I've been working on an open-source football simulation project for a while and wanted to share it - OpenFootball
It's fully free, you can show it on my server or run it on you own with all features.
It looks like FM 2016-2017 and use same kits for teams, like real football manager!
You can move you favorite player to another team and go on Holiday for 10 years))
Example - https://open-football.org/en/teams/palermo
Instead of managing a club, the focus is on simulating an entire football world that keeps evolving on its own.
Clubs, leagues, players, transfers, finances, and reputations all interact over many seasons, so you can watch careers develop and see how the football landscape changes over time.
Sorry for 2D match(
One thing I wanted to build was a stable simulation platform. Rather than redesigning everything every year, the goal is to keep the data model and interface consistent while improving the simulation itself.
Some questions I enjoy exploring:
It has own internal In-Game editor and you can move any player on loan or transfer.
Force match selection pushed coach to select this player to first team matches.
I add some features, that not exists in Football Manager (relations, detailed events, better player behaviour processing etc)
I'd really appreciate feedback.
I create it for free and try to implement my favorite FM features without any casuality
It's fully free, you can show it on my server or run it on you own with all features.
It looks like FM 2016-2017 and use same kits for teams, like real football manager!
You can move you favorite player to another team and go on Holiday for 10 years))
Example - https://open-football.org/en/teams/palermo
Instead of managing a club, the focus is on simulating an entire football world that keeps evolving on its own.
Clubs, leagues, players, transfers, finances, and reputations all interact over many seasons, so you can watch careers develop and see how the football landscape changes over time.
Sorry for 2D match(
One thing I wanted to build was a stable simulation platform. Rather than redesigning everything every year, the goal is to keep the data model and interface consistent while improving the simulation itself.
Some questions I enjoy exploring:
- Which clubs become dominant after decades?
- How much can one transfer change a player's career?
- Can believable league tables emerge purely from simulation?
It has own internal In-Game editor and you can move any player on loan or transfer.
Force match selection pushed coach to select this player to first team matches.
I add some features, that not exists in Football Manager (relations, detailed events, better player behaviour processing etc)
I'd really appreciate feedback.
I create it for free and try to implement my favorite FM features without any casuality