First of all thank you for your time.
What you are describing is a particular situation when a deep player goes forward. That is not my problem(although at the end it's the same thing) because if something happen in that case, the nearest player will press. My big problem it's when you are in a Defensive situation.
I play a 4-4-2 so I don't have a defensive midfielder otherwise the problem wouldn't even exist because I would make my DM play like Kanté or Casemiro. DM's are there to cover the other 2 central midfields.
My probem was resumed to 3 instructions: "Be more disciplined", "Team Shape" and Stick to Positions. Why ? I'm gonna tell you what I was thinking:
If I play fluid Structured FM says players will be in a more rigid state that means players will not leave their positions but to cover for a player who kindda need to go occupy the other player who was dribbled or was going pressing. Or maybe not because I just need my player to be in is own position but be aware if his teammate gets beaten."
As you can see it's a bit confusing for me. And the other instruction is " Be more Disciplined" and " Stick To Positions"...
I will post my tactic so you can evaluate. Thank You again.
I have to say I sometimes modified the tactic. I think Initially I was playing fluid and deselected " Be more Disciplined" and "Stick to Positions" etc etc etc....
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So just to follow, you want your players to be zonal on defense. FB goes to press opposing winger, someone drops back into the FB's zone and the rest of the team shifts to cover and balance the FB pushing up on his player. So you want to use your team's formation and discipline to break up attacks and force back passes.
The Mentality and Shape are fine, though preference would lean me towards Very Fluid, but any can work it just changes how you would pick your roles. The more fluid you are, the lesser the vertical distance between your outfield players, the more phases they contribute to (partly because they're closer together), the more freedom you give them, and the likelihood of the players making up for your tactical flaws with their know-how. Vice versa the more structured you become. (Take that last bit about making up for your tactical flaws with a pinch of salt, because if your players aren't tactically intelligent they'll do some bat-**** crazy things on Very Fluid).
With your defensive scheme in mind, you need to be able to delay the attack so players can drop into spaces vacated by their teammates, have roles that will balance each other, and keeping the middle secure.
Starting from TIs, the only thing I'd consider adding is the
Stay on Feet instruction. It moves your team to a more Zonal setup as well as making the first defender (the one who closes down the man on the ball) to be more concerned about delaying than winning the ball with the tackle. That's not to say that he won't tackle, but he'll be more concerned about preserving shape.
Width is interesting, while yes you want to prevent the easy ball through the middle, you will need to monitor how wide the opponents are and either adjust your width or some player roles to balance out the defence if you keep getting stretched.
Closing Down is also another area you could adjust as the game goes on, it would speed up how quickly a player makes the decision to delay the player on the ball, but if you lack Teamwork, Positioning, and Work Rate in your players, it may just end up breaking up your shape. Your tempo seems unnecessarily high. Yes your mentality is counter, but your setup is how the team plays when they are
not on the counter. So you have a bunch of players running forward and playing the ball really quickly. That goes against the defensive scheme that you want and opening yourself up to an opposition counter. I'd say lower your passing directness and tempo each by one slot. That way you can get proper support up to your Poacher without overextending yourself. You may not even have to lower passing directness as your horizontal width means your players will be relatively close and will still play shorter passes.
Look For Overlap is an odd one, why do you have it?
As for roles, the lower the mentality of the role, the more willing they will be to drop back and cover. Your fullbacks should be on FB and not WB since you already have a player in front of them. This makes them still support and go forward but be more mindful of their defensive responsibilities as they have another player to attack on that side. The FB(a) and FB(s) role also gives your more control over PIs so you can fine tune them to how the match is going. For your WM(a)'s do you have any PIs on them? And lastly, for your centremids, you should consider making the one you have hold position just be a proper CM(d) as not only will he hold position but having a lower mentality will cause him to look to drop into the back line if someone moves out to pressure.
Thoughts?