Apparently this is a key factor which determines whether or not the players pass as instructed.
When you play a direct / long / counter style you will hardly notice the importance of this setting, but those who want their players to pass short often have this setting as obstacle they have to overcome to perfect their short passing without that player to walk with the ball and/or to "get rid of the ball" (e.g. a long pass into nothing).
I myself have a certain perspective on how soccer should be played without becomming anti soccer or only playing on the counter.
I have my attacking part of the field almost how I want it to be...nice and dangerous (H)
Everything behind my attacking part, according to my "philosophy", has to be a short passing firm defensive block which work themselves up the pitch with quick short passes so that when they have worked themselves into the opponents half my attacking part starts to participate with the rest of the team.
I have 6 players available to create this short passing defensive block...but...I am unable to get the players to do what I want them to do, some walk pretty often with the ball while intructed to do so rarely, others (mainly my full backs) sometimes walk with the ball or even make rushes with the ball and then give a cross while instructed to do so rarely.
It appears that the creativity setting is responsible for this.
As where most settings are self explaining or can be explained in a simple manner, the creativity slider is something that is not explained that easy.
This could be because of the many factors that are related to this, or because no one really knows how this actually works (e.g. the number of tweaks needed to perfect certain tactics).
Here is a listing of atributes which are linked / related to creativity:
1- Crossing
2- Finishing
3- Free kicks
4- Heading
5- Long shots
6- Passing
7- Technique
8- Anticipation
9- Composure
10- Concentration
11- Decisions
12- Flair
If I make a tactic with my team which is say at amateur level and I have with that team at that level success with that tactic it does not mean that teams on a higher level will succeed with the same tactic.
Players on a higher level possess a better understanding of the game and by so do not move like amateurs...they move more advanced and have a totally different view of what their options are on the pitch.
To allow more advanced players to use their quality on the pitch the creativity slider has to be altered and set just right so that my "amateur tactic" is fit for advanced play.
But how does this creativity slider work?
How do you know what setting it needs?
Raikan007 explained the passing slider to work something like this:
Imagine a circel around the player, the further you move the slider to the right to bigger the circle becomes and by so the distance of the pass will increase.
For example 1 tick to the right = +1 meter with the pass.
Now I wonder if this works for the creativity slider as well.
The slider has 20 ticks but does that mean it works something like this?
1 (totally set to the left) = braindead football zombie
5 = amateur soccer player
10 = mid level soccer player
15 = sub top soccer player
20 = I am Messi!
Or is there a way to use a formula in which you can calculate what creativity setting you need for each player?
Something like this:
Player specific:
Passing +Anticipation+ Composure + Concentration + Decisions + Flair + Technique + Creativity / 8 (number of atributes required of the player on his position according to tactical instructions) = position of the creativity slider.
So what is this thread about you might wonder?
Well my intention with this thread is to have the working of the creativity slider explained in detail in plain simple english so that even the laymen and/or newbies can enjoy their own "perfect" tactic.
The goal is to eventualy being able to somewhat translate the slider per tick.
How?...this could be by knowing (and being able to show) specific atribute levels that determine the creativity level or maybe it is something else that makes the creativity slider self explaining or easy to explain.
Please do not show off with just high passing amount screenies and NOT showing the settings and player attributes.
Keep in mind that not all of us are experienced FM players or have great knowledge of the game soccer (like myself).
When you play a direct / long / counter style you will hardly notice the importance of this setting, but those who want their players to pass short often have this setting as obstacle they have to overcome to perfect their short passing without that player to walk with the ball and/or to "get rid of the ball" (e.g. a long pass into nothing).
I myself have a certain perspective on how soccer should be played without becomming anti soccer or only playing on the counter.
I have my attacking part of the field almost how I want it to be...nice and dangerous (H)
Everything behind my attacking part, according to my "philosophy", has to be a short passing firm defensive block which work themselves up the pitch with quick short passes so that when they have worked themselves into the opponents half my attacking part starts to participate with the rest of the team.
I have 6 players available to create this short passing defensive block...but...I am unable to get the players to do what I want them to do, some walk pretty often with the ball while intructed to do so rarely, others (mainly my full backs) sometimes walk with the ball or even make rushes with the ball and then give a cross while instructed to do so rarely.
It appears that the creativity setting is responsible for this.
As where most settings are self explaining or can be explained in a simple manner, the creativity slider is something that is not explained that easy.
This could be because of the many factors that are related to this, or because no one really knows how this actually works (e.g. the number of tweaks needed to perfect certain tactics).
Here is a listing of atributes which are linked / related to creativity:
1- Crossing
2- Finishing
3- Free kicks
4- Heading
5- Long shots
6- Passing
7- Technique
8- Anticipation
9- Composure
10- Concentration
11- Decisions
12- Flair
If I make a tactic with my team which is say at amateur level and I have with that team at that level success with that tactic it does not mean that teams on a higher level will succeed with the same tactic.
Players on a higher level possess a better understanding of the game and by so do not move like amateurs...they move more advanced and have a totally different view of what their options are on the pitch.
To allow more advanced players to use their quality on the pitch the creativity slider has to be altered and set just right so that my "amateur tactic" is fit for advanced play.
But how does this creativity slider work?
How do you know what setting it needs?
Raikan007 explained the passing slider to work something like this:
Imagine a circel around the player, the further you move the slider to the right to bigger the circle becomes and by so the distance of the pass will increase.
For example 1 tick to the right = +1 meter with the pass.
Now I wonder if this works for the creativity slider as well.
The slider has 20 ticks but does that mean it works something like this?
1 (totally set to the left) = braindead football zombie
5 = amateur soccer player
10 = mid level soccer player
15 = sub top soccer player
20 = I am Messi!
Or is there a way to use a formula in which you can calculate what creativity setting you need for each player?
Something like this:
Player specific:
Passing +Anticipation+ Composure + Concentration + Decisions + Flair + Technique + Creativity / 8 (number of atributes required of the player on his position according to tactical instructions) = position of the creativity slider.
So what is this thread about you might wonder?
Well my intention with this thread is to have the working of the creativity slider explained in detail in plain simple english so that even the laymen and/or newbies can enjoy their own "perfect" tactic.
The goal is to eventualy being able to somewhat translate the slider per tick.
How?...this could be by knowing (and being able to show) specific atribute levels that determine the creativity level or maybe it is something else that makes the creativity slider self explaining or easy to explain.
Please do not show off with just high passing amount screenies and NOT showing the settings and player attributes.
Keep in mind that not all of us are experienced FM players or have great knowledge of the game soccer (like myself).
Last edited: