I will add some team instructions that should normally allow my team to attack and limit the time the opponent has the ball:
Possession:
· Go route one: NO, I think this will make my team kick the ball up front where it can get picked up by the opponent.
· More direct passing: NO, I think this will make my team lose the ball because they lose the ball by bad passes.
· Retain possession: YES, if I retain possession, the opponent can't. This rules out "Go route one", "More direct passing" and "Pump ball into box".
· Shorter passing: NO, this will make my team pass the ball around to players close to each other. I am afraid that my players will run too much with the ball because they can’t find someone close to him.
· Pass into Space: NO, this will make my team make more risky passes, which can eventually get lost somewhere in space to get picked up.
· Work Ball into Box: YES, this will make my team pass the ball around until there is an opening. This rules out “Shoot on sight”.
· Play out of defence: YES, this will make my defenders to pass the ball around instead of kicking it up front, where the opponent can picks up. This rules out: “Clear ball to flanks”.
· Hit early crosses: NO, this will make my team cross as soon as they can which making the team to kick the ball too soon into the box where the opponent can clear them.
· Float crosses: MAYBE, this will be an instruction if I play with a large attacker with good heading.
· Drill crosses: MAYBE, this will be an instruction if I play with a pacey attacker who outruns the defender, because he doesn’t expect the drill cross.
· Run At Defence: NO, This will make my team run at the defence making him lose the ball because of a failed dribble.
· Shoot on sight: NO, if I want to keep possession, I can’t allow my team to shoot whenever they please.
Penetration:
· Exploit the flanks: MAYBE, only if my wingers are way better than the opponent’s backs.
· Exploit the left flank: MAYBE, only if my left side are way better than the opponent’s right side.
· Exploit the right flank: MAYBE, only if my right side are way better than the opponent’s left side.
· Exploit the middle: MAYBE, only if my central players are way better than the opponent’s central players.
· Look for overlap: NO, I am afraid that my left/right back gets too high up. If someone loses the ball my left/right side is unmanned.
Shape:
· Play wider: MAYBE, I think this depends on the team his strengths. If the opponent scores the most of his goals from the side with crosses. I will play wide.
· Play Narrower: MAYBE, I think this depends on the team their weaknesses. If the opponent scores of his goals with a pass. I will play narrower.
· Much higher defensive lines: YES, the less space the opponent has, the more they lose a ball. This rules out: “Push higher up”, “Drop deeper”, “Much deeper defensive line”.
· Push higher up: NO, I guess this is the same as above only that the space will be a bit bigger for the opponent.
· Drop deeper: NO, The players will drop deeper, so there is more space for the opponent to pass and try to make a through ball to the attackers who outrun my defence.
· Much deeper defensive line: MAYBE, this will position my team closer to the keeper which making the space between defense and midfield too big. If I see that my team is getting problems with through balls because of a fast striker, I will change set this.
· Stick to position: YES, I believe that my players should stick more to their position. If a player should get more freedom, this will be set on the player instructions. This rules out “Roam from position”.
· Allow wide players to swap: MAYBE, if I have two midfielders who has a good left and right foot who plays in the game…I could do this.
Defending:
· Hassle opponent: YES, the less time the opponent gets, the better. This rules out “Stand off opponent”. This rules out “Take a breather”
· Get stuck in: NO, this will make my team make slidings. They can’t defend if they are on the ground.
· Stay on feet: YES, I rather have 10 players on their feet who stand off, than 8 players who stand off because 2 made a poor sliding. This rules out “Get stuck in”.
· Use tighter marking: NO, if my team mark their opponent, they will follow someone who has the duty to make space for other players. If I really want to set someone to man marking, I can set opponent instructions and/or player instructions.
· Use offside trap: MAYBE, this will depend on the “teamwork”-attributes of my defence. I don’t want to play offside-trap where one defender rules it out. 3 defenders could get punished because of 1 sleeping defender.
General:
· Take a breather: NO, only because it is ruled out by “Hassle opponent”. This could be changed in the following situations: Lead to defend, end of first half, end of second half, 3 substitues done and players are getting tired.
· *Much higher tempo: NO, I am afraid my team would make more mistakes.
· *Higher tempo: NO, I am afraid my team would make more mistakes.
· *Lower tempo: NO, I am afraid my team would take too much time to attack.
· *Much lower tempo: NO, I am afraid my team would take too much time to attack.
· Be more expressive: NO, I don’t want the team to dribble too much. If I think someone should dribble, he will get this in player instructions.
· Be more disciplined: YES, organization is important to make sure that the team don’t try anything risky, making them lose the ball. This rules out “be more expressive”.
*I could eventually change those in match if I see that my team has a good passing-percentage or a bad one.
My final "general" team-instructions like I saved them:
View attachment 364941
What do I want to see in the next game:
- High possession in every line
- Not a lot of CCC by opponent
- An "acceptable" percentage of shots and CCC
- I expect a change in heatmap as well