In the other folder labelled: 일대일 + 패스플래이 + 드리블돌파 (기본) (One to One + Pass Play + Dribble Breakthrough (Basic))
There are two other folders and a physical_constraints.json file.
The changes to the json file in this folder: https://www.diffchecker.com/tZG4LwXm
The other two folders both contain physical_constraints.json files, they translate to the following and have the changes:
* 여기서 일대일 상향 (Up one-on-one here): https://www.diffchecker.com/oyBOAoEZ
* 여기서 일대일 하향 (Down one-to-one here): https://www.diffchecker.com/TV10JLDF
Differences between the two one-on-one files: https://www.diffchecker.com/RqZRWmIq
Thank you. Is it possible to use an engine of an old game in the 20th FM? Will it be an old game in a new cover?New one came out today.
Not fully - the .json file only really allows editing of certain aspects, not all. So you can strengthen/weaken goalkeepers or defence, or make player speed and physicality better or worse but aspects of it you can't changeSo this physical_constraints file is mainly responsible for the players ingame physics and replacing the file changes the original Match Engine?
A patient tester would be able to fix Engine weaknesses like the early 1on1 problem?
I would be really thankful if anyone could share us the link of this tactic
안녕하세요저는 레스터가 기적적으로 1위를 한 15-16시즌 아스날 전술을 구현해봤습니다.일단15-16시즌 아스날은 지금 이랑 다르게 카솔라 코클랭 램지로 압박플레이를 했습니다아스날이 압박? 잘 안어울리죠이 전술의 핵심은 압박과 풀백 그리고 하프스페이스입니다.이제 전술의 본론으로 들어가면15-16시즌 아스날 전술수비시에는 코클랭이 내려오고램지가 올라가므로 4-1-4-1 형성공격시에는 ...www.fmkorea.com
Have you tried them?new tactics from stephenhk
per google translate:
Invincible 4321-Two forwards and one forward. High win rate, strong repressive force, solid defense. Suitable for any team.
Invincible 22321-Two forwards and a forward fullback pushed up. High win rate, strong repression level, and solid defense. Suitable for any team.