SFraser's Training Schedules for FM10

Mike.

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This is probably the best thread on training ive come across in all my FM playing time, by SFraser.

I TAKE NO CREDIT FOR THIS. ALL WORK IN THIS THREAD IS BY SFRASER.

First things first read the thread, before getting the download at the end. if you dont want to read, and you just the download, thats fine, but dont then post asking questions that would have been answeres in the thread, cos ill just tell you to do one (6).

Here is the link to the original thread:

http://community.sigames.com/showthread.php?t=185812

and here is the thread itself:

SFraser's Training Schedules for FM10

Despite writing at great lengths about the topic of how players work and how training works I have never released any Training Schedules to the wider public. This is partly because I do not believe that "one-shoe-fits-all" schedules exist, partly because I had never taken the time to develop a broad range of general schedules that could be used by other people, and partly because I did not know enough detail about certain key aspects of Training and player mechanics to produce what I would consider accurate schedules.

While the first remains true the latter two have changed and I am now confident of releasing a comprehensive set of powerful and accurate schedules for community use. More than that however I would like to encourage and engage the community to assist me in developing these schedules further, in greater depth and detail, and in fine tuning the basic underlying principles.

Should you download these schedules you will be a guinea pig, but do not be alarmed for I have already received very positive feedback and observed some very impressive results already from these schedules. However I do not simply wish to release a bunch of schedules for your use, I wish to get your help to further explain the details of training, further improve and develop superior schedules, but also help users to construct their own ideal individual player schedules based on what is understood about training and player mechanics, and based on the underlying premise of these schedules.

The following screenshots are the kind of results you can expect after a year, under ideal conditions, and with a well balanced schedule. However I will be the first to admit that not all the schedules are well balanced and this is where I need your help. I need your help to design and test better balanced versions of these schedules, indeed to design and test whatever schedules you can think of for players. To do this you will need to understand the rules I am following when designing these schedules, understand the key factors to pay attention to, understand the ratios I am working from, and hopefully you will also pop up with some new and more accurate information of your own.

r94msm.jpg


2l9inpt.jpg



The now 32 year old Jamie Carragher has improved in almost everything except his Physical Attributes and his Physical Attributes have not gone down. Atleast that is how it looks on the surface. Underneath all this his Physical Attributes have gone down but not by enough to register a change. The schedule predicts this and trains him intensively in Physical Attributes so as to slow down the rate of change while at the same time favouring Tactics and Defending slightly more than Ball Control, Attacking and Shooting to receive the lost CA. The schedule also anticipates that his Ball Control Attributes and Shooting Attributes will require less CA to go up than Tactics and Defending, and so we have a near perfect spread of small increases in his Technical and Mental attributes while his Physical attributes barely change.

Looking at this screenshot perhaps I should have reduced his Ball Control and favoured his Tactics or Attacking more but then this is where I need your help to test the balance of these schedules on different players and make suggestions for improvements to the balance, or even design your own superior schedules based on the information I will give you.

Now lets take a look at the 25 year old DM/CM Mascherano. This 25 year old powerhouse midfield destroyer has improved his Stamina, Strength, Teamwork, Decisions and Concentration. How is that for some Central Midfielder training? A 25 year old clearly improving his physical attributes is not something you see very often, and to improve the key physical attributes at the same rate as his other vital positional attributes are improving is something I am sure everyone wants to see in their own players. Why is his Composure bouncing around? Because there has to be concessions made and for this schedule the concessions are unfortunately in his Defending, Attacking, Shooting and Set Pieces. No free lunch I am afraid. Do you want to change this balance? I will tell you how to do so.


The Schedules



Before I give you the link to download these schedules it is important to explain how they work, how to tell if they are working for you, and to tell you how to change them as you see fit.

As we can see from the screenshot above, these do not in any way follow the "Number Line Theory" of Training you can read about in certain training threads or in other forums. This "Number Line Theory" suggests that if you place one slider at precisely a certain notch, 7 I think, then those attributes will not change. Likewise if you place the slider at notch 18 or 19 or something then those attributes will increase. Well that's rubbish.

