TotalFootballFan9
Member
- Joined
- Dec 10, 2013
- Messages
- 4,113
- Reaction score
- 201
- Points
- 63
THIS TACTIC IS BETTER ------ > http://www.fm-base.co.uk/forum/share-download-fm-15-tactics/329410-predator.html#post2759113
*** TRIUMPH ***
For the normal version ML should be right footed and ONLY DL should take the corners from both sides.
For the mirror verion MR should be left footed and ONLY DR should take the corners from both sides.
If you want to exploit "Long Flat Throw" PPM. Train your DL(the left full back) PPM "Long Flat Throw" PPM and set him take the throw-ins from both sides. Please notice ONLY DL should have this PPM and ONLY he should take all throw-ins from both sides or it won't work. If you use the mirror version then do opposite train your DR to have "Long Flat Throw" PPM and set him to take all throw-ins from both sides.
Also in addition to DL(or to DR if you use the mirror version) it's possible that one of the central defenders also has "Long Flat Throw" PPM and take the throw-ins but in this case some changes must be done to the attacking corner setup: the instruction of the central defender who takes the throw-in must be changed to "Challenge Keeper" and the instruction of Defensive Midfielder must be changed to "Stay Back".
So you can have combo of throw takers DL + one of Central Defenders(or if you the mirror version DR + one of Central Defenders).
At one time you can try to train "Long Flat Throw" PPM all your players for DL position(or for DR if you use the mirror version) and all your player for Central Defender position and this greatly increase your chances that someone of them picks this PPMs.
DOWNLOAD THE TACTIC --->TFF TRIUMPH V9
Download the mirror version of the tactic--->TFF TRIUMPH (MIRROR) V9
*** IMPORTANT INFORMATION ABOUT THE TACTIC ***
-- If you have player sent off then remove the right striker and move the left striker to the center(do everything is opposite if you use the mirror version).
-- If during the match you see that someone of your defenders, B2B or CM(D) have yellow card and the result of the match is still under a question then you’d better substitute them in order to avoid possible sent off.
-- It works better if the left striker is right footed and the right striker is left footed but it isn't such critical.
-- I find that investing CA of your attackers into developing of his weaker foot is extremely efficient. You should develop of the weaker foot of your strikers, wide midfield and attacking midfielder till it reaches "Fairly Strong" rating.
You can develop the weaker foot of your attackers by training them "Develop weaker foot" PPM(this PPM can be found at "Technique" section).
Please notice that the rating for the weaker foot also cost CA for player but as I already said it's worth it without doubts.
"Fairly Strong" rating for the weaker foot gives player ability to dribble in both directions and pass/shot with both foot which gives crazy advantage.
*** WASTE TIME VERSION ***
USE THIS VERSION TO PROTECT YOUR LEAD AND KILL THE GAME
- If you have a player send off then remove one of AMCs and make other AMC symmetric.
- One of AMCs should take the corners in this version but as you can see you it's different from the Base version and it's very painfully to change them every time when you switch between these versions so you can leave the same corners takes as for Base version.
DOWNLOAD THE TACTIC -->TFF MERCILESS (WASTE TIME) V1
The right decisions during the season when to use each version can greatly boost your performance compare to if you use only the base version.
There are many cases when you can use each version and I just tell few of them.
EXAMPLE 1:
When you lead by 2 goals at any point of the match it's a good time to think about switch for REBORN (WASTE TIME).
EXAMPLE 2:
Let's say your opponent in Champions League play-off is top club such as Barcelona or Real Madrid and you won 1st leg home match by 2-3 goals so you have solid advantage and it’s could be a good idea to start away match with Defensive version and if something goes wrong you always at any moment can switch to the Base version.
