Football Manager 2019 - New Features Revealed

Danny

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Football Manager 2019 brings you closer the heart of the beautiful game than ever before. New features and enhanced game mechanics enable you to control your team in fresh and authentic ways, creating an ever more emergent way of storytelling.
Two core areas of the game, training and tactics, has received significant attention this season with the training module completely overhauled and the tactics creator upgraded to reflect innovations in the modern game.

Training Overhaul

Precisely modelled and verified on the professional game, new and bespoke sessions and schedules give you more control when preparing for your next fixture and developing your squad on the training pitch.



Tactical Innovation
Push the boundaries and create your own footballing philosophy with new styles that reflect the most popular tactical innovations in modern football, as well as an array of new team instruction options.



New Manager Induction
New to Football Manager? Get to know the game with an interactive tutorial that will introduce you to the fundamentals of football management and maps your route to the very top of the game.


Official Bundesliga License
All 36 teams from the Bundesliga and 2.Bundesliga are fully licensed with official logos, kits and player faces as well as trophies for the respective leagues.



Fresh Look
A restyled contemporary skin incorporates the Football Manager brand colours and gives FM19 a fresh, re-energised look.
Further additions include match improvements including VAR & goal-line technology, agent feedback during transfer negotiations, manager environments, enhanced pre-match briefings, UI improvements, new Steam achievements and much more.
Over the coming weeks as we build towards the pre-release Beta, more features will drop on our social channels – so get following if you don’t already.


Football Manager Twitter
Football Manager Facebook
Football Manager Instagram
Football Manager YouTube
List of Features Announced so far



 
Looks like my skin will pretty much transfer over :)
 

TRAINING OVERHAUL


In Football Manager 2019 training undergoes its biggest overhaul in the history of the series.


Over the years we’ve been lucky to enjoy extensive access to training sessions at a host of clubs. More recently, we’ve expanded the studio’s knowledge through a series of internal ‘FootTalks’, where people working within football, including managers (both club and international), directors of football and others have imparted their knowledge to help us improve the game.
This knowledge sharing – adding to the fact that we already have a group of qualified coaches working at the studio – has helped us to create a revamped training module that is a realistic representation of how real clubs develop younger players and prepare established players for botha full season and individual fixtures.






Training is now split into three sessions per day that allow you to customise your programme to suit your team’s needs across the season. When you click on a session you are presented with a pop-out window that lists the 10 different training areas that you can choose to focus on. Within those 10 areas you have a variety of training sessions to choose from that emphasise different areas of your team’s development from attacking play right down to team bonding and community outreach sessions.
Previously, you were only able to choose from sessions that trained your team in one general aspect of football – attacking or defending, for example. Those options are still available to you under the General option, but with the increased depth available to training in FM19 you’re able to fine-tune your approach to get the best out of your squad.
For example, instead of giving your players a general defensive session you may want to choose a session such as Aerial Defence which can be a good area to focus on if your upcoming opponent likes to launch long balls into the box. When you select a session you’re also given an overview of the impact of each session on your squad in terms of their attributes, sharpness, injury risk and overall condition.






The different sessions across the weeks and months of the season make up your training schedule. You can adjust the preset schedules or even create your own bespoke programme from scratch via the Schedules tab. You’ll see that there are several preset schedules for pre-season as well as in-season training and there are even schedules that allow you to work on your tactical style of play with your players.
The variety of preset schedules lets you cater for your team’s needs across the season such as when you need to prepare for a big match or when you have a period of fixture congestion. Even traveling to and from away matches is factored into your team’s routine. You can combine these week-long schedules to fit around your team’s fixtures for the weeks ahead or work on something more long-term, such as ingraining your footballing philosophy into the minds of your players.

Pre-season is now a distinct part of your training calendar. With the increased detail and depth to training in FM19 there are more opportunities to maximise your pre-season training to give you the best chance of success in the upcoming season. A properly organised pre-season can not only get your players into shape for the start of the season but can also help to keep them fitter for longer.






