It's basically very simple to create. I just took barca for a spin, created a default 4-5-1 as the creator suggests, also took suggested roles and suggested duties and I'm destroying everyone.
So the basic thing about it is compactness. You must chose very fluid philosophy to keep players as close to one another as possible. Playing narrower of course, and pushing much higher up. That will make your team very compact. Then you should chose the standard short passing+retain possession+work ball into box+play out of defence for your desired short passing game, which will further position your players together and make them more compact. Such compactness makes it easy to press, so hassle opponents. And to keep your goal safe, and also not interfere with natural defend duties creator sets, you should opt for offside trap. Now you have an option of roaming or sticking to position and creativity. You can basically chose both. Roaming and more expressive is more suitable to a more intelligent team, when you want individualds to express themselves beyond your tactical instructions. However, stick to position will make your players open themselves for a simple pass to feet, and more disciplined binds the tactic which already has high creativity with very fluid, and makes players follow orders. It's your choice. I usually choose the more disciplined+stick to positions. Tempo will basically determine how fast you move the ball around. Again, with players with high decisions attribute, you might get away with higher tempo, but if you opt for lower tempo, you will probably have more possession as players take longer and usually make the correct pass even with poorer decisions attribute. It's again your choice. I usually pick the much lower tempo, to make sure my tactic works with weaker teams. Strategy should be standard strategy. Tiki taka is basically a system where players have enough creativity to chose where to pass the ball, and it can be sideways, further up, or backward as the player chooses is the best option. So tiki taka is a directionless extreme, as all players mentality is on the exact middle. If you want safer passes, you can opt for more defensive strategy, and if you want to risk more, more aggressive strategy. But neither of that should be called tiki taka.
So why the tactic creator roles and duties? I've been reading many guides across the net, and noticed a lot of people fail at assigning proper roles and duties. Some put inside forwards support combined with treq or false nine. This is wrong. If you are using a creative forward, he needs support. By support, I mean at least two players running from deep often, usually wingers. If you put support duties, first of all they wont run from deep as much, second, you need attack duties for your sidebacks, and then people usually setup look for overlap, which actually further removes the run from deep and creativity to your inside forward support, who are basically number 10's. And by attack duties to your sidebacks, you become vulnerable at the back, and most of your team is high up the pitch. By running at defence team instruction, you can somewhat nullify this effect and maybe get a result, but this is overcomplicating things, and complicity in football usually isn't good. The tactic creator will make sure you use a dlfs if you use one striker, which is basically what you want, and advanced forward next to him if you opt for two. Again, perfect. I'm not saying you can't tweak this, for the lot of you experts, but for most newbies, this will work like a charm. So, you basically opt for any formation that you want, let the creator chose the roles and duties, and follow the above advice to get a fully functional tiki taka.
Of course, some formations will work better then others, mostly in defence vs attacking ratio. It's your choice. I usually use the 4-5-1.
So the basic thing about it is compactness. You must chose very fluid philosophy to keep players as close to one another as possible. Playing narrower of course, and pushing much higher up. That will make your team very compact. Then you should chose the standard short passing+retain possession+work ball into box+play out of defence for your desired short passing game, which will further position your players together and make them more compact. Such compactness makes it easy to press, so hassle opponents. And to keep your goal safe, and also not interfere with natural defend duties creator sets, you should opt for offside trap. Now you have an option of roaming or sticking to position and creativity. You can basically chose both. Roaming and more expressive is more suitable to a more intelligent team, when you want individualds to express themselves beyond your tactical instructions. However, stick to position will make your players open themselves for a simple pass to feet, and more disciplined binds the tactic which already has high creativity with very fluid, and makes players follow orders. It's your choice. I usually choose the more disciplined+stick to positions. Tempo will basically determine how fast you move the ball around. Again, with players with high decisions attribute, you might get away with higher tempo, but if you opt for lower tempo, you will probably have more possession as players take longer and usually make the correct pass even with poorer decisions attribute. It's again your choice. I usually pick the much lower tempo, to make sure my tactic works with weaker teams. Strategy should be standard strategy. Tiki taka is basically a system where players have enough creativity to chose where to pass the ball, and it can be sideways, further up, or backward as the player chooses is the best option. So tiki taka is a directionless extreme, as all players mentality is on the exact middle. If you want safer passes, you can opt for more defensive strategy, and if you want to risk more, more aggressive strategy. But neither of that should be called tiki taka.
So why the tactic creator roles and duties? I've been reading many guides across the net, and noticed a lot of people fail at assigning proper roles and duties. Some put inside forwards support combined with treq or false nine. This is wrong. If you are using a creative forward, he needs support. By support, I mean at least two players running from deep often, usually wingers. If you put support duties, first of all they wont run from deep as much, second, you need attack duties for your sidebacks, and then people usually setup look for overlap, which actually further removes the run from deep and creativity to your inside forward support, who are basically number 10's. And by attack duties to your sidebacks, you become vulnerable at the back, and most of your team is high up the pitch. By running at defence team instruction, you can somewhat nullify this effect and maybe get a result, but this is overcomplicating things, and complicity in football usually isn't good. The tactic creator will make sure you use a dlfs if you use one striker, which is basically what you want, and advanced forward next to him if you opt for two. Again, perfect. I'm not saying you can't tweak this, for the lot of you experts, but for most newbies, this will work like a charm. So, you basically opt for any formation that you want, let the creator chose the roles and duties, and follow the above advice to get a fully functional tiki taka.
Of course, some formations will work better then others, mostly in defence vs attacking ratio. It's your choice. I usually use the 4-5-1.