Disclaimer: this wasn't written by a guru, or a football expert, just a gamer with many hours in the game and some common sense.
Fluidity:
With very rigid, you ask your defenders to defend, midfielders to support, and strikers attack.
Rigid is the same, but your sidebacks and more defensive midfielders also do support.
With balanced you ask your players to do their duty, no matter where they are on the pitch.
With fluid you ask your players to do all duties, except the striker
With very fluid, all players do all duties.
Mentality:
You can choose any of the offered mentalities with any team, depending on your personal wishes, or club board requests. More agressive mentalites will bring you crowds, and tickets money, and plenty of goals, but you will keep less clean sheets, be more susceptible to counter attacks, you will cover more space and possibly exaust your players before the season is over. With standard mentality, you can go for less or for more agressive TI.
Team Instructions:
These go hand in hand with mentality. More agressive mentalites mean more direct passess, less long shots, more running toward defence, higher defensive line, more pressing, more roaming, more creativity, higher tempo. You can play without TI, or further faten them up. I advise against making contradictory TI. If you opt for playing without TI, and want your team to play more agressively or less agressively, just increase or decrease the mentality.
Player Instructions:
Just like the TI, the PI will change with mentality. They will also change with the change of TI. So there is basically no need to touch these, unless you don't want something done as a team effort, and would prefer individual instructions. In my testings, changing these is a bad idea. If you really want your dlps to play more direct, for example, you should change mentality or TI, and leave PI alone.
Tactical styles:
As mentioned previously, you shouldn't go against your mentality. But you can opt to choose just some TI. For example, with a counter mentality, you can play shorter, retain possession, and take a breather. This is a style that actually keeps the ball, and keeps possession and frustrates opponents. They will get yellow and red cards, and you will have most possession even when you aren't pressing high up the pitch. A counter mentality with no TI will play your basic less agressive football.
Player roles and duties:
I suggest you use the roles the tactic creator suggests when creating your template and work your way from there. I advise using partnerships. One smarter, one more physicall, or two medium. One going forward, one covering behind him. One going wider, one cutting inside. Yin and Yang. Two central defenders work well together, but two limited or two ballplaying don't. If you have a winger with attack duty, his sideback should support him, or if you have an attacking sideback, his winger should support him. If you have arranged everything properly, you should have 3 attack, 3 defend (blue), and others support duties, plus GK.
Fluidity:
With very rigid, you ask your defenders to defend, midfielders to support, and strikers attack.
Rigid is the same, but your sidebacks and more defensive midfielders also do support.
With balanced you ask your players to do their duty, no matter where they are on the pitch.
With fluid you ask your players to do all duties, except the striker
With very fluid, all players do all duties.
Mentality:
You can choose any of the offered mentalities with any team, depending on your personal wishes, or club board requests. More agressive mentalites will bring you crowds, and tickets money, and plenty of goals, but you will keep less clean sheets, be more susceptible to counter attacks, you will cover more space and possibly exaust your players before the season is over. With standard mentality, you can go for less or for more agressive TI.
Team Instructions:
These go hand in hand with mentality. More agressive mentalites mean more direct passess, less long shots, more running toward defence, higher defensive line, more pressing, more roaming, more creativity, higher tempo. You can play without TI, or further faten them up. I advise against making contradictory TI. If you opt for playing without TI, and want your team to play more agressively or less agressively, just increase or decrease the mentality.
Player Instructions:
Just like the TI, the PI will change with mentality. They will also change with the change of TI. So there is basically no need to touch these, unless you don't want something done as a team effort, and would prefer individual instructions. In my testings, changing these is a bad idea. If you really want your dlps to play more direct, for example, you should change mentality or TI, and leave PI alone.
Tactical styles:
As mentioned previously, you shouldn't go against your mentality. But you can opt to choose just some TI. For example, with a counter mentality, you can play shorter, retain possession, and take a breather. This is a style that actually keeps the ball, and keeps possession and frustrates opponents. They will get yellow and red cards, and you will have most possession even when you aren't pressing high up the pitch. A counter mentality with no TI will play your basic less agressive football.
Player roles and duties:
I suggest you use the roles the tactic creator suggests when creating your template and work your way from there. I advise using partnerships. One smarter, one more physicall, or two medium. One going forward, one covering behind him. One going wider, one cutting inside. Yin and Yang. Two central defenders work well together, but two limited or two ballplaying don't. If you have a winger with attack duty, his sideback should support him, or if you have an attacking sideback, his winger should support him. If you have arranged everything properly, you should have 3 attack, 3 defend (blue), and others support duties, plus GK.
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