*** OPPOSITION INSTRUCTION ***
GOOD AND BAD PPMs FOR THE POSITIONS:
(Please notice that some PPMs are good for one position and bad for other position so if you are planning to use some players on few positions then don't train them the PPMs which can be "Bad")
STRIKERS
GOOD - "Comes Deep To Get Ball", "Plays One-Twos", "Tries Killer Balls Often", "Cuts Inside", "Moves Into Channels"
BAD - "Gets Forward Whenever Possible", "Likes To Try To Beat Offside Trap"
CENTRAL MIDFIELDER(ATTACK)
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos", "Moves Into Channels", "Shots With Power"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
WIDE MIDFIELDER
GOOD - "Cuts Inside", "Plays One-Twos"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
BOX TO BOX MIDFIELDERS
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos", "Moves Into Channels", "Shots With Power"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
Full Backs
GOOD - "Possesses Long Flat Throw"(This PPM opens exploit), "Shots With Power"
*** TRANING AND MATCH PREPARATION ***
During the pre-season I recommend to play as many friendly matches as possible(no less than 7 matches) in order to have the tactic fully fluid at the start f the season. Also I recommend to choose weak opponents for friendly matches in order to insure big wins and have "Superb" morale for the team at the start of the season.
Match preparation – "Match Tactic" until the tactic is fully fluid then I change to 30%-40% Def. Positions.
Also all players have individual focus training and my decision what individual training focus to use depend on current player’s attributes and positions he plays. I check his attributes and then decide which of them requires boost.
DOWNLOAD FILTERS FOR ALL POSITIONS - TFF TRIUMPH(FILTERS) V4
Few tips how to use filters(Under spoiler).
THE LIST OF THE IMPORTANT ATRIBUTES FOR EVERY POSITION
STRIKERS
Dribbling 16+
Technique 16+
First Touch 16+
Acceleration 16+
Agility 16+
Flair 14+
Finishing 13+
Long Shots 11+
Off The Ball 14+
Anticipation 13+
Passing 13+
Vision 13+
Decisions 13+
Composure 14+
WIDE MIDFIELDER
(the wide midfielder should be right footed or you can use the mirrior version if you have a left footed)
Acceleration 17+
Agility 17+
Dribbling 17+
Flair 14+
Technique 14+
First Touch 14+
Pace 14+
Off The Ball 11+
Finishing 11+
Long Shots 11+
Central Midfielder(Attack)
Work Rate 14+
Teamwork 14+
Passing 15+
Technique 15+
First Touch 14+
Vision 14+
Decisions 14+
Composure 13+
Off The Ball 13+
Positioning 11+
Tackling 10+
Anticipation 13+
Dribbling 11+
Acceleration 11+
Pace 11+
Agility 11+
Box To Box Midfielder
Work Rate 14+
Teamwork 14+
Passing 15+
Technique 15+
First Touch 14+
Vision 14+
Decisions 14+
Composure 13+
Off The Ball 13+
Positioning 11+
Tackling 10+
Anticipation 13+
Dribbling 11+
Acceleration 11+
Pace 11+
Agility 11+
Defensive Midfielder
Work Rate 15+
Teamwork 14+
Positioning 13+
Marking 13+
Anticipation 13+
Tackling 13+
Strength 13+
Jumping Reach 10+
Acceleration 11+
Pace 11+
Agility 11+
Technique 11+
Passing 13+
Vision 11+
Full Backs
Acceleration 15+
Agility 12+
Pace 14+
Work Rate 14+
Technique 13+
Passing 12+
Tackling 13+
Work Rate 14+
Positioning 12+
Marking 11+
Crossing 11+
Dribling 11+
Central Defenders
Positioning 15+
Marking 15+
Anticipation 15+
Concentration 14+
Strength 15+
Jumping Reach 14+
Tackling 14+
Work Rate 13+
Acceleration 11+
Agility 11+
Pace 13+
GK
Reflexes 16 +
One on Ones 16 +
Handling 15+
Concentration 14+
Communication 13+
Command Of Area 13+
Agility 14+
*** HERE ARE SOME MORE TIPS ABOUT HOW TO FIND PLAYERS FOR ML/MR POSITIONS ***
There are many players in the game who suite the tactic(WM position) but they don't have "Accomplished/Natural" rating for ML or MR position but you shouldn't avoid such players because you can easily train them to play ML/MR positions and it usually takes no more than few weeks for them to get "Accomplished" rating it.
For example, such players as Eden Hazard or Dries Mertens are awesome for ML position but they don't have "Accomplished" rating for ML position but there's nothing tragic about that just set them train ML position and they'll pick it very fast.
*** HERE'S A TIP HOW YOU CAN GREATLY BUFF YOUR PERFORMANCE ***
TIP: Your DR should be "left footed"(or if you use the mirror version then your DL should be right footed). ALSO YOU HAVE TO REMOVE "DRIBBLE LESS" PI FROM "DR" POSITION(OR "DL" IF YOU USE THE MIRROR VERSION) BUT REMOVE THIS "PI" ONLY IF YOUR DR IS LEFT FOOTED.
Please notice that you shouldn't rush thing and use a left footed player on DR position at any cost... for example, when he doesn't have "Accomplished" rating for DR position(before you should train him to play DR position till he reaches "Accomplished" rating for DR position) or when he is much worse than your other right footed player for DR position.
Here's a list of advantages it gives:
-- it gives very solid buff to attacking build-up play(efficient of attacks increases).
-- the score rate from the right sided corner increases almost twice(you score twice often from the right sided corner)!
-- It's much easier to build the team and it gives almost absolute protection from unlucky injuries/bans for DL/DR positions because you need "left footed" players for both positions and if you have 4 players for DL/DR then any of them can play on both positions and you have 3 backup players for DL and DR positions.
Please notice that there's almost no left footed players who have "Accomplished/Natural" for DR position and visa versa so in most of cases you have to train left footed full back to play DR position but as I already said all these is worth efforts.
For example, Leighton Baines by default have only "Competent" rating for DR position but it would take him about only few weeks to get "Accomplished" rating for DR position.
Other example, Jordi Alba by default has "Awkward" for DR position so it would take him a bit longer than Baines to get "Accomplished" for DR position about few months or so.
Here you can set train position for player:
*** THE OPTIMAL SETUP FOR THIS TACTIC WHICH HAS ULTIMATE PROTECTION FROM UNLUCKY INJURIES/BANS STREAK ***
Please notice that I assume that you use the normal version and not the mirror.
The team consists of 21 players and there are minimum 5 players backup for every position.
-- 4 left footed players for DL/DR positions. These players should have "Natural" rating for DL position and train DR position. Eventually they will have "Natural" rating for DL and DR positions.
-- 2 left footed player for CDL position and they are backup for DL position. These players should have "Natural" rating for CDL position and train DL position. Eventually they will have "Natural" rating for CD and DL positions.
-- 2 right footed players for CDR position. These players should have ”Natural” rating for CDR.
-- 2 players for CM(Defend) position and they are backup for CD, B2B, CM(Attack) positions. These players should have "Natural" rating for CM position and train CD position. Eventually they will have "Natural" rating for CM and CD positions.
- 4 players for B2B/CM(Attack) positions and they are backup for STC and ML positions. These players should have "Natural" rating for CM position and train ML or STC positions.
- 5 players for STC and ML position. These players should have "Natural" rating for STC or ML position and train STC or ML position.
-- 2 players for GK position.
For the normal version ML should be right footed and ONLY DL should take the corners from both sides.
For the mirror verion MR should be left footed and ONLY DR should take the corners from both sides.
If you want to exploit "Long Flat Throw" PPM. Train your DL(the left full back) PPM "Long Flat Throw" PPM and set him take the throw-ins from both sides. Please notice ONLY DL should have this PPM and ONLY he should take all throw-ins from both sides or it won't work. If you use the mirror version then do opposite train your DR to have "Long Flat Throw" PPM and set him to take all throw-ins from both sides.