Take a look at Vidic, Ferdinand and Brown. They are all fit, at 100% match experience and they are all on the same schedule with huge variations between sliders. Yet for some reason they are not all behaving exactly the same, and for some other reason that shoots the "Number Line Theory" out of the sky, all of them are powering through Shooting Training which is at notch 9 while barely making a dent in Tactics that is at notch 20. The only guy improving his Tactics is Vidic.

So what is going on in this screen? Well a number of things are going, you just can't see all the individual details so it makes it hard to figure out what the arrows mean.

Wes Brown and Ferdinand are both at 100% Match Experience and have been at that level for a while and they are both at or close to their PA. Ferdinand cannot gain any more CA so his attributes cannot go up unless CA is removed from other attributes. Ferdinand is also a Centreback and this means that certain attributes go up faster or slower for the same amount of CA. For Ferdinand his Age, CA/PA, Match Experience and his particular Attribute CA needs means that this schedule is almost perfectly balanced to do nothing. The amount of CA being shared by this schedule between his Strength, Aerobic, Tactics, Ball Control, Defending and Attacking is exactly enough to prevent any change while he is at 100% Match Experience. However we are not training his set peices and his Shooting Attributes dont need much CA to improve because he is a Centreback. This means that while his other attributes stay the same, his Shooting Attributes are improving.

Yes you read that correct. His Strength, Aerobic, Tactics, Ball Control, Defending and Attacking Categories are all perfectly balanced for his Age and his Position.

Vidic is not only younger which changes the balance for him, but he has also just reached 100% Match Experience after being injured. He will have lost a small amount of CA when he was injured and will now be gaining all that CA now he is at 100% Match Experience. So ontop of his zero Set Piece Training freeing up CA for his Shooting Attributes to improve, he is also gaining CA which means all of his other attributes instead of being perfectly balanced to do nothing, are perfectly balanced to increase at the same rate.

This 1st Choice CB Schedule is designed to "Maintain" Centrebacks that are near to their peak Ability level while favouring only minor increases in key attributes. Composure in this case because in my first attempt at a CB schedule I forgot to consider Composure and Concentration in my schedule (thank you for the omission SI) and lo and behold down went Ferdinands Composure after a months training. The above schedule for a Centreback that is close to their PA and not yet suffering from heavy Age penalties is very close to a perfect "Maintain" schedule. It wont prevent CA from going up or down or shifting around during a season, but it wont speed up or slow down these naturally occuring changes.

The Developing CB and Veteran CB schedules above and below this one are completely different. For each position their is an U-17 Schedule, a Developing Schedule, a 1st Choice Schedule and a Veteran Schedule. The U-17 Schedule emphasises key attributes for the position at the expense of any nonesense young players do not need to learn. The Developing Schedules are for players between 17 and 24 or those than need a crash course in the Senior Basics. They are Physically Intensive and they focus again on vital areas of the game for that position. The 1st Choice is generally a more rounded, more "Maintain" Schedule aimed also at reducing intensity and maintaining condition and Morale. The Veteran Schedule is aimed purely at players who are starting to decline Physically. It attempts to halt the destructive drop of Stamina while channeling Aerobic CA into Mental and Technical attributes in order to build a Maldini or Giggs.

The exact shape of the schedules for each position is my own view on what the position should look like and how best to deal with different ages. They may be far from your own liking and may also be poorly balanced in certain respects.

The exact design of each schedule is based on two fundamental ideas. Designing Category intensities based on numbers of attributes contained within each Category and designing Relative Category Intensities based on ratios.

Let me try and explain for you clearly.

Strength has 3 attributes in the Category, Aerobic has 5 attributes in the Category. Therefore to train Strength and Aerobic equally I place Strength at notch 3 and Aerobic at notch 5. Attacking has only two attributes so to train attacking equally with Strength and Aerobic I place Attacking at notch 2. If I want Attacking to receive twice as much Training as Strength I place Attacking at notch 4, the same as Strength. Strength has 3 attributes while Attacking has 2 attributes, so now each Attacking attribute should receive twice the CA as each Strength attribute.

