase the cheating goalie theory was set on doubt, and to the end shattered.
- Acceptable: Getting some more understanding I began to take into account forward runs, distance between lines, differences in pitch size (though not too well). Signings made sense and didn't break the team, the team could cope with lumps of form, I got to make much better training schedules (not that they worked well, at least they're not bad, but they were ellaborated much better, but I left FM05 before getting to really have a look good enough to tell what needed improvement). the team performed consistently between seasons, more often than not overachieving, being constantly able to fight against rivals of a division above...
- Satisfying: The current. I can still have lots of room to improve, but I have a much better understanding of the tactics, am very able to set up my own tactic, know better what players to sign, starting to try to learn to react to the events during a match viewing full matches, have been a couple of times able to turn around the status of a game, from being dominated to be dominating, but I still need to develop a bit more to do that part better. Now the cheating goalie is evidently for me a pure witch tale, and have even gone so far as to return that feeling to the AI XD, just a moment ago ended my first Crewe league match with a victory against Huddersfeld, a team with a lot more of chances than mine and with a few great stops by my goalie.
And some more steps in between them, all happened in a long time as I played a bit before getting frustrated, returned, reread, played a bt more until other games took my free time, retaking of game rereading of these, getting too busy and keeping the game in the shelf to later return and reread...
Update: The html file from where I copied each thread is now in a post toward the end instead of attached to each post, and into a zip, a true zip archive, so they take small size.
As I've said already, these helped me improve my game when I started playing FM05, and even refresh some when I've changed to FM09, there is no guarantee you'll find them useful too.
Also, the authors of the threads intended to help a better understanding, there's no intent in them of being funny or entertaining on themselves, the entertainment they sought was the one from a better playing of the game.
It's not light read and you are better not trying to read all in a go, rather pick some part each time, and better if it's not too big. I thought this was implied clearly enough, but seems it wasn't.
Also common sense applies: nobody asks you to read all and nobody will beat you if you stop reading.
If you feel the need to leave feedback, you're welcome, as long it's respetuous and not insulting by direct insults or more or less veiled insinuations about me being a jerk, a moron or whatnot, primarily because since I didn't write them, it would be other people who would you actually better calling that (and the next I'll answer with the best movie quote I could apply to them , though it may be a groaner because it's been abused). I do appreciate bigcol1986, even if you may say his wording is unpolite or harsh, but it's his honest opinion about the contents of the thread.
<!--graemlin:-->
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