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Call of Duty: Black Ops 2

MisterStubbs

Member
Nov 27, 2009
3,514
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Here's the first official trailer for Call of Duty| Black Opps 2...

[video=youtube;x3tedlWs1XY]http://www.youtube.com/watch?v=x3tedlWs1XY&feature=youtu.be[/video]

I personally like the look of this, like the fact that it's looks to be visting the furture rather than reliving the past. The game I believe is already available to pre-order upon realease which is 13.11.2012.

You're opinions?
 

Dunc

Keyboard Warrior
Dec 3, 2009
10,690
0
36
I would moan about how they release a new CoD every year and they are all basically the same bar a few gimmicks here and there.. but I buy Fifa, which does pretty much the same ******* thing.

I might buy it, as I quite enjoyed the original BO, but I hated MW3, even with the fact that the ******* servers cut me off every 5 minutes, completely ruining the multiplayer for me. Bastards.
 

tiraths

Saving the World
Dec 20, 2008
5,839
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Doesn't really tell us much, apart from it's gona be futuristic.
I'll buy it, just for zombies :D
 

I7IDanny

Member
Mar 1, 2011
4,771
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36
Doesn't really tell us much, apart from it's gona be futuristic.
I'll buy it, just for zombies :D
Oh, and the fact Woods lived in BO :D

Looks pretty cool, bit of a breath of fresh air compared to the "Near-Future" (That looks exactly like now) of the MW series.
 

add11

Member
Nov 2, 2009
80
0
6
its the next game so yea black ops II comes out in november......
fingers crossed its better than the 1st one
 

Nathan

Member
Nov 13, 2009
2,704
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The awful textures hurt my eyes.

Hearing PC version actually takes advantage of DX11, took them long enough.
 

Nathan

Member
Nov 13, 2009
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The Five Biggest Surprises About Call of Duty: Black Ops II

Is there still room for creativity in Call of Duty? Treyarch hopes so.

After all the rumors and leaks, it's finally official: Treyarch is at work on a sequel to Black Ops, due for arrival later this year. This sort of news isn't exactly shocking, of course, considering that Call of Duty has long been one of those annualized series where gossiping about the next game is a bit like spreading rumors about tomorrow's sunrise. But just because the existence of Black Ops II is a foregone conclusion doesn't mean that the content of the game is on that same level of predictability. In fact, the team at Treyarch has got quite a number of tricks up its sleeve for this upcoming first-person shooter. The core action is very much Call of Duty, but the overall package might just surprise you.

It's set in the future and the past


The Call of Duty franchise has always been fond of the idea of dual protagonists, whether it was alternating between two separate theaters of war in the World War II days or two different elite tactical units in the Modern Warfare franchise. Black Ops II is out to do the same thing, but with one very different twist: instead of being separated by geography, the playable characters are separated by decades of time.

One half of the game picks up immediately after Black Ops, with you following the journey of Frank Woods, who, as luck would have it, didn't quite die at the end of the last game. Whether he's riding on horseback alongside mujahideen during the Afghan Civil War or off pursuing Russian secrets in some other corner of the world, Woods' adventures will take him through some of the later stages of the Cold War.

The other half of the campaign, though, kicks off in the year 2025, when advanced weapon technologies rule the day. This half of the campaign is filled with drone warfare (you can hack and deploy drones in the heat of combat), robotic quadrupeds roaming the battlefield, and fancy weapon systems that let you do some pretty crazy stuff with your basic firearms (like hold the trigger longer for a charged fire). Even subtle things like the general aesthetic of the heads-up display or the style of the music have a more futuristic feel to them.

If done right, this type of setup could make for a very interesting experience. There's going to be a lot of contrast between the tone and technologies of these two halves of the campaign, and bouncing between the two could be a lot of fun. Treyarch is keen to stress that it has done this to examine some distinct historical parallels (the old Cold War with Russia and the new one with China), which could be interesting if the thoughtfulness that goes into that premise isn't overshadowed by sheer chaos and spectacle--something that's always a risk when it comes to storytelling in Call of Duty.

It has branching storylines

Call of Duty games have long been this industry's go-to example for linear storytelling. Once you have finished the mile-a-minute campaigns, there has never been a tremendous reason to go back and play through the story again. With Black Ops II, however, Treyarch wants to give you some control over how the story progresses and thus add a reason to go back and experience different events. It's doing this through a combination of old-fashioned decision-making and allowing mission failures to alter the story rather than simply lead to a game-over screen. Did you manage to kill that one antagonist before he got away? Did you successfully protect that VIP? Instances such as these (if not these examples specifically) can occasionally lead to different outcomes depending on how well you do.

Ideally, this method of storytelling will be more nuanced than just "kill all the men, get the good ending" versus "kill most of the men, get the slightly worse ending." We're hoping to see more moral gray area, where you are given the chance to make difficult decisions that alter the game on top of how you perform in battle. This sort of narrative system has the potential to seriously alter how you experience a Call of Duty campaign, and we're hoping that Treyarch can pull it off in a meaningful way.

It's occasionally a real-time strategy game

Treyarch is working on a new game mode for Black Ops II called Strikeforce, which is the studio's attempt to add a more hands-off, sandbox experience for players who want to run-and-gun on their own terms. What Strikeforce does is drop you into a large environment with a number of AI squadmates (sadly, this mode isn't co-op) and then give you a series of objectives spread throughout the map. It's basically the game giving you a bunch of space, a bunch of toys, and a bunch of enemies to take care of how you see fit.

