Counter-Strike: Global Offensive

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Jak

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Valve's core idea for the newest installment of Counter-Strikeis a simple one: "If it ain't broke, don't fix it."
The first new addition to the much-loved Counter-Strikefranchise in almost 8 years drew throngs of fans at this year's Penny Arcade Expo. The line to be one of the first people to demo the new game stretched through the crowds of nerds, peaking at nearly a two-hour wait time.


For those of you Counter-Strike fans who might be worried about a maiming of your beloved franchise, calm yourselves; while there has been a major graphical overhaul and a couple of tweaks, this is still the Counter-Strike you know and love. All the major elements that have stuck with the franchise from the beginning are still there, as well as a few additional elements aimed at making the game more enjoyable for everyone.


Foremost among those additions are a skill-based matchmaking system and separate servers for competitive and casual players, which are meant to pit players of the same skill-level together. For the competitive players, games will feature longer "freeze time" (immobile time before the game begins) for strategizing and planning and shorter, quicker-paced games than the casual servers.


Valve's understanding that not everyone is out to be a pro and that some people just want to play a game or two with their buddies is the driving force behind the new casual mode, which will give players more money, longer and more relaxed games, and the ability to chat with the opposing team. The mode will also prioritize matching you in games with your friends over games with matching skill levels.
Some other changes to the game include 8 new weapons including the first area-denial weapon, the Molotov Cocktail, tweaks to under-powered weapons from Source that saw little play, new game modes (Valve is remaining tight-lipped on the details), and the addition of cross-platform play. Players on the 360, PS3, Mac, and PC will all be able to get matched with each other.


The game is planned for launch sometime early next year, but for those of you eager beavers who just can't wait that long to try it out, the game is expected to enter beta sometime in October.

[video=youtube;wQQgVhCvosw]http://www.youtube.com/watch?v=wQQgVhCvosw&list=FLksGBH1x3WXGuaxtNS7ZufA& index=1&feature=plpp[/video]

Link to copied article (unfortunately I didn't write it myself)
 
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Can't wait to dickslap console players with my precision aiming and strafing

Also, y u no link to copied article? Desn't seem like someone on FM-Base would write :P
 
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Can't wait to dickslap console players with my precision aiming and strafing

when it said cross plat-forming I lolled. Surely console players will get raped badly by mouse + keyboard. Aiming will probably be made easier and less punishing on console
 
when it said cross plat-forming I lolled. Surely console players will get raped badly by mouse + keyboard. Aiming will probably be made easier and less punishing on console

PS3 users are getting keyboard and mouse support, obviously they won't get the level of customisation though. I also hear that the game is going to be locked at 30 fps on consoles. The cross platform play is only PC, PS3 and Mac.
 
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PS3 users are getting keyboard and mouse support, obviously they won't get the level of customisation though. I also hear that game is going to be locked at 30 fps on consoles. The cross platform play is only PC, PS3 and Mac.

but how many users would use the keyboard and mouse support? very few I would suspect. Graphics are amazing but that is probably due to it being on console so they don't won't to make the game too intensive. Also don't want to make it so people with less powerful computers can't play.
 
but how many users would use the keyboard and mouse support? very few I would suspect. Graphics are amazing but that is probably due to it being on console so they don't won't to make the game too intensive. Also don't want to make it so people with less powerful computers can't play.

Yeah, 75% of PS3 players probably won't even know that the game has keyboard and mouse support for them, the games graphics are no where near the standard of 2011 but gameplay is more important for CS anyway, should perform great of most peoples PCs anyway as it is Source engine.
 
I'm sure any PS3 players who do play CS:GO will figure out rather quickly that they can use a keyboard/mouse if they want. Plenty of console gamers have used Mouses and Keyboards in the past.
 
[video=youtube;_WAZZDA_WAk]http://www.youtube.com/watch?v=_WAZZDA_WAk&list=UUKy1dAqELo0zrOtPkf0eTMw&index=26&feature=plpp[/video]

[video=youtube;tN93xXfews4]http://www.youtube.com/watch?v=tN93xXfews4[/video]

[video=youtube;MP5D2N6pKKg]http://www.youtube.com/watch?v=MP5D2N6pKKg[/video]
 
presume those gameplay videos are the game at alpha stage?
 
PS3 users are getting keyboard and mouse support, obviously they won't get the level of customisation though. I also hear that the game is going to be locked at 30 fps on consoles. The cross platform play is only PC, PS3 and Mac.

really?
 

Yes, Valve and Microsoft have had some disagreements in the past, something about Steam, I dunno.

Still not sure about the cross-platform thing. In a fast paced game like Counter-Strike surely 30 FPS and a joystick (if the PS3 players choose to use that) just won't compete.
 
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Yes, Valve and Microsoft have had some disagreements in the past, something about Steam, I dunno.

Still not sure about the cross-platform thing. In a fast paced game like Counter-Strike surely 30 FPS and a joystick (if the PS3 players choose to use that) just won't compete.

They will likely be competing against people of their own skill due to the matchmaking system, so a most of the time they will probably be against other PS3 players.
 
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