Also in addition to DL(or to DR if you use the mirror version) it's possible that one of the central defenders also has "Long Flat Throw" PPM and take the throw-ins but in this case some changes must be done to the attacking corner setup: the instruction of the central defender who takes the throw-in must be changed to "Challenge Keeper" and the instruction of Defensive Midfielder must be changed to "Stay Back".
So you can have combo of throw takers DL + one of Central Defenders(or if you the mirror version DR + one of Central Defenders).
At one time you can try to train "Long Flat Throw" PPM all your players for DL position(or for DR if you use the mirror version) and all your player for Central Defender position and this greatly increase your chances that someone of them picks this PPMs.
DOWNLOAD THE TACTIC --->TFF TRIUMPH V9
Download the mirror version of the tactic--->TFF TRIUMPH (MIRROR) V9
*** IMPORTANT INFORMATION ABOUT THE TACTIC ***
-- If you have player sent off then remove the right striker and move the left striker to the center(do everything is opposite if you use the mirror version).
-- If during the match you see that someone of your defenders, B2B or CM(D) have yellow card and the result of the match is still under a question then you’d better substitute them in order to avoid possible sent off.
-- It works better if the left striker is right footed and the right striker is left footed but it isn't such critical.
-- I find that investing CA of your attackers into developing of his weaker foot is extremely efficient. You should develop of the weaker foot of your strikers, wide midfield and attacking midfielder till it reaches "Fairly Strong" rating.
You can develop the weaker foot of your attackers by training them "Develop weaker foot" PPM(this PPM can be found at "Technique" section).
Please notice that the rating for the weaker foot also cost CA for player but as I already said it's worth it without doubts.
"Fairly Strong" rating for the weaker foot gives player ability to dribble in both directions and pass/shot with both foot which gives crazy advantage.
*** WASTE TIME VERSION ***
USE THIS VERSION TO PROTECT YOUR LEAD AND KILL THE GAME
- If you have a player send off then remove one of AMCs and make other AMC symmetric.
- One of AMCs should take the corners in this version but as you can see you it's different from the Base version and it's very painfully to change them every time when you switch between these versions so you can leave the same corners takes as for Base version.
DOWNLOAD THE TACTIC -->TFF MERCILESS (WASTE TIME) V1
The right decisions during the season when to use each version can greatly boost your performance compare to if you use only the base version.
There are many cases when you can use each version and I just tell few of them.
EXAMPLE 1:
When you lead by 2 goals at any point of the match it's a good time to think about switch for REBORN (WASTE TIME).
EXAMPLE 2:
Let's say your opponent in Champions League play-off is top club such as Barcelona or Real Madrid and you won 1st leg home match by 2-3 goals so you have solid advantage and it’s could be a good idea to start away match with Defensive version and if something goes wrong you always at any moment can switch to the Base version.
*** OPPOSITION INSTRUCTION ***
GOOD AND BAD PPMs FOR THE POSITIONS:
(Please notice that some PPMs are good for one position and bad for other position so if you are planning to use some players on few positions then don't train them the PPMs which can be "Bad")
STRIKERS
GOOD - "Comes Deep To Get Ball", "Plays One-Twos", "Tries Killer Balls Often", "Cuts Inside", "Moves Into Channels"
BAD - "Gets Forward Whenever Possible", "Likes To Try To Beat Offside Trap"
CENTRAL MIDFIELDER(ATTACK)
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos", "Moves Into Channels", "Shots With Power"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
WIDE MIDFIELDER
GOOD - "Cuts Inside", "Plays One-Twos"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
BOX TO BOX MIDFIELDERS
GOOD - "Gets Forward Whenever Possible", "Plays One-Twos", "Moves Into Channels", "Shots With Power"
BAD - "Comes Deep To Get Ball", "Stays Back At All Times"
Full Backs
GOOD - "Possesses Long Flat Throw"(This PPM opens exploit), "Shots With Power"
*** TRANING AND MATCH PREPARATION ***
During the pre-season I recommend to play as many friendly matches as possible(no less than 7 matches) in order to have the tactic fully fluid at the start f the season. Also I recommend to choose weak opponents for friendly matches in order to insure big wins and have "Superb" morale for the team at the start of the season.
Match preparation – "Match Tactic" until the tactic is fully fluid then I change to 30%-40% Def. Positions.
Also all players have individual focus training and my decision what individual training focus to use depend on current player’s attributes and positions he plays. I check his attributes and then decide which of them requires boost.
DOWNLOAD FILTERS FOR ALL POSITIONS - TFF TRIUMPH(FILTERS) V4
Few tips how to use filters(Under spoiler).
At first make sure you have good scouting knowledge for major football nations.
I would recommend you have full scouting knowledge for these nations: Spain, Portugal, England, Italy, Germany, France, Holland, Brazil, Greece, Russia, Ukraine, Turkey.
In case you find it hard to find players through filters here's what you can do there's an option "easy match conditions" in filters menu and you can "easy" match conditions by 1 condition in most cases it will double pool of player you can chose from but always pay attention what parameter is missing and for how much. I would recommend have it no more than 1-2 points away.
This way you can also find young talents for your team.
I would recommend you have full scouting knowledge for these nations: Spain, Portugal, England, Italy, Germany, France, Holland, Brazil, Greece, Russia, Ukraine, Turkey.
In case you find it hard to find players through filters here's what you can do there's an option "easy match conditions" in filters menu and you can "easy" match conditions by 1 condition in most cases it will double pool of player you can chose from but always pay attention what parameter is missing and for how much. I would recommend have it no more than 1-2 points away.
This way you can also find young talents for your team.
THE LIST OF THE IMPORTANT ATRIBUTES FOR EVERY POSITION
STRIKERS
Dribbling 16+
Technique 16+
First Touch 16+
Acceleration 16+
Agility 16+
Flair 14+
Finishing 13+
Long Shots 11+
Off The Ball 14+
Anticipation 13+
Passing 13+
Vision 13+
Decisions 13+
Composure 14+
WIDE MIDFIELDER
(the wide midfielder should be right footed or you can use the mirrior version if you have a left footed)
Acceleration 17+
Agility 17+
Dribbling 17+
Flair 14+
Technique 14+
First Touch 14+
Pace 14+
Off The Ball 11+
Finishing 11+
Long Shots 11+
Central Midfielder(Attack)
Work Rate 14+
Teamwork 14+
Passing 15+
Technique 15+
First Touch 14+
Vision 14+
Decisions 14+
Composure 13+
Off The Ball 13+
Positioning 11+
Tackling 10+
Anticipation 13+
Dribbling 11+
Acceleration 11+
Pace 11+
Agility 11+
Box To Box Midfielder
Work Rate 14+
Teamwork 14+
Passing 15+
Technique 15+
First Touch 14+
Vision 14+
Decisions 14+
Composure 13+
Off The Ball 13+
Positioning 11+
Tackling 10+
Anticipation 13+
Dribbling 11+
Acceleration 11+
Pace 11+
Agility 11+
Defensive Midfielder
Work Rate 15+
Teamwork 14+
Positioning 13+
Marking 13+
Anticipation 13+
Tackling 13+
Strength 13+
Jumping Reach 10+
Acceleration 11+
Pace 11+
Agility 11+
Technique 11+
Passing 13+
Vision 11+
Full Backs
Acceleration 15+
Agility 12+
Pace 14+
Work Rate 14+
Technique 13+
Passing 12+
Tackling 13+
Work Rate 14+
Positioning 12+
Marking 11+
Crossing 11+
Dribling 11+
Central Defenders
Positioning 15+
Marking 15+
Anticipation 15+
Concentration 14+
Strength 15+
Jumping Reach 14+
Tackling 14+
Work Rate 13+
Acceleration 11+
Agility 11+
Pace 13+
GK
Reflexes 16 +
One on Ones 16 +
Handling 15+
Concentration 14+
Communication 13+
Command Of Area 13+
Agility 14+
*** HERE ARE SOME MORE TIPS ABOUT HOW TO FIND PLAYERS FOR ML/MR POSITIONS ***
There are many players in the game who suite the tactic(WM position) but they don't have "Accomplished/Natural" rating for ML or MR position but you shouldn't avoid such players because you can easily train them to play ML/MR positions and it usually takes no more than few weeks for them to get "Accomplished" rating it.
