Djibril Cisse
Member
- Joined
- Jul 21, 2009
- Messages
- 316
- Reaction score
- 1
- Points
- 18
UPDATE
View attachment 387856
***FBs needs to be good in defencive abilities (positioning, tackling, marking) and quick to cover wide areas.
***CBs at least 12 pace/acc and descent teamwork,decisions,concentration,anticipation(to play offside)
DM is a classic DM but he must be at least descent in passing, technique, composure.
MCs needs Box 2 Box attributes. (strength,positioning,passing etc)
Ws again classic Wingers, must be hard workers, teamwork and finishing is a huge plus.
ST better to be a F9 type. Quick, good in finishing and creating chances.
***In defence corners put your stronger and tallest players, one on near post, one on 6 yard (if you dont have one for there, put someone with good anticipation) and one on mark tall.
If the close down corner player is also tall is a plus.
Put your good markers but not tall to mark small.
***In attack corners put again your tallest/stronger players to Attack Near, Near Flick On, Challenge keeper. Players who are in Far Post doesnt matter to be tall, they are decoys. Your best attacking player of the two BBMs, Lurk outside.
***Set GK distribution to your FB that has the best pass, technique, composure, decisions etc
***Learn your front three to play one-two. Know your players ppms and use common sense if you have to use them and where.
BE DEMANDIND FROM YOUR PLAYERS. AGGRESSIVELY IN EASY MATCHES, CALMLY IN HARD.
USE THE ROOT TACTIC TO CREATE ANOTHER TWO. ONE WITH ATTACKING MENTALITY AND FULL BACKS SET ON ATTACK, AND ANOTHER DEFENSIVE MENTALITY PLUS WASTE TIME. HAVENT TESTED THOSE, BUT HAVE THEM READY TO GET FLUID FOR USE.
-----------------------------------------------------------------------------
Philosophy
Mourinho's and Simeone's was what i had in mind. Sit deep, defend hard and quick counter when time is right.
Players
Goalkeeper : Best you can get
DRLs : Positioning, Pace, Acceleration, Marking, Tackling
Better not to have Get Forward PM
DCs : Positioning, Jumping, Heading, Anticipation, Tackling, Marking, Strength
DMs : Positioning, Marking, Tackling, Passing, Strength
AMRLs : Typical quick dribblers. Finishing or/and any defending attributes will be better.
Better to have One-Two PM.
AMC : Passing, Creativity, Composure, Technique, First Touch, Teamwork.
Try Killer Balls often PM will help a lot.
ST : QUICK. Very Important. With slow ST the tactic will be toothless.
Training
Tactics [Average] | More Match --X--- Less Match | Teamwork
OIs
Included (credits to TotalFootballFan9)
Teamtalks
Easy Match : /pre match/ Nothing - /half time/ (if win) Dont get careless (***) (if loosing or drawing) Not happy (***)
Hard Match : /pre match and half time/ No pressure (Calm)
Set Pieces
Corners/Free Kicks : Jassar
Throw ins, mine. Set your AMR to take LEFT throws and your AML to take right.
Stats.
GK (Kapino) Games 39 Conceeded 23 (half of them Set Pieces and Penalties) Clean Sheets 24
ST (Carlos Adriano de Sousa Cruz) Games 39 Goals 26 Assists 11
AMC (Federico Freire) Games 22 Goals 5 Assists 10
AML (Nikos Korovesis, he is a Greek CWB) Games 38 Goals 9 Assists 13
AMR (Fabinho 23 CWB, playes at Londrina) Games 29 Goals 6 Assists 10
Shots per game : (you)11.6 - (AI)10.4
CCCs per game : 2.5 - 1.2
Half Chances per game : 2.8 - 2.4
Notes
***Be carefull when using players with low MATCH fitness. It is crucial, it can loose you games.
***The two alternative tactics are for only SPECIAL occasions. Need a goal or want to shut stop.
***You can tick Retain Possesion when you score. Sometimes i did, dont know if it makes any difference.
***Genie Scout (or editor) should be used if you dont want to frustrate yourself with injuries. Try to buy players with low Injury Proneness attribute, it is crucial. Especially if your Striker and AMC are injurie prone you will be destroyed as AI tackles hard to them.
...to be continued.
Tactic isnt complete, any tweaks will be appreciated.
I am testing with Panathinaikos, anyone who has time can test with an "Everton" style of team.
