Is FM scripted?

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Patrick123

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I am managing an amateur team in a lower division and because of that I am used to larger teams robbing me of my entire squad. This has just been an annoyance, but suddenly I got a bid for my star player. Since I was in no mood to lose him I just opened the save game again to start over (my last save was about 2 weeks before he was stolen), but everytime I reached the same date, July 8th, the same club would make the same offer, time and time again.

Because of this I wonder; is there anything I can do to avoid this? Or are the events in FM more or less decided when you start the game?

On another note, how come the other teams in the league arn't being picked to the bone, just me? For Gods sake, if I could hire a maintenance staff on FM, I'm pretty shure they would be picked up by some other team too!
 
if fm was scripted there would be no point playing it would there
 
Then how come the same club makes the same offer for the same player on the same date 5 times in a row?
 
Best thing to do would probably be to offer him a new contract immediately when you re-start the save as that would usually turn the interest away..
 
First of all, he is a player I have created. Second, as I said, it's an amateur team therefor I can't offer him a contract.
 
It is not scripted, teams buy the same players often, yes. But that does not make it scripted.
 
Chelsea ALWAYS buy Landon Donovan right at the start of every game I play, but it doesn't mean the game's scripted.
 
Chelsea ALWAYS buy Landon Donovan right at the start of every game I play, but it doesn't mean the game's scripted.
see, in mine they buy suarez, hazard and filipe. its not scripted, but they are working to make transfers much more varied
 
the game will read each team and point out which type of players it needs, so it then gets all those types of players and then picks them, so you get generally the same players, chelsea will be read as needing a player like donovan, so chelsea will buy him or suarez or hazard who are similar types of players.

and the point was made earlier that the teams may already be having a look at this player and have him on their short list, yes? so they will always bid for that player, to test your theory out, youd have to start a new game with the same team etc. and see :)
 
Donovan, Suarez, Filipe.

Manchester United always sign some Georgian full-back for like 200K..
 
Know when you start a game and it does 'creating manager shortlists'? That's when the game initially sets up which players the AI managers rate and want. Happens every season and even throughout the season - it's signalled when teams start to show interest or monitor your players.

By the time you notice it, it's already too late as your game will be so far down that road, you'd need to go back and remove the progress/performances your player has attracted other clubs with. Butterflies flapping wings in storms and all that :)
 
A while ago I was ****** off with my FA cup draws. I would never draw an L1 or L2 team to give my youngsters some game time. In the 3rd round I would draw Chelsea 4th Liverpool 5th Man Utd. No easy matches. So I loaded my autosave and holidayed until the FA cup draw and I would always draw Chelsea in the 3rd round. I did it several times.

Now buying the same player I understand, but aren't the draws supposed to be completely random?
 
A while ago I was ****** off with my FA cup draws. I would never draw an L1 or L2 team to give my youngsters some game time. In the 3rd round I would draw Chelsea 4th Liverpool 5th Man Utd. No easy matches. So I loaded my autosave and holidayed until the FA cup draw and I would always draw Chelsea in the 3rd round. I did it several times.

Now buying the same player I understand, but aren't the draws supposed to be completely random?

There have been issues with the random draws not being as random as they should be purely from a coding point of view (some of the code for some cup competitions was 'leaking' into main cup competitions and having odd results). Other stuff depends on fidelity of the simulation - full match simulation has to be turned on deliberately I think which tends to favour teams with big reputations (which is why it's done that way).

If you want to simulate true randomness with every reload, you'll need to switch off the game and restart your PC for every time you want to randomly test something being generated. There's a long and tedious technical explanation behind why, but it is the only way to be sure.

That's why testing random number generation in computer games is very, very tedious btw. No idea which generation method FM uses, but games I used to mod used the Mersenne Twister which at the time was the best available but could get stuck
 
I was theorizing that FM might be punishing me for being "too successful" so to speak.
I had won EPL, CL and FA cup 3 years in a row. So realistically one team cannot keep consistently winning every competition. I felt like the game was trying to account for that by increasing the challenge.

I would concede last minute penalties to the Watfords and such, get incredibly tough draws, go through injury crises and so on. I would go on a 10 match win streak and of course my main title challengers would not drop a single point during that time. Does FM just want me to lose something, I considered throwing away the League cup and FA cup if it would mean no goofy business in the CL. I have tried throwing games in the league before but I couldn't even lose on purpose (I fielded 7 of my U-18s and my back-ups against Man Utd and still drew 2-2!)
 
Ultimately it's whether you believe the Collyers or not about the code. Personally, I do, and I doubt there is any 'penalty' for being too successful. That seems to be proven by the ludicrous levels of success possible within the game.

There's the danger of being biased in forming an opinion because you're so focused on your own team (true of absolutely everyone - why does it always rain on me?!) but it's pretty even to be honest. The human manager can push the game envelope more than the AI manager which gives a huge advantage - but likewise doing high risk/high reward things can result in disaster too. Was interesting to see the new video on FM11 where it was actually mentioned that the current news system breaks the game world immersion (and so makes the bias much more likely) and that they're looking to change that.

Long and short is that really the AI is competent. It's not wonderful at anything particularly, but unlike the human manager doesn't tend to make totally dumbass mistakes (and we all make them :D) unless it's coded to as part of the 'personality' modules for AI managers.
 
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