The novel bit is that you don't have to play as the foot soldiers on the ground. You can bounce out to a sort of all-seeing-eye camera that lets you quickly scan across the map and issue orders to the troops on the ground. And since this is the year 2025 (the supplementary game modes like Strikeforce and competitive multiplayer all stick to the future), you can also issue orders to drones, and even play as them from a first-person perspective (including air and ground units). The whole thing is basically Call of Duty's version of a toy chest come to life. You can either pretend to be each little unit on the ground, or simply play out the entire match as the disembodied overlord looming over the battle, telling everyone what to do and where to go.

It has a villain Treyarch wants you to care about

Think of all the things the Call of Duty franchise has done well over the years: the sensation of being in the middle of a chaotic warzone, the terrific feel of the weapons, the exciting (and occasionally eccentric) set pieces. With this next game, Treyarch is hoping to add "interesting and multifaceted villain" to that list.

While the studio isn't going into too much detail about this antagonist's identity, they did mention that they'll be using the full span of the campaign--both the past and future--to establish the villain as a young man, show his descent into evil, and reveal the full extent of that trajectory come 2025. To help build this villain, Treyarch has been working with screenwriter David Goyer, whose credits include Batman Begins and The Dark Knight. Remember Heath Ledger as the Joker? That's the sort of lightning Treyarch is hoping to bottle up with the help of Goyer.

Game director Dave Anthony explains it like this: "If you look at a show likeThe Sopranos, the main character is essentially a villain. Not only a villain, but a cold-blooded murderer. But you're presented with somebody that you actually understand as a human being and empathize with. And then suddenly you'll see them do something that's so horrific that it puts you in a real conflict. That's the approach we're taking with the villain of Black Ops II."

It's more influenced by e-sports than you think


With last year's Modern Warfare 3, Infinity Ward made the call to forgo LAN support. It was a decision that led competitive gaming leagues like MLG to drop MW3 from the pro circuits. Treyarch's approach to e-sports couldn't be more different. Black Ops II multiplayer design lead David Vonderhaar says that tailoring their game to resonate with the e-sports community is a huge goal for Treyarch. "E-sports has a really big influence. It helps us envision ways we can make the game for a competitive mindset, so there's elements of e-sports directly influencing the game design in multiplayer," says Vonderhaar. "But what's also really fascinating is e-sports as a spectator experience."

"The theater was fantastic, millions of people making millions of videos. But what's also fantastic is all these people who watch games get played. I just read this stat a couple days ago: 3 billion minutes per month of people watching people play video games. Three billion minutes! I'm thinking, man, Call of Duty could be 3 billion minutes if it was fun to watch. So this is impacting the game design. Making the game fun to watch is a big part of our agenda."

You can expect to see Black Ops II hit stores on November 13. Stay tuned for more coverage once next month's E3 rolls around.

http://uk.gamespot.com/call-of-duty-black-ops-ii/previews/the-five-biggest-surprises-about-call-of-duty-black-ops-ii-6374236/?tag=Topslot;CallOfDutyBlackOpsIi;The5BiggestSurprisesA
 

Kezza96

Member
Jan 9, 2012
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Call me crazy, but Black Ops is my favourite CoD apart from CoD 4. Treyarch>Infinity Ward- MW2 and 3 were ******* awful. Looking forward to this.
 

Jak

Member
May 17, 2010
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Good to see they want to do something slightly different by bring in slightly futuristic genre. Unfortunately I severely dislike futuristic fps. I may rent it just for the story but I won't buy it
 

Joel`

Member
Jul 23, 2010
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XBL doesn't work in my halls so haven't played MW3 at all, Black Ops was decent and above expectations after all the other releases after CoD4.

Don't care about the campaign if I do buy it, straight to online as usual.
 

I7IDanny

Member
Mar 1, 2011
4,771
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If all the things Nathan mentioned are done right, BO II could really be something special...

But if it falls flat on it's face, we'll have another very much "Could've been" game.
 

LP94

Member
Jan 7, 2010
3,488
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Hope they have something similar to "Gun Game".

Used to love going into a lobby full of people with mics and knifing the **** out of them. Some of the messages I received were frightening!
 

Munroe

Member
Jan 5, 2011
1,447
8
38
I wasn't planning on buying another Treyarch game, but this trailer is really impressive.
 

Raikan007

Member
Feb 6, 2009
20,597
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38
I thought the first one was ok, nothing spectacular to be honest, I am not a huge fan of the series really! so not too excited, will pick it up 2nd hand for the 5 hour long campaign after release..

As Dunc said, its the same **** each year..

Games like Deus Ex and Mass Effect, Demons/Dark Souls are games that I play and put time into :)
 

Lol_101

Member
Aug 17, 2010
6,329
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36
Im more inclined to playing Black ops than MW's. i like the zombies part in BO too XD
 

Kris

Member
Sep 17, 2005
10,882
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36
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XBL doesn't work in my halls so haven't played MW3 at all, Black Ops was decent and above expectations after all the other releases after CoD4.

Don't care about the campaign if I do buy it, straight to online as usual.
That exact quote is the problem with gaming these days.

Story can't be as over dramatic as the last one,surely? Online was fun, much better than MW. Hope this one is the same.
 
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