The complicated part comes from the fact that certain attributes require more CA to improve than others, based on Age, Position etc. There are some rough and ready rules but no exact figures so there can be no exact science to training.

The Strength and Tactics Categories for a Centreback will require more CA to increase than the Ball Control Category. If he is young then his Strength Category naturally receives more CA anyway, if he is old his Strength Category naturally tries to shed CA. This means that you will always have to consider Strength Training much higher than others to achieve the same rate of increase, but this is not true when a player is very young nor very old.

I have developed a Test Schedule containing the basic ratios of a balanced schedule independant of Position and Age.

2ildefb.jpg


This Test Schedule (ignore Vidic here as he has been on it 5 minutes) is the basis on which all my schedules are designed and you will find the Test, GK Test and U-17 Test schedules in my schedule pack.

To avoid overcomplication all schedules have been kept precisely to these ratios. There are no half Strength increases, only an increase or decrease by 3 every time I wish to increase Strength training by "a balanced notch".

A Centreback Schedule may for example increase Strength by 3 "notches" to position 15, Aerobic to 21, Tactics to 20, Ball Control to 10, Defending by 4 to 12, Attacking to 4, Shooting to 6. Once this achieved, a rough pattern for the shape of a Centreback's Training of important attributes 2x less important attributes, you will then have to take Attribute Weights and Age into account, so perhaps Increase Strength by another 3, Tactics by another 5 and Defending by another 3.

These schedules seem to work and seem to work well, although there are plenty of rough edges and areas that could be much better balanced. I would appreciate as much feedback on these issues as you can give me, and as much feedback on any others issues as well.

Where to put the players:

Veteran is for players past their peak and starting to decline physically (usually this is around 30 as you say)

First Team is for players who play in the majority of your games and therefore cannot handle such high training workloads in addition to their playing demands. Has less to do with age and is more about preventing overexertion. This links in with the points made in my previous post.(24-29)

Development is for young players who may have just earned a full-time contract, who still have a lot of improving to do in order to be ready for first team football. They need to work harder, hence the higher workloads, to ensure they make the grade. (normally 17-23, including wonderkids)

GK Schedules:- Obviously for Goalkeepers. I think the Strength training for these schedules may be slightly off so for each GK Schedule knock Strength down by 4 notches and Ball Control down by 2 notches and increase either Aerobic or Tactics by 6 notches, if you are unhappy with the results.

CB Schedules:- For Central Defenders or anyone you wish to train intensively in Strength, Aerobic, Tactics and Defending. The Developing Schedule should see the greatest improvement in defending attributes. The 1st Choice Schedule should see small changes and may be unbalanced. If you are unhappy with the 1st Choice Schedule decrease Ball Control by 4 and Shooting by 3 then increase Tactics by 5 and Defending by 3.

FB Schedules:- For Defensive Wide Players. This Schedule is Aerobic Intensive and aims to produce well rounded speedy wide players. Again these Schedules may be unbalanced so if you are unhappy with the results reduce Ball Control by 4 and Shooting by 3 and increase Tactics by 5 and Defending by 3 for all Schedules.

CM Schedules:- Central Midfielder Schedules based on Physical Attributes and Tactics, i.e. quite defensively minded for the central position. The Developing Schedule is based on Physical Attributes first with all others getting a smaller equal share. The 1st Choice and Veteran Schedules are based on Strength and Tactics. 1st Choice is the Schedule Mascherano was on in the screenshot and seems quite balanced to me, although you can easilly do several things with it. Reducing Ball Control by 4 notches and increasing Defending by 3 and Attacking by 2 should produce a Schedule more like one for a DM.

