I'm new so I'm not sure the best place to post this. These are some of my thoughts, would be cool to know what you guys think.
[FONT="]I love football manager!! Ever since the CM days, its just so satisfying to jump into the managers seat and give it your best shot. I am especially fond of FM 2007 as the first one I played multiple longer term saves. I also played a lot of FM 2011. [/FONT]
[FONT="]The game has gone through man changes and dynamic improvements that has added beautiful depth to FM. I must admit I struggled a lot to adapt and even quit playing between 2013 and 2016 because some of the changes were difficult for me to figure out.[/FONT]
[FONT="]I picked up 16 determined to learn everything I missed over the years. I read a lot of the forums and the different tactical ideas that everyone had, but the main thing was that I needed to understand for myself how the game actually works and how to bring a team together with my ideas[/FONT]
[FONT="]After many trail and error saves in FM 16 and a lot of reading, I finally got it. I recently got FM 17 and I am enjoying it a lot. The tactics are deeper and more dynamic, the AI managers are smarter than I remember in the old FM, so now I actually have to do my research and preparation or else things won't go well.[/FONT]
[FONT="]So far I have been able to win promotion with Leeds by finishing 2nd in the Championship, and also having a great cup run in the EFL, reaching the semi-finals and beating teams like Liverpool on the way there.[/FONT]
[FONT="]On another save I have taken Southampton and so far things are going really well, challenging for a top 4 spot and also doing pretty well in the Europa League in the first season.[/FONT]
[FONT="]Despite all that, there are still some RARE but annoying things that on occasion tend to make the game feel imbalanced or unrealistic. Like on one occasion when I only drew in a tough game. My tactics were sound, and I managed to shut out the opposition (they had very few shots, and none on target), but I conceded an own goal when my GK failed to pick up a slow awkward shot/cross from like 35 yards out, and somehow fumbled it in for an own goal. [/FONT]
[FONT="]I obviously don't have many examples like this because the game is very solid, and I have learned how to see when a bad result was because of my own tactical error.[/FONT]
[FONT="]But I still think there are few occasions/scenarios that are a little unrealistic. Like with Leeds United on my very first season, they are not a great team, but I worked with what I had, played to their strengths and had a good unit that could fight for a result. Imagine my shock when I came up against an in-form Liverpool in the EFL and smashed them 4-0. Sure my tactics were good, and I prepared well to face them,but it was a little weird. I could have imagined scrapping it 1-0 or 2-1, but not 4-0, especially with the quality they had on their side.[/FONT]
[FONT="]It seems sometimes as a lower rep team, the bigger teams are more likely to roll over against you despite having world class players and tactical masterminds as the head coach.[/FONT]
[FONT="]But as a slightly higher rep team, you are more prone to the random out of the blue mistake that will cost you, despite building a great tactic, great morale, and having great form. Maybe its the AI's way of attempting to balance the scales a little bit? Idk, maybe it could be done more realistically? I don't actually know whats going on under the hood with all the numbers and algorithms.[/FONT]
[FONT="]Again I don't think this stuff happens frequently enough to be a real issue, but its enough to be surprising and slightly annoying.[/FONT]
[FONT="]It would be nice to feel more balance, to see that I didn't get a result because I was tactically out-classed or had a neck n neck battle. But not because my otherwise solid and consistent team decided to give the opposition a gift.[/FONT]
[FONT="]And on the flip it would be nice to see that the presence of certain world class players can have a stronger impact on the game. Sure this game requires that you do your homework and are tactically prepare for the opposition. But I would think that world class players would be able to apply a set of instructions better than the average player? Or even if your opposition isn't tactically up to par, that the presence of top tier players should carry a little more weight?! I just don't think that Leeds should beat Liverpool 4-0 with the different lineups both teams have to offer. LOL[/FONT]|)
[FONT="]I also think there could be a better way for the AI to calculate chances created vs chances scored. I used to have many shots but hardly any on target. Then after I learned the tactics more, and about creating spaces, then the numbers started changing. My players were getting into better positions and creating more higher potential shots.[/FONT]
[FONT="]But I don't think its realistic to have 15 plus chances created per game. Unless you are playing against a team that has far better players. but when facing teams on an a similar level, its usually a battle, and maybe 7 chances are created (on the higher side). And if you have a good day then probably 5 shots are on target, and maybe you score 2 or 3. That would feel a lot more like real life. Idk if I explained that well?? lol[/FONT]
[FONT="]But all in all, I really love FM. I am proud that I actually took the time to learn how to play the game because it is so much fun and really deep.[/FONT]
[FONT="]Btw I still love the 2D classic match view, the 3d just feels a little off..(am i just weird?)LOL[/FONT]
[FONT="]After that very long read I would appreciate any feedback or thoughts. Also please let me know if I posted this in the wrong place.... [/FONT]|)