Another change for FM19 is the way that tutoring works under the new Mentoring system. You can now form mentoring groups of at least three players where senior players will work closely with younger players. Mentoring affects the younger players’ personality and player traits so it’s worth pairing those younger players with senior players that have the type of personality you want to grow throughout the squad.






Your squad now trains in units that are determined by playing position. Clicking on the Units tab not only shows you your team’s current units, but also allows you to drag and drop players between units. You can ask any of your players to train in a new position and role from this screen and bring reserve or youth team players into first-team training by using the dropdown menu in the top-right corner of the screen.
Each training session has a different impact on each unit. For example, selecting a Chance Creation session sees your Offensive Unit attempt to create chances against your Defensive Unit, who in turn are trying to prevent them from doing so. The effect of the session on each unit’s attributes, condition, injury risk and sharpness will also be different.






Players can’t train all the time though or they won’t have any energy left for playing matches – so you’ll also need to use the rest tab. Here you can automatically set training intensity and rest periods based on player condition. You can do this for the whole team using the dropdown menus for each condition level at the top of the screen or set it for individuals on the main panel in the centre of the screen. Included on this screen are recommendations from your physio as to which players should be training at certain intensities and your upcoming fixtures so you can account for when you might want your squad rest and when you might want them up their training intensity.






The Training Overview screen offers lots of insightful information. For example, you can now see the Training Performance panel that highlights which players have performed well in recent training sessions as well as those that have been underwhelming, alongside their respective training ratings – which make their debut to the series and prove a very useful tool for changing players individual training where you can train them towards positions or roles and set the intensity of this accordingly per player.
You’ll be regularly updated on your team’s training, receiving information about your squad’s performance in training via the inbox. You’ll also receive information about the other squads at the club too if you’re set to look after those.
Of course, if you prefer to take a hands-off approach to training then you still have the option to delegate some or all of the training elements to a member of your backroom team via the Responsibilities screen. They’ll keep you in touch with what’s going on around your first team so that you can still make changes occasionally should you want to.
Training is an area of the game which a number of FM fans have been asking us to look at for some time. We wanted to make sure that when we did deliver a revamp it would be in-depth, engaging and fun. We’re confident that the new training module in FM19 delivers all three.

 

[h=1]Revamped Tactics Module[/h]


Your footballing philosophy defines who you are as a manager and in Football Manager 2019 the tactics system has been revamped. We’ve added so many things to this area in the last few years and player roles in particular have become more important to both FM and the real world, but we felt that with all these additions and other things we wanted to add, we hadn’t successfully presented them to you, the managers, in a cohesive manner so you could get the best out the power at your fingertips and cope with the new additions we wanted to make for this year.






The first thing you’ll notice when using the tactics creator in FM19 is the addition of tactical styles which reflect some of the most famous tactical systems in football such as ‘Gegenpress’, ‘Tiki-taka’, ‘Catenaccio’ and many more. When you first click on the tactics screen, you’re presented with the full list of available styles with descriptions, as well as the option to create your own style or to ask your assistant to select a style for you. Once a style is selected, you’re shown an overview of the team instructions associated with that style and the formations that it works best with; you can then select a formation and complete the tactics set-up. You’ll notice that player roles have been pre-selected to suit the tactical style that you’ve chosen to use although, of course, you’re still able to tweak these – as well as the formation if you want to try to mesh a style with your own formation.






You can now also set specific team instructions for three different phases of play - when you have possession, when you are transitioning between attack and defence and when you don’t have possession. This means there are also lots of new instructions that are now part of the tactics module to make this all possible.






So, let’s look at a few of these new options now.
When your side have lost possession, you can ask them to be more aggressive in their approach and ‘counter-press’ the opposition to try and recover the ball quickly. Alternatively, you can prioritise maintaining your team’s defensive shape by using the ‘regroup’ option which aims to prevent your side being hit quickly on the counter. You can mirror these instructions when your side have won possession too, opting to either counter to take advantage quickly of the gaps left in your opponent’s defence or choose the ‘hold shape’ option to take a more patient approach that could suit a possession-orientated tactical style.






