I've seen guys with a nonsense number of injuries in the past, but never seen anything that tops this.
View attachment 411546
To summarize, out of 3 years and 5 months of gametime, he's been hurt for about half of it (counting for summer breaks), on 16 separate injuries. But to top it off....every single one happened in training! You have this guy getting hurt in practice all the time, about every 10 weeks, it would be a bad joke after a while.
Anyway, I understand if a player has a high injury proneness rating, but shouldn't the game have some sort of limiting factor to make it somewhat realistic? They'd at least start keeping sharp objects and teammates away from the guy at some point, right?
View attachment 411546
To summarize, out of 3 years and 5 months of gametime, he's been hurt for about half of it (counting for summer breaks), on 16 separate injuries. But to top it off....every single one happened in training! You have this guy getting hurt in practice all the time, about every 10 weeks, it would be a bad joke after a while.
Anyway, I understand if a player has a high injury proneness rating, but shouldn't the game have some sort of limiting factor to make it somewhat realistic? They'd at least start keeping sharp objects and teammates away from the guy at some point, right?
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