[FONT="]I love football manager!! Ever since the CM days, its just so satisfying to jump into the managers seat and give it your best shot. I am especially fond of FM 2007 as the first one I played multiple longer term saves. I also played a lot of FM 2011. [/FONT]
[FONT="]The game has gone through man changes and dynamic improvements that has added beautiful depth to FM. I must admit I struggled a lot to adapt and even quit playing between 2013 and 2016 because some of the changes were difficult for me to figure out.[/FONT]
[FONT="]I picked up 16 determined to learn everything I missed over the years. I read a lot of the forums and the different tactical ideas that everyone had, but the main thing was that I needed to understand for myself how the game actually works and how to bring a team together with my ideas[/FONT]
[FONT="]After many trail and error saves in FM 16 and a lot of reading, I finally got it. I recently got FM 17 and I am enjoying it a lot. The tactics are deeper and more dynamic, the AI managers are smarter than I remember in the old FM, so now I actually have to do my research and preparation or else things won't go well.[/FONT]
[FONT="]So far I have been able to win promotion with Leeds by finishing 2nd in the Championship, and also having a great cup run in the EFL, reaching the semi-finals and beating teams like Liverpool on the way there.[/FONT]
[FONT="]On another save I have taken Southampton and so far things are going really well, challenging for a top 4 spot and also doing pretty well in the Europa League in the first season.[/FONT]
[FONT="]Despite all that, there are still some RARE but annoying things that on occasion tend to make the game feel imbalanced or unrealistic. Like on one occasion when I only drew in a tough game. My tactics were sound, and I managed to shut out the opposition (they had very few shots, and none on target), but I conceded an own goal when my GK failed to pick up a slow awkward shot/cross from like 35 yards out, and somehow fumbled it in for an own goal. [/FONT]
[FONT="]I obviously don't have many examples like this because the game is very solid, and I have learned how to see when a bad result was because of my own tactical error.[/FONT]
[FONT="]But I still think there are few occasions/scenarios that are a little unrealistic. Like with Leeds United on my very first season, they are not a great team, but I worked with what I had, played to their strengths and had a good unit that could fight for a result. Imagine my shock when I came up against an in-form Liverpool in the EFL and smashed them 4-0. Sure my tactics were good, and I prepared well to face them,but it was a little weird. I could have imagined scrapping it 1-0 or 2-1, but not 4-0, especially with the quality they had on their side.[/FONT]
[FONT="]It seems sometimes as a lower rep team, the bigger teams are more likely to roll over against you despite having world class players and tactical masterminds as the head coach.[/FONT]
[FONT="]But as a slightly higher rep team, you are more prone to the random out of the blue mistake that will cost you, despite building a great tactic, great morale, and having great form. Maybe its the AI's way of attempting to balance the scales a little bit? Idk, maybe it could be done more realistically? I don't actually know whats going on under the hood with all the numbers and algorithms.[/FONT]
[FONT="]Again I don't think this stuff happens frequently enough to be a real issue, but its enough to be surprising and slightly annoying.[/FONT]
[FONT="]It would be nice to feel more balance, to see that I didn't get a result because I was tactically out-classed or had a neck n neck battle. But not because my otherwise solid and consistent team decided to give the opposition a gift.[/FONT]
[FONT="]And on the flip it would be nice to see that the presence of certain world class players can have a stronger impact on the game. Sure this game requires that you do your homework and are tactically prepare for the opposition. But I would think that world class players would be able to apply a set of instructions better than the average player? Or even if your opposition isn't tactically up to par, that the presence of top tier players should carry a little more weight?! I just don't think that Leeds should beat Liverpool 4-0 with the different lineups both teams have to offer. LOL[/FONT]|)
[FONT="]I also think there could be a better way for the AI to calculate chances created vs chances scored. I used to have many shots but hardly any on target. Then after I learned the tactics more, and about creating spaces, then the numbers started changing. My players were getting into better positions and creating more higher potential shots.[/FONT]
[FONT="]But I don't think its realistic to have 15 plus chances created per game. Unless you are playing against a team that has far better players. but when facing teams on an a similar level, its usually a battle, and maybe 7 chances are created (on the higher side). And if you have a good day then probably 5 shots are on target, and maybe you score 2 or 3. That would feel a lot more like real life. Idk if I explained that well?? lol[/FONT]
[FONT="]But all in all, I really love FM. I am proud that I actually took the time to learn how to play the game because it is so much fun and really deep.[/FONT]
[FONT="]Btw I still love the 2D classic match view, the 3d just feels a little off..(am i just weird?)LOL[/FONT]
[FONT="]After that very long read I would appreciate any feedback or thoughts. Also please let me know if I posted this in the wrong place.... [/FONT]|)