The thing about the off the ball movement is to have players creating space and some players using the space created.
One way to do this is simple to use one Fc dropping deep to collect the ball , both by ,mentality and ppm( FCr). Here, he has dragged his DC along with him and have created space for the MR or AMR to move into. Another way can be to give the FCR move into channels along with a free role. This will make him drift, always looking for free space and once again creating space for the winger to use, only this time, the FCR also moves into channels when called for and from his new position.
Now...
If you have a FCR that have the orders to move into channels and a AMR that has the same,I Would make sure that the FCR has a more advanced position than the AMR in relation to their position. This way, you avoid that they hamper each others game
Yeah i have thought of that aswell but he is a poacher and has move into channels aswell.. same problem i guess..Or play him as FCLeft?
Yeah i have thought of that aswell but he is a poacher and has move into channels aswell.. same problem i guess..
But poacher has less creative freedom and doesn't have roaming so he shouldn't drift too much.
Yeah i have thought of that aswell but he is a poacher and has move into channels aswell.. same problem i guess..
Creative freedom has nothing to do with drifting, its the roaming that does that( if the space is found out wide that is).
---------- Post added at 01:29 PM ---------- Previous post was at 01:28 PM ----------
I meant that you could use the player with the TQ settings in the FCleft position, using a more advanced player at the flank where your moving into channels AM-winger is. This way, the FCR and AMR will both move into channels but not intpo the same channels and not at the same time from the same position in the field but instead one making them from deeper and one making them from a higher position
Creative freedom has nothing to do with drifting, its the roaming that does that( if the space is found out wide that is).