Links
View attachment 391700
View attachment 391699
View attachment 391698
Final is the standard one, ( A ) the attack and ( D ) the Contain one.
View attachment 387856
***FBs needs to be good in defencive abilities (positioning, tackling, marking) and quick to cover wide areas.
***CBs at least 12 pace/acc and descent teamwork,decisions,concentration,anticipation(to play offside)
DM is a classic DM but he must be at least descent in passing, technique, composure.
MCs needs Box 2 Box attributes. (strength,positioning,passing etc)
Ws again classic Wingers, must be hard workers, teamwork and finishing is a huge plus.
ST better to be a F9 type. Quick, good in finishing and creating chances.
***In defence corners put your stronger and tallest players, one on near post, one on 6 yard (if you dont have one for there, put someone with good anticipation) and one on mark tall.
If the close down corner player is also tall is a plus.
Put your good markers but not tall to mark small.
***In attack corners put again your tallest/stronger players to Attack Near, Near Flick On, Challenge keeper. Players who are in Far Post doesnt matter to be tall, they are decoys. Your best attacking player of the two BBMs, Lurk outside.
***Set GK distribution to your FB that has the best pass, technique, composure, decisions etc
***Learn your front three to play one-two. Know your players ppms and use common sense if you have to use them and where.
BE DEMANDIND FROM YOUR PLAYERS. AGGRESSIVELY IN EASY MATCHES, CALMLY IN HARD.
USE THE ROOT TACTIC TO CREATE ANOTHER TWO. ONE WITH ATTACKING MENTALITY AND FULL BACKS SET ON ATTACK, AND ANOTHER DEFENSIVE MENTALITY PLUS WASTE TIME. HAVENT TESTED THOSE, BUT HAVE THEM READY TO GET FLUID FOR USE.
-----------------------------------------------------------------------------
Philosophy
Mourinho's and Simeone's was what i had in mind. Sit deep, defend hard and quick counter when time is right.
Players
Goalkeeper : Best you can get
DRLs : Positioning, Pace, Acceleration, Marking, Tackling
Better not to have Get Forward PM
DCs : Positioning, Jumping, Heading, Anticipation, Tackling, Marking, Strength
DMs : Positioning, Marking, Tackling, Passing, Strength
AMRLs : Typical quick dribblers. Finishing or/and any defending attributes will be better.
Better to have One-Two PM.
AMC : Passing, Creativity, Composure, Technique, First Touch, Teamwork.
Try Killer Balls often PM will help a lot.
ST : QUICK. Very Important. With slow ST the tactic will be toothless.
Training
Tactics [Average] | More Match --X--- Less Match | Teamwork
OIs
Included (credits to TotalFootballFan9)
Teamtalks
Easy Match : /pre match/ Nothing - /half time/ (if win) Dont get careless (***) (if loosing or drawing) Not happy (***)
Hard Match : /pre match and half time/ No pressure (Calm)
Set Pieces
Corners/Free Kicks : Jassar
Throw ins, mine. Set your AMR to take LEFT throws and your AML to take right.
Stats.
GK (Kapino) Games 39 Conceeded 23 (half of them Set Pieces and Penalties) Clean Sheets 24
ST (Carlos Adriano de Sousa Cruz) Games 39 Goals 26 Assists 11
AMC (Federico Freire) Games 22 Goals 5 Assists 10
AML (Nikos Korovesis, he is a Greek CWB) Games 38 Goals 9 Assists 13
AMR (Fabinho 23 CWB, playes at Londrina) Games 29 Goals 6 Assists 10
Shots per game : (you)11.6 - (AI)10.4
CCCs per game : 2.5 - 1.2
Half Chances per game : 2.8 - 2.4
Notes
***Be carefull when using players with low MATCH fitness. It is crucial, it can loose you games.
***The two alternative tactics are for only SPECIAL occasions. Need a goal or want to shut stop.
***You can tick Retain Possesion when you score. Sometimes i did, dont know if it makes any difference.
***Genie Scout (or editor) should be used if you dont want to frustrate yourself with injuries. Try to buy players with low Injury Proneness attribute, it is crucial. Especially if your Striker and AMC are injurie prone you will be destroyed as AI tackles hard to them.
...to be continued.
Tactic isnt complete, any tweaks will be appreciated.
I am testing with Panathinaikos, anyone who has time can test with an "Everton" style of team.
Links
View attachment 391700
View attachment 391699
View attachment 391698
Final is the standard one, ( A ) the attack and ( D ) the Contain one.
Last edited: