TotalFootballFan9
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Heh, I see that many people are obsessed with tactics testing here and for some reasons they think that you may not know anything about tactics and how ME works but still you can find/make the best tactic just testing it for about 50 matches with "Instant Result" spending 20-30 minutes on it, of course, if you have a good PC.
I really hope that this thread will help people to understand how much effort must be put into a testing in order to make it's worth anything and I also hope it'll prevent people from spending their time and putting their effort into something totally useless.
I think I can say without risk that I've got almost a perfect tactic testing system that only can be achieved, it perfectly simulates the real game environment and the randomness in this testing system is minimal that can only be achieved, If you interested how to create such testing system then you can find some tips in the thread that I made recently ---> http://www.fm-base.co.uk/forum/shar...ate-best-tactics-testing-system-possible.html
The testing league was designed such way to prevent the AI mangers and you from being fired until the end of testing.
Any other testing league that doesn't have such configuration has a huge issue because it inevitable happnes that some of AI teams start to underachieve already somewhere at the middle of the season and their managers get fired and it means that these teams change their formations and the way they played and it brings great randomness into the testing.
All AI teams in the league have their best starting elevens "cloned" and the position of the players from the starting eleven were tweaked that way to prevent such situations when AI picking Messi for all attacking positions and leaving Suarez and Neymar at the bench.
All that greatly reduces randomness when AI teams use the same starting eleven for all matches.
The testing team consists of pre-made players that are identical and equally good.
Having pre-made players that are identical and equally good gives guaranty that when you test different formations and different approaches no one of them gets advantage because your testing team has more suited and better players for it and therefore it shows better testing results.
FMRTE is used to "freeze" the fitness and the morale of all players in all teams in the testing league.
In the testing league the teams play with the same players that have 100% morale and fitness before every match and it greatly reduces randomness.
LET'S TEST!
if we take Season 1 and Season 3 and compare them then we see this difference:
PTS: 83 vs 62 = 24% difference
SCORED: 82 vs 60 = 27% difference
CONCEDED: 42 vs 53 = 21% difference
As you can see testing results might be different up to 25% if we test only for 50 matches and please notice that we are having almost a perfect testing system here and now image how random it would be on any other testing system which doesn't have the features that I listed above and which uses real players and AI teams uses different starting elevens every match and all players have different morale and conditions every match.
Also, you can see that the minimal amount of matches you need to test even if you use "a perfect" testing system is about 200 matches and now image how many matches you need to test if you use any "regular" testing league that consists of real players and you don't use FMRTE to freeze the morale and conditions? I think it would require testing for about 1000 matches to get more or less cleat picture.
Now you can go at any tactic testing thread on this forum and check their testing tables and see for how much the difference between the tactics that are at the top of the table and bottom of the table and see for how many matches the tactics were tested.
The amount of matches that you need to test tactics in order to get more or less clear picture about their performance depends greatly on "quality" of your testing system and for some testing systems it might require testing about 500 matches and for other testing system 1000 and even more but as you can see that the minimal amount of matches is about 200 matches even for "a perfect" testing system and even if you use FMRTE to freeze the morale and condition of all players in all teams but one thing you can say for sure that any testing that is less than 200 matches is waste of time and if you aren't ready to test more than 200 matches then you'd better don't start to test at all because there won't be any use of your results and 200 matches is the minimal for "a perfect testing" system and for any other testign system it easily might be 600 matches and even more.
The only in one case you don't have any randomness in you testing league on 50-60 matches distance or it's very small is when your league is very poorly configured and it means that your testing team is much stronger than any AI teams in the league or much weaker than any AI team in the league, speaking other words, let's take Barcelona and put it in any non-professional league with teams that consist of amateur players, of course, in this case Barcelona would win 100% of matches and we won’t see any randomness at all but what if we take a match where Barcelona plays vs Real Madrid on a neutral pitch so the result of such match would be very random and I’d say 50%/50% and the best what a very good tactic can do is change the probability to 30%/70% but not more.
I really hope that this thread will help people to understand how much effort must be put into a testing in order to make it's worth anything and I also hope it'll prevent people from spending their time and putting their effort into something totally useless.
I think I can say without risk that I've got almost a perfect tactic testing system that only can be achieved, it perfectly simulates the real game environment and the randomness in this testing system is minimal that can only be achieved, If you interested how to create such testing system then you can find some tips in the thread that I made recently ---> http://www.fm-base.co.uk/forum/shar...ate-best-tactics-testing-system-possible.html
I won't list all features that this testing system has and I'll just highlight some key of them:
AI managers and you can't be fired until the end of testing and AI teams keep fight until the last math.