AM Schedules:- Perhaps one of the more controversial sets of Schedules. These Schedules essentially attempt to mould general purpose Creative Attacking players and follow the tendency for Creative Attacking players to often start wide as Wingers and move infield as they Age. Think of the kind of players Arsenal use, or players like Modric or Kaka. True Attacking Central Midfielders, say players like Gerrard and Aquilani may be better off on the CF schedules or CM schedules.

WF Schedules:- Wing Forward or in todays money Inside Forward. This is a Physically Intensive Wide Striker Schedule and moulds players for whom a physical, direct wide game is their forte. Ronaldo, Nani, Valencia, and even some actual Strikers that combine wideplay roles into their forward game such as Agbonlahor etc. These Schedules will not develop clever players, they will develop direct, Technically skilled, Powerful wide forward players.

CF Schedules:- Centre Forward Schedules but not the old English Centre Forward, rather instead the modern day version of a powerful, clever, dangerous deep lying player. This Schedule is also designed for the modern Targetman, Peter Crouch for example that combines Strength with Technical Ability, Intelligence and a dangerous Finish. These guys are not so much playmakers as they are the Intelligent Central version of the Inside Forward. Tevez, Rooney, Crouch, Ibrahimovic, Dzeko.

ST Schedules:- A pure Striker schedule based on Acceleration, Pace, Agility, Ball Control, Intelligence and Finishing ability. This is for the Torres, Eto'o, Defoe of this world. Players that terrify defences by the sheer thought of them getting the ball under control, let alone their goal tally. These Schedules could be a good idea to place your Developed WF on once they have achieved excellent direct qualities. Think the development of Cristiano Ronaldo versus Ryan Giggs. Both started as rather decision making lacking fullback destroying Wingers whereas one developed into a Creative AM while the other developed into perhaps the most fearsome Striker on the planet.



Some added notes by me (themadsheep2001)

Category Attributes Affected
Strength: , Stamina, Strength, Work Rate.
Aerobic: Acceleration, Agility, Balance, Jumping, Pace, .
Goalkeeping: Aerial Ability, Handling, Kicking, Throwing, One on Ones.
Tactics: Anticipation, Decisions, Positioning, Movement, Teamwork, Command of Area.
Ball Control: Dribbling, First Touch, Technique, Heading.
Defending: Tackling, Marking, Concentration.
Attacking: Passing, Vision.
Shooting: Finishing, Long Shots, Composure.
Set Pieces: Crossing, Corners, Free Kicks, Penalties, Long Throws.

This is the breakdown of each category:
Strength: 3 notches
Aerobic: 5 notches
GK: 0
Tactics: 5 notches
Ball Control: 4 notches
Defending: 3 notches
Attacking: 2 notches
Shooting: 3 notches
Set Pieces: 5 notches

if youre making your own, when youre increasing or decreasing a category, do it by that number of notches

Now the download:

http://www.mediafire.com/?4dxhmftnl0m
 
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sounds good. im definitely gonna give it a try :D
 
sadly im addicted to dans, but good work from fraser overall
 
Guys - just a caution about this training method. It can result in very high injury levels which can stretch poorer squads. It's something which is being tested and SFraser will take feedback onboard if you post on the SI thread. So really would advise you reading the full thread over on SI as things get refined a lot as it continues. It's a work in progress which is probably very close to identifying most of the factors behind getting the best out of individual training regimes.

Also on that thread there's a tool by Prozone which will help you set up the training routines for your players which is very useful.
 
Guys - just a caution about this training method. It can result in very high injury levels which can stretch poorer squads. It's something which is being tested and SFraser will take feedback onboard if you post on the SI thread. So really would advise you reading the full thread over on SI as things get refined a lot as it continues. It's a work in progress which is probably very close to identifying most of the factors behind getting the best out of individual training regimes.

Also on that thread there's a tool by Prozone which will help you set up the training routines for your players which is very useful.
thats already been rectified in this zeb, he worked out that he miscalculated in strength and aerobic. currently using it myself
 
I noticed that some of the training levels are on Heavy...Not something I want in training, it is something that will, as alluded to, create higher injury levels and will likely lead to tiredness in matches. I am working on creating my own right now. It is tough to find the right balance.
 