For example, such players as Eden Hazard or Dries Mertens are awesome for ML position but they don't have "Accomplished" rating for ML position but there's nothing tragic about that just set them train ML position and they'll pick it very fast.
*** HERE'S A TIP HOW YOU CAN GREATLY BUFF YOUR PERFORMANCE ***
TIP: Your DR should be "left footed"(or if you use the mirror version then your DL should be right footed). ALSO YOU HAVE TO REMOVE "DRIBBLE LESS" PI FROM "DR" POSITION(OR "DL" IF YOU USE THE MIRROR VERSION) BUT REMOVE THIS "PI" ONLY IF YOUR DR IS LEFT FOOTED.
Please notice that you shouldn't rush thing and use a left footed player on DR position at any cost... for example, when he doesn't have "Accomplished" rating for DR position(before you should train him to play DR position till he reaches "Accomplished" rating for DR position) or when he is much worse than your other right footed player for DR position.
Here's a list of advantages it gives:
-- it gives very solid buff to attacking build-up play(efficient of attacks increases).
-- the score rate from the right sided corner increases almost twice(you score twice often from the right sided corner)!
-- It's much easier to build the team and it gives almost absolute protection from unlucky injuries/bans for DL/DR positions because you need "left footed" players for both positions and if you have 4 players for DL/DR then any of them can play on both positions and you have 3 backup players for DL and DR positions.
Please notice that there's almost no left footed players who have "Accomplished/Natural" for DR position and visa versa so in most of cases you have to train left footed full back to play DR position but as I already said all these is worth efforts.
For example, Leighton Baines by default have only "Competent" rating for DR position but it would take him about only few weeks to get "Accomplished" rating for DR position.
Other example, Jordi Alba by default has "Awkward" for DR position so it would take him a bit longer than Baines to get "Accomplished" for DR position about few months or so.
Here you can set train position for player:
*** THE OPTIMAL SETUP FOR THIS TACTIC WHICH HAS ULTIMATE PROTECTION FROM UNLUCKY INJURIES/BANS STREAK ***
Please notice that I assume that you use the normal version and not the mirror.
The team consists of 21 players and there are minimum 5 players backup for every position.
-- 4 left footed players for DL/DR positions. These players should have "Natural" rating for DL position and train DR position. Eventually they will have "Natural" rating for DL and DR positions.
-- 2 left footed player for CDL position and they are backup for DL position. These players should have "Natural" rating for CDL position and train DL position. Eventually they will have "Natural" rating for CD and DL positions.
-- 2 right footed players for CDR position. These players should have ”Natural” rating for CDR.
-- 2 players for CM(Defend) position and they are backup for CD, B2B, CM(Attack) positions. These players should have "Natural" rating for CM position and train CD position. Eventually they will have "Natural" rating for CM and CD positions.
- 4 players for B2B/CM(Attack) positions and they are backup for STC and ML positions. These players should have "Natural" rating for CM position and train ML or STC positions.
- 5 players for STC and ML position. These players should have "Natural" rating for STC or ML position and train STC or ML position.
-- 2 players for GK position.
Last edited: