Alexandre Amancio shares his thoughts on storytelling, gameplay, and how Revelations will set the stage for Assassin's Creed III.
Assassin's Creed Revelations is a big game. It's so big, in fact, that the game has six different Ubisoft studios working together in order to complete the game by this November. Behind those hundreds of Ubisoft employees is a guiding creative principle -- a single person whose job it is to coordinate all the game's creative output into a meaningful whole.
For Revelations, that task falls to Alexandre Amancio. Amancio joined Ubisoft as art director on the gorgeous Far Cry 2, but his interests began to evolve towards design in more recent years. Upon our visit to Ubisoft Montreal, we had the opportunity to sit down with Amancio and talk with him about his most ambitious project to date -- serving as creative director on Assassin's Creed Revelations.
In this first video, Amancio discusses the challenges and rewards of developing the new game. What is involved in coordinating the creative output for a game built in six different places around the world?
In the second of our interviews, Amancio details Ubisoft's storytelling strategy with Assassin's Creed. What makes it a numbered entry or not? What can we expect in Assassin's Creed III?
In our final conversation, Amancio briefly describes his philosophy on narrative and gameplay, and how modern games will increasingly merge the two concepts in a way that no other medium could allow.
Video Interviews
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The bulk of your time in the Assassin’s Creed series is spent exploring historical settings, but the story is just as much about Desmond as his ancestors. While previous titles have focused on Ezio and Altaïr, Revelations will spend more time developing Desmond as a character – which means that the events happening in the present-day timeline will be important.
During our visit to Ubisoft Montreal, Assassin’s Creed Revelations’ script writer Darby McDevitt explained how previous events in the modern-day period will figure into the this game, and the key developments that should be given special attention. We’ve distilled these conversations down to five major points you should know before starting Revelations.
AC Revelations: Back To The Present - Features - www.GameInformer.com
Some more information in the link above, contains some spoilers.
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The development team behind Assassin's Creed Revelations is one of the biggest in Ubisoft's history.
According to US retailer mag Game Informer, in addition to nearly 200 employees at Ubisoft Montreal, the publisher has enlisted support from Ubisoft Annecy, Ubisoft Massive in Sweden, Ubisoft Singapore, Ubisoft Quebec City and Ubisoft Bucharest.
"Assassin's Creed has always been a Montreal production, and Montreal remains the lead studio," Creative director Alexandre Amancio explained.
"But this is a huge game. The amount of time and data that goes into all of these systems to build the game is tremendous. So it's a cooperative venture. We have different studios cooperating on different elements of the game."
The last Assassin's Creed, Brotherhood, was developed by Ubisoft Montreal, Annecy, Singapore, Bucharest and Québec City. Considering how good that turned out, we're very optimistic.
News: Assassin's Creed Revelations team 'one of biggest in Ubisoft history' - ComputerAndVideoGames.com
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Ubisoft has revealed a few of the characters you'll be meeting in Assassin's Creed: Revelations.
As detailed in a
Game Informer report, there will be a number of new faces alongside franchise regulars Desmond, Altair and Ezio.
Real life historical figure Manuel Palaeologos is a filthy rich aristocrat with ties to both the old Byzantine ruling elite as well as the Templar order. Apparently you'll need to figure out where his true loyalties lie.
Sofia Sorto is Ezio's love interest in the game. Based on the subject of Albrecht Durer's painting Portrait of a Young Venetian Woman, she's an Italian emigré who runs a book shop in Constantinople.
Prince Suleiman is the teenage heir to the Ottoman Empire embroiled in a precarious family feud about the impending succession. Wise old Ezio will impart some of his knowledge to the young lad throughout the game.
Finally, Yusuf Tazim is the master assassin in Constantinople and a friendly rival of Ezio who introduces you to the hook blade – one the title's new gameplay features.
Four multiplayer characters were also revealed: The Vanguard – a female Cossack from Odessa; The Guardian: an estranged cousin of the Sultan of the Sennar Sultanate; The Bombardier - a member of a group of anti-Ottoman rebels; and The Sentinel - a begrudged former assassin.
AC: Revelations characters detailed News - - Page 1 | Eurogamer.net
http://www.gameinformer.com/b/featu...ssin-s-creed-revelations.aspx?PostPageIndex=1 - more information.