Technically no. There seem to be options that weren't even in previous.
The things the game rewards as such haven't changed in more than a decade though. Then again, it's tried to be based on simple team sports, from my end either way. I'm curious whether AI will be more robust tho, also in terms of their playing styles. Those presets should hopefully help them a lot. With different AI it may be a different game to play.
I am curious how those presets are going to interact with how AI managers manage matches. See, they don't set a "tactic". A bit like managers in footie, they apply switches. Sometimes bigger ones, like turning things around at half time. Sometimes more subtle ones. They mostly react to scorelines. If the one team goes up 1-0, they may go more aggressive in an attempt to get an equalizer (pushing more players forward, etc.) At the same time, this may increase the likelyhood of conceding too though. If they themselvs go 1-0 up... In other words, Barcelona may try to see out a game in a different way than Stoke would. Similar, with the clock running out, teams try differently to get a desperate goal. Does that come to pass in-game? So far it's all been fairly vanilla. Somebody has reported an AI manager turning a towering centre back into a forward/Target Man type in that "desperate for a goal" scenario though, presumably in an attempt to lump the ball towards him and produce flick-ons. Basically playing that game of chance where it''s preferable to lump it forward than to risk not having much shots at atll for the remainder of a match, which looks interesting (not sure if happened previous).
No doubt FM19 will have its own set of weaknesses too which can be exploited. Though there will likely be overlaps. Some ME weaknesses have been fairly long-term. In my opinion they will exist until a few significant overhauls are applied as to how teams on FM defend in general.