An old long ball system as used by Dave Bassett & Bobby Gould's Wimbledon sides, Howard Wilkinson's title winning Leeds side, Dave Bassett's Sheffield United.
They all featured standard goalkeepers who could kick the entire length of the pitch, slow but monstrous centre backs, one dimensional full backs who rarely crossed the half way line, one big legbreaker in midifield (think Vinnie Jones) and one "Ratter" who would chase around biting ankles and closing down (think Dennis Wise), two bustling wingers who chased up and down and were more about work rate than skill and then the pièce de résistance the two massive lumps up front although they also sometimes used a big man small man combo.
So I'm going to have a guess that we're talking:
Mentality: Attacking (Because there's no attempt at build up, they win the ball and they get it forward)
Shape: Highly Structured (Because everyone has their job. There's hardly any movement. There were always big gaps between the various units. They created opportunities by winning their 1v1s with power and aggression.)
Team Instructions: Pump Ball Into Box or Go Route One. Much Deeper Defensive Line. Float Crosses. Get Stuck In. Prevent Short Goalkeeper Distribution. Be More Disciplined. Dribble Less. Stick To Positions.
I feel that's too many TI's but all seem historically accurate to me. Float Crosses & Pump Ball/Route One will shape the teams passing style. Deeper Defence compensates for lack of pace and mobility at the back. Get Stuck in & Prevent Keeper recreate the in your face attacking unit, Be More Disciplined, Dribble Less and Stick to Positions are there to compensate for the Attacking Mentalities default openness.
GK: GK(d) - self explanatory.
RB: FB(s) - will combine in own half but because of Team Shape will never take part in attack.
CB: DCB(d) - no frills. Row Z.
CB: CB(c) - covering depth, gives backline some insurance. Picks up second balls.
LB: FB(s) - see rb
RM: WM(s) - again, tricky, could have gone DW(d) but this offers more balance
CM: CM(d) - Vinnie Jones seems the architypical CM(d).
CM: BWM(s) - Was a tough call but that did seem to be the way this player played in the system.
LM: WM(s) - see rm
Up front I have no idea. Its tempting to have a TM(a) alongside a TM(s) but that just doesn't look right to me in terms of penetration and balance. In reality that is what they probably used to go with.
Their big man little man was also a bit odd in that someone like 5'4" Terry Gibson was probably more of a DF(s) than a poacher or AF and in the game I can't see a TM(s) and a DF(s) working all that well.
In terms of PI's and shouts. I suppose that depends on who you're playing.
Does anyone else want to offer their 2 cents?https://en.wikipedia.org/wiki/Pièce_de_résistance
They all featured standard goalkeepers who could kick the entire length of the pitch, slow but monstrous centre backs, one dimensional full backs who rarely crossed the half way line, one big legbreaker in midifield (think Vinnie Jones) and one "Ratter" who would chase around biting ankles and closing down (think Dennis Wise), two bustling wingers who chased up and down and were more about work rate than skill and then the pièce de résistance the two massive lumps up front although they also sometimes used a big man small man combo.
So I'm going to have a guess that we're talking:
Mentality: Attacking (Because there's no attempt at build up, they win the ball and they get it forward)
Shape: Highly Structured (Because everyone has their job. There's hardly any movement. There were always big gaps between the various units. They created opportunities by winning their 1v1s with power and aggression.)
Team Instructions: Pump Ball Into Box or Go Route One. Much Deeper Defensive Line. Float Crosses. Get Stuck In. Prevent Short Goalkeeper Distribution. Be More Disciplined. Dribble Less. Stick To Positions.
I feel that's too many TI's but all seem historically accurate to me. Float Crosses & Pump Ball/Route One will shape the teams passing style. Deeper Defence compensates for lack of pace and mobility at the back. Get Stuck in & Prevent Keeper recreate the in your face attacking unit, Be More Disciplined, Dribble Less and Stick to Positions are there to compensate for the Attacking Mentalities default openness.
GK: GK(d) - self explanatory.
RB: FB(s) - will combine in own half but because of Team Shape will never take part in attack.
CB: DCB(d) - no frills. Row Z.
CB: CB(c) - covering depth, gives backline some insurance. Picks up second balls.
LB: FB(s) - see rb
RM: WM(s) - again, tricky, could have gone DW(d) but this offers more balance
CM: CM(d) - Vinnie Jones seems the architypical CM(d).
CM: BWM(s) - Was a tough call but that did seem to be the way this player played in the system.
LM: WM(s) - see rm
Up front I have no idea. Its tempting to have a TM(a) alongside a TM(s) but that just doesn't look right to me in terms of penetration and balance. In reality that is what they probably used to go with.
Their big man little man was also a bit odd in that someone like 5'4" Terry Gibson was probably more of a DF(s) than a poacher or AF and in the game I can't see a TM(s) and a DF(s) working all that well.
In terms of PI's and shouts. I suppose that depends on who you're playing.
Does anyone else want to offer their 2 cents?https://en.wikipedia.org/wiki/Pièce_de_résistance