I noticed that some of the training levels are on Heavy...Not something I want in training, it is something that will, as alluded to, create higher injury levels and will likely lead to tiredness in matches. I am working on creating my own right now. It is tough to find the right balance.
some of the developing are on heavt, but developing players arent playing every game, none of the first team are on heavy except for goalkeeper, but im yet to see an injury on goalkeeper. uts the focus in the thread to balance you own schedule. this download provided is only a framework, the idea is to use the thory and create your own according to the players you have
 
some of the developing are on heavt, but developing players arent playing every game, none of the first team are on heavy except for goalkeeper, but im yet to see an injury on goalkeeper. uts the focus in the thread to balance you own schedule. this download provided is only a framework, the idea is to use the thory and create your own according to the players you have

Fair enough, but in the OP, one of the shots shows 1st Team CB training on Heavy. With a huge emphasis on Aerobic.
 
Fair enough, but in the OP, one of the shots shows 1st Team CB training on Heavy. With a huge emphasis on Aerobic.
as i said, originally, Sfraser got the aerobic, ball control and strength calucations wrong. and its high because aerobic training contains 5 attributes (read the thread)
 
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yeah this training have so many high portion in psychical training...lead to injury & tiredness...
 
probs the most in depth schedule and thread ive ever seen deffo worth a download

---------- Post added at 01:12 PM ---------- Previous post was at 01:07 PM ----------

cheers it works great i just nedded to take some workloads down abit thats all thanks
P.S way better dans n tugs no offence
 
probs the most in depth schedule and thread ive ever seen deffo worth a download

---------- Post added at 01:12 PM ---------- Previous post was at 01:07 PM ----------

cheers it works great i just nedded to take some workloads down abit thats all thanks
P.S way better dans n tugs no offence
it all depends on your team, thats why i posted it, its nout about his schedules as such, its about his theory, and how you can tailor it to your team. dans are tugs are good, but the theory they base it on (number line) doesnt work at all, hence why people get such varying results all the time, though personally ive had no problem with injuries, compared to other training schedules
 
How about players like lennon or tom huddlestone, they are like 22 they play most matches 7/10 and they are still devoloping, should i put them in devoleping wf/cm or first team?
 
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it depends on how tired they are getting, i would go for developing, but if their condition isnt recovering quick enough i would switch to 1st choice. remember the training schedule is just a template. you should use the theory to mould it to your side. remember:

Category Attributes Affected
Strength: , Stamina, Strength, Work Rate.
Aerobic: Acceleration, Agility, Balance, Jumping, Pace, .
Goalkeeping: Aerial Ability, Handling, Kicking, Throwing, One on Ones.
Tactics: Anticipation, Decisions, Positioning, Movement, Teamwork, Command of Area.
Ball Control: Dribbling, First Touch, Technique, Heading.
Defending: Tackling, Marking, Concentration.
Attacking: Passing, Vision.
Shooting: Finishing, Long Shots, Composure.
Set Pieces: Crossing, Corners, Free Kicks, Penalties, Long Throws.

This is the breakdown of each category:
Strength: 3 notches
Aerobic: 5 notches
GK: 0
Tactics: 5 notches
Ball Control: 4 notches
Defending: 3 notches
Attacking: 2 notches
Shooting: 3 notches
Set Pieces: 5 notches

so always increase or decrease by multiples of that amount set pieces would be 5, 10, 15, 20 notches
and attacking would be 2,4,6,8 etc
 
Thank you for the information about the training...
Keep updating us about the new events..I will be waiting...
 
I made my own schedules and i really messed up.. all my players' attributes are going down (red).. i switched back to general asap!!
 
I made my own schedules and i really messed up.. all my players' attributes are going down (red).. i switched back to general asap!!
im working on my own variations, ill post them up when im done
 
My young players keeps injured with this training. dont like much Dan's seems to be better to me
 
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