There are also a number of goalkeeper distribution options contained within the ‘in transition’ menu. You now have complete control of how quickly your goalkeeper distributes the ball, what area of the pitch or player that they target and the method that they employ to distribute the ball.






The ‘in possession’ options focus on your attacking intent, including: attacking width, approach play and what you do with the ball in the final third. There’s a new instruction included in here called ‘play for set pieces’ which can be useful if your team is especially effective from dead-ball situations.






The ‘out of possession’ options focus on the defensive aspect of the game including your defensive shape as well as marking and tackling options. New additions include the ability to set your line of engagement and defensive line by dragging the relevant arrows on the tactics pitch. There are also similar sliders to set your pressing intensity and defensive width.






In addition, there are a few new player roles that have been added this year such as the Pressing Forward, which is a role that is designed to put pressure on your opponent’s defensive line by having your striker press them and restrict their time on the ball. Defensively, there are now No-Nonsense Full-Backs and No-Nonsense Centre-Back who focus predominantly on basic defensive duties and very rarely move forward into attacking areas.






We’ve also tweaked the mentality terms to make it clearer what each mentality does. There are still seven different mentalities to choose from but it’s goodbye to Contain, Counter (as you can set that in the transition instructions now), Control and Overload and hello to Very Defensive, Cautious, Positive and Very Attacking. These are all clearly explained in-game, so you can easily learn which mentality should be used in each situation.






The way that your tactical style, team and player instructions and player roles work together is crucial to success in FM19. It’s important to consider how all of your tactical options fit together and, in particular, whether your instructions, mentality and player roles are representative of the tactical style you’ve elected to play.
Last year we introduced the pre-match briefing and we have built upon this for FM19. Firstly, you’ll notice that the briefing has been redesigned make it easier to navigate through and clearer on how you can talk to your team, with more options available. Your assistant manager will also provide recommended topics for discussion.
The new tactical implementations in FM19 marks a real step forward in the way that you are able to instruct your players and put your footballing vision into practice. With the integration of Tactical Styles alongside new instructions, new player roles and a revamped pre-match briefing you have more tools at your disposal to create your footballing philosophy.

 
[h=1]New Manager Induction[/h]


Football Manager 2019 introduces in-depth inductions on key aspects of the manager’s experience. Inductions, which are essentially in-game, on screen tutorials, allow for new and less experienced players to get to grips with different responsibilities while providing new information that even the seasoned gaffers will find value in. With a revamp in the training and tactic departments the inductions are there for you to maximise your potential as a manager.
When starting a new game in Football Manager 2019 you have the option to state your experience with the FM series, this determines whether you receive inductions at the start of your tenure. We’ve picked out some highlights from the new inductions here, but we’ll leave you to discover the rest. There is certainly value in the inductions no matter the experience of the manager – even people in the studio working on the game have been using them to learn about areas that they don’t work on directly that have helped them become better managers.


Tactics






With a new look to tactics in 2019, the induction focuses on giving a blueprint to players to mould their system from day one. The base tactic can be selected from a list of examples common in modern football culture, focusing on tactics in possession, in transition and out of possession. The tactics induction goes through the whole flow of the tactics screens, one by one, to give you a deep look at what is possible with the system.
Despite the wide range of responsibilities and features available for a manager in Football Manager 2019, grasping tactics and creating your own style of play are pivotal to success. You need to possess the ability to not only create a winning style, but to be able to spot errors and correct them mid-game.

Training






The training induction takes you through the new, deeper training feature that gives far more responsibility to the manager. Results are made on the training ground in modern football with so much emphasis being put on intricate systems, both with and without the ball. The modern manager must control the training ground, tweaking his sessions as he sees fit. The training induction in FM19 allows you to do just that.
The induction explains the purpose of training, through the overview, to define your tactical identity by determining the type of training to implement. This clearly displays the link between training and tactics, for all managers, which is illustrated through your team’s tactical familiarity.



