I already opened a thread about it, but I'm going to say it again. With a very rigid philosophy, your players do exactly what you tell them to do. Every mistake you make, you will get punished for by AI. I was using a very fluid philosophy so far, and I have just realised all my tactical efforts with that philosophy were for nothing, as players did what they thought they should do.
As I am fairly confident of my tactical skills, I have decided to create a tactic based on very rigid philosophy, as I wanted my effort in creating the tactic to mean somenthing, and I wanted to see my players do exactly what I tell them to do.
So I opted for a tiki taka based approach, and created this:
View attachment 364100
As you can see, it is a high pressure tactic, which is why I have opted to defend using the offside trap. I wanted my players to move the ball not only toward goal, but backwards too, and all other directions, as tiki taka is about moving the ball in all sorts of channels, so I opted for standard strategy. Contrary to popular beleif, high tempo isn't one touch football, it is fast attack buildup, and I wanted my players to build attacks as slow as possible, and create fewer oportunites but of greater quality, so I opted for very low tempo. That also helped retain possession. Pressing would be more efficient with a narrow approach, but tiki taka is all about space. Creating it and exploiting it, so I ordered my players to stretch the pitch. You win the ball when there's 35 metres from goal, not 80, so I push much higher up. That also makes my team play close to opponent goal. Primary objective is to keep the ball so we retain possession, and tiki taka is also about short passing, so we play that too. It also helps to make passess more accurate.
Testing and results:
I have tried to play with Sunderland first, but I couldn't afford quality players. They were bad at retaining the ball, and although we did win friendlies, we conceeded a few goals, and won all matches with just one goal difference. So I took Arsenal for a spin, and boy did I destroy! 4-0 was a normal result, with more than 60% possession each match.
Teamtalk, OI's, training etc:
I played FMC, but if you play a normal career, I suggest you leave everything to assistant, unless you know what you are doing.
As I am fairly confident of my tactical skills, I have decided to create a tactic based on very rigid philosophy, as I wanted my effort in creating the tactic to mean somenthing, and I wanted to see my players do exactly what I tell them to do.
So I opted for a tiki taka based approach, and created this:
View attachment 364100
As you can see, it is a high pressure tactic, which is why I have opted to defend using the offside trap. I wanted my players to move the ball not only toward goal, but backwards too, and all other directions, as tiki taka is about moving the ball in all sorts of channels, so I opted for standard strategy. Contrary to popular beleif, high tempo isn't one touch football, it is fast attack buildup, and I wanted my players to build attacks as slow as possible, and create fewer oportunites but of greater quality, so I opted for very low tempo. That also helped retain possession. Pressing would be more efficient with a narrow approach, but tiki taka is all about space. Creating it and exploiting it, so I ordered my players to stretch the pitch. You win the ball when there's 35 metres from goal, not 80, so I push much higher up. That also makes my team play close to opponent goal. Primary objective is to keep the ball so we retain possession, and tiki taka is also about short passing, so we play that too. It also helps to make passess more accurate.
Testing and results:
I have tried to play with Sunderland first, but I couldn't afford quality players. They were bad at retaining the ball, and although we did win friendlies, we conceeded a few goals, and won all matches with just one goal difference. So I took Arsenal for a spin, and boy did I destroy! 4-0 was a normal result, with more than 60% possession each match.
Teamtalk, OI's, training etc:
I played FMC, but if you play a normal career, I suggest you leave everything to assistant, unless you know what you are doing.
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