AI managers and you can't be fired until the end of testing and AI teams keep fight until the last math.
The testing league was designed such way to prevent the AI mangers and you from being fired until the end of testing.
Any other testing league that doesn't have such configuration has a huge issue because it inevitable happnes that some of AI teams start to underachieve already somewhere at the middle of the season and their managers get fired and it means that these teams change their formations and the way they played and it brings great randomness into the testing.
All AI teams use the same starting eleven for all matches in the testing league.
All AI teams in the league have their best starting elevens "cloned" and the position of the players from the starting eleven were tweaked that way to prevent such situations when AI picking Messi for all attacking positions and leaving Suarez and Neymar at the bench.
All that greatly reduces randomness when AI teams use the same starting eleven for all matches.
The testing team consists of pre-made players that are identical and equally good.
Having pre-made players that are identical and equally good gives guaranty that when you test different formations and different approaches no one of them gets advantage because your testing team has more suited and better players for it and therefore it shows better testing results.
FMRTE is used to "freeze" the fitness and the morale of all players in all teams in the testing league.
In the testing league the teams play with the same players that have 100% morale and fitness before every match and it greatly reduces randomness.
LET'S TEST!
Ok, now let's test Ultimate V3 for 4 seasons(just re-play the 1st season) for total 174 matches
SEASON 1
PTS = 83; SCORED = 82; CONCEDED = 42;
SEASON 2
PTS = 74; SCORED = 77; CONCEDED = 62;
SEASON 3
PTS = 62; SCORED = 60; CONCEDED = 53;
SEASON 4
PTS = 80; SCORED = 82; CONCEDED = 61;
HOW RANDOM IT CAN BE?
PTS = 83; SCORED = 82; CONCEDED = 42;
SEASON 2
PTS = 74; SCORED = 77; CONCEDED = 62;
SEASON 3
PTS = 62; SCORED = 60; CONCEDED = 53;
SEASON 4
PTS = 80; SCORED = 82; CONCEDED = 61;
HOW RANDOM IT CAN BE?
if we take Season 1 and Season 3 and compare them then we see this difference:
PTS: 83 vs 62 = 24% difference
SCORED: 82 vs 60 = 27% difference
CONCEDED: 42 vs 53 = 21% difference
As you can see testing results might be different up to 25% if we test only for 50 matches and please notice that we are having almost a perfect testing system here and now image how random it would be on any other testing system which doesn't have the features that I listed above and which uses real players and AI teams uses different starting elevens every match and all players have different morale and conditions every match.
Also, you can see that the minimal amount of matches you need to test even if you use "a perfect" testing system is about 200 matches and now image how many matches you need to test if you use any "regular" testing league that consists of real players and you don't use FMRTE to freeze the morale and conditions? I think it would require testing for about 1000 matches to get more or less cleat picture.
Now you can go at any tactic testing thread on this forum and check their testing tables and see for how much the difference between the tactics that are at the top of the table and bottom of the table and see for how many matches the tactics were tested.
CONCLUSION
The amount of matches that you need to test tactics in order to get more or less clear picture about their performance depends greatly on "quality" of your testing system and for some testing systems it might require testing about 500 matches and for other testing system 1000 and even more but as you can see that the minimal amount of matches is about 200 matches even for "a perfect" testing system and even if you use FMRTE to freeze the morale and condition of all players in all teams but one thing you can say for sure that any testing that is less than 200 matches is waste of time and if you aren't ready to test more than 200 matches then you'd better don't start to test at all because there won't be any use of your results and 200 matches is the minimal for "a perfect testing" system and for any other testign system it easily might be 600 matches and even more.
The only in one case you don't have any randomness in you testing league on 50-60 matches distance or it's very small is when your league is very poorly configured and it means that your testing team is much stronger than any AI teams in the league or much weaker than any AI team in the league, speaking other words, let's take Barcelona and put it in any non-professional league with teams that consist of amateur players, of course, in this case Barcelona would win 100% of matches and we won’t see any randomness at all but what if we take a match where Barcelona plays vs Real Madrid on a neutral pitch so the result of such match would be very random and I’d say 50%/50% and the best what a very good tactic can do is change the probability to 30%/70% but not more.
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