Scouting





The scouting induction goes through the scouting centre, the player database and scout assignments to show you how to get the most out of the system. Only with an efficient scouting system, can you unearth the next wonderkid before your rival does. Sustained success in the market requires consistent scouting around the world to continue improving your squad year upon year.
With such depth in the scouting centre, the induction is of value to both new players and veterans – especially those who want to customise the system to ensure that they are only seeing what they want to see in the scouting center or their inbox.



Medical Centre




A manager’s medical staff are crucial to sustaining player conditioning, which allows you to take advantage of squad depth. The induction takes you through the centre’s overview which delivers key information surrounding injury and injury risk. Risk assessments are carried out on a case-by-case basis based on an individual’s workload, so keep an eye on player fitness and injury likeliness to avoid those crucial setbacks. Getting familiar with your club’s medical centre allows a manager to get the very best out of the squad and the induction is the perfect way to learn how to do so.



Squad Dynamics




Keeping track of off-pitch factors is crucial to success once your team crosses the touchline. Dynamics allows a manager to visualise the squad’s morale through analysing the dressing room atmosphere and match cohesion. The induction takes you through the importance of these factors with advice on how to keep your players motivated.
In FM19, like in the real football world, there is a direct correlation between player morale and performance. Squad Dynamics allows you to manage both the player and the person.
Dynamics are driven by team leaders within the dressing room, this is displayed in the hierarchy that lists players by their influence and leadership. Getting onside with influential players is a great way of ensuring for high morale and clear communication, the induction is therefore key no matter the experience of the manager.
We feel that the developed tutorials, or inductions, have gone a long way toward assisting all types of manager. The inductions reduce the learning curve for new managers while widening the knowledge of the seasoned professionals.

 
[h=1]Official Bundesliga Licence[/h]
After a wait of more than a decade, the fully licensed Bundesliga finally makes its debut in Football Manager 2019. This means that in FM19 both the Bundesliga and Bundesliga 2 will be kitted out with club badges, kits and player faces as well as the respective trophies for each league, creating an even more immersive user experience.






Alongside newly licensed kits and badges we’re bringing the full Bundesliga experience into Football Manager on the pitch too - this will be a perfect place to experience VAR and goal-line technology.






The Bundesliga is an ideal fit for the Football Manager ethos as it’s a league bursting with young talent from across the globe, giving you the chance to turn these wonderkids into global superstars over the course of your career. If you’ve never managed in Germany before, then now is the perfect time to do so.






Finally, as well as the addition of the Bundesliga license, FM19 will feature a full German language translation from day one. This will include more than 2m words and phrases translated into German and expands on our existing portfolio of in-game languages, which now stands at 19. In addition to this there are even more brilliant translations put together by Football Manager’s huge global community that are available to download on Steam Workshop.







FM19 marks the first year of our four-year licensing contract with the Bundesliga and we hope to build on our already successful partnership over the coming years and, of course, we hope that you’ll enjoy managing in the fully licensed Bundesliga in this year’s game.





 
[h=1]New Style[/h]
The most instantly obvious difference between Football Manager 2019 and every FM that’s come before it is the refreshed user interface. Experienced managers will notice the difference on almost every screen – it has a cleaner and fresher look, and we’ve tried to make things easier to find than ever before.


The changes are particularly pronounced in two of the most significantly overhauled modules; tactics and training. Both areas see a host of small, but meaningful changes (many of which were inspired by user feedback from our forums) which are designed to work for all users, no matter how experienced.


These visual changes don’t just apply to the PC/Mac game either, as this new look – designed to integrate seamlessly with the new Football Manager logo and brand colours – means that FM will have a familiar feel across the Mobile and Touch versions too.
The end result is a new look that’s instantly familiar to FM die-hards, but also completely fresh. Most important of all, though, this is not just change for the sake of it; FM19 is not just the best-looking version of the game ever made, the combination of the updated user interface and new manager induction system will make this easiest in the series to pick up and play.


There are a few extra design and interface features that will be discussed on our social media channels but, for now, enough words. Here’s what FM19 looks like…










 
Anything on match engine or new 3D animations?
 
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View attachment 35417

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Looks like after 5 years of ****, finally we might get a new FM that isn't just a $60 transfer update. Fingers crossed.
 
Appreciate the thread, Danny. Nice to have all the updates in one place.

I'm hyped for any new FM. The changes to training are sweet - one of the things that was top the list for me, personally. Hopefully it doesn't become too much of a "sub-game" or chore. But more flexibility is usually a good thing, so long as it doesn't become "must do".

The tactical additions, besides the on-ball / off-ball / transitions changes are meh. I am under the distinct impression (based on statements from some insiders) that they are pretty much at the limit of what the current Match Engine can do. So while its cool to see tiki-taka and gegenpressing options, unless there are changes to how pressing functions in the ME, I don't really expect the tactical emulation to be that exact. Also seems like the "new" roles are probably just relabeling of existing ones. Not sure how much different a Pressing Forward is from a Defensive Forward, or a No-Nonsense CB from a Limited Defender.

As for the visual look.... I almost always find a skin that I much prefer to the default skins and I doubt this year will change that.
 
Thanks for the update!

It seems that year after year we read and hear terms like "overhaul", "revamp", and other terms that makes you think that the game will take strong steps forward. From early looks at clips and descriptions, it seems that finally these terms can be properly applied.
Can't wait!
 
Too much to handle!!

Now that i was going to start building my own tactics, this happens!! Transition phase is finally here!!
And training? Will we be able to save training schedules?

Very excited! Can't wait for the 18/19th of October for the Beta release!
 
Training has generally been my Achilles heel in FM but this new set up could make it much more interesting at least. Also curious about the new tactics options though concerned some of the half-baked elements in FM18 may remain half-baked.
 
Appreciate the thread, Danny. Nice to have all the updates in one place.

I'm hyped for any new FM. The changes to training are sweet - one of the things that was top the list for me, personally. Hopefully it doesn't become too much of a "sub-game" or chore. But more flexibility is usually a good thing, so long as it doesn't become "must do".

The tactical additions, besides the on-ball / off-ball / transitions changes are meh. I am under the distinct impression (based on statements from some insiders) that they are pretty much at the limit of what the current Match Engine can do. So while its cool to see tiki-taka and gegenpressing options, unless there are changes to how pressing functions in the ME, I don't really expect the tactical emulation to be that exact. Also seems like the "new" roles are probably just relabeling of existing ones. Not sure how much different a Pressing Forward is from a Defensive Forward, or a No-Nonsense CB from a Limited Defender.

As for the visual look.... I almost always find a skin that I much prefer to the default skins and I doubt this year will change that.

There's obviously been changes to the match engine. Otherwise the instructions wouldn't work.
 
What do you think off football manager 2019 (before release

im just wondering what peoples thoughts are about football manager 2019?

Me personally for the first time for many years im excited about the new fm due to the new tactical frame/module/what ever you want to call it im been thinking for many years we need something to do with transition faze, defensive faze and attacking faze to be impleted for years and now we finally have it.

also excited about new training seems alot more realistic almost feels like its going from a upmarket spreadsheet too an actual semi realistic simulator.

what are your thoughts?
 
I think the tactics changes actually look quite major, in a subtle way. Definitely more clearly laid out, at the very least, so it should hopefully be easier to see the finer cause and effect when you make changes. I love the idea of having an overall philosophy in place too.

Training looks a bit convoluted now, but hopefully the new induction will help with that.

I'm pretty excited about the new mentoring groups, though. Hopefully that'll make tutoring a bit more fluid and realistic.
 
FM19 Goalkeeper Assists

FM19 Goalkeeper Assists

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