Hi guys,
this my first tactic I'll ever post there and, even if the construction is "work-in-progress", it is giving best result with underdog team (i'm trying it with my Foggia, Italian third division).
If You want for your team:
- less red cards;
-lots of goal of Your striker and wingers;
-defense consistence;
- fullback that attack the space more than Your winger in possession phase
You can test it and, if needed, switching where need in accordance with players attributes.
I don't use real editor and suchlike, I don't use initial and half-time team speech (except if I lead, so i give "courage" to all players), while the OI instructions are always the following:
- ST - alway close down and weaker foot;
-MC and TC always close down;
Mainly information
This is a very offensive 4-3-3 tested on 11.2 patch and with it I win everything with USFoggia (third division) in FM2010 (3 Serie A, 2 Champions League, 3 Italian Cup, 3 Italian Supercup, 2 European SuperCup, 1 World Cup for Clubs) in only 6 season.
But, like usual in these years, in the new version of this game it didn't seems to work...until patch 11.2.
So, in a casual way, I rested it last day after the fairish result obtained with JP High score tactic (very good tactic but not efficacious with lower team) and the result are these:
15 games- 14wins - 1 drawn - 0 loss , 38 goals scored, 11 suffered (media previsions: 4th - my position actual 1th, half of players are loans)
Position and game explanation
The possession's phase is very quick (inspite the team indication of tempo): th KEY of this tactic is the FULLBACK. The fullback play in two way, when it has the ball (take back from opponent or received by the GoalKeeper):
a) search the near DM for a short passage, and so it starts a spectular team action with lots of passing until one of the strikers, or a fullback is loney placed in opponent area;
b) long range passing to external striker in the space, that allow to start micial counterattack.
After the passing, the fullback goes ahead, till the touchline or inside the opponent goalkeeper area, looking for short passing to strikers or chances of clear shoot, and in union with the two central miedfielders he create a numeric superiority (90% of chance that the attack finish with a shoot, clear or not).
The two central defenders, due to team mentality, play very high allowing more chance of re-cacht of "vagabond" balls trew by opponents while they are trying to resist to the attacks.
Due to above description, the defense is very solid and rarely the opponent will have more of one clear shoot and 10+ shoots in general.
The game style, as the instructions, is oriented towards the external zone of the field.
Player Attribute
As my belief, I think that generally al players need 3 key attribute: Pace&Acceleration, Passing, Work rate. In the lower division it can be sufficient for this tactic.
The particular attributes (9+):
GK - need good reflexes and a good value in "one to one" and outgoing.
DCD e DCS - concentration, marking, position, elevation.
FBs - concentration, positioning, crossing and, if possibile, elevation 10+
DM- aggression, tackling, team work, resistence, and, if possible, creativity&elevation
CCs- creativity, resistence, aggression, technique, first touch and if possible position
Central Striker- finishing, technique, out of ball, determination and composure
Right Striker - dribbling, cross, out of ball, technique, teamwork
Left Striker - dribbling,out of ball, composure, flair
Hereby the tactic
http://www.fm-base.co.uk/forum/downloads.php?do=file&id=4215
If you want, give it a try and let me now. Meanwhile, I continue my game and update the results.
Cheer,
PS: set pieces, mainly the corners, are set on far post where you can place your best header. Not more to say!
this my first tactic I'll ever post there and, even if the construction is "work-in-progress", it is giving best result with underdog team (i'm trying it with my Foggia, Italian third division).
If You want for your team:
- less red cards;
-lots of goal of Your striker and wingers;
-defense consistence;
- fullback that attack the space more than Your winger in possession phase
You can test it and, if needed, switching where need in accordance with players attributes.
I don't use real editor and suchlike, I don't use initial and half-time team speech (except if I lead, so i give "courage" to all players), while the OI instructions are always the following:
- ST - alway close down and weaker foot;
-MC and TC always close down;
Mainly information
This is a very offensive 4-3-3 tested on 11.2 patch and with it I win everything with USFoggia (third division) in FM2010 (3 Serie A, 2 Champions League, 3 Italian Cup, 3 Italian Supercup, 2 European SuperCup, 1 World Cup for Clubs) in only 6 season.
But, like usual in these years, in the new version of this game it didn't seems to work...until patch 11.2.
So, in a casual way, I rested it last day after the fairish result obtained with JP High score tactic (very good tactic but not efficacious with lower team) and the result are these:
15 games- 14wins - 1 drawn - 0 loss , 38 goals scored, 11 suffered (media previsions: 4th - my position actual 1th, half of players are loans)
Position and game explanation
The possession's phase is very quick (inspite the team indication of tempo): th KEY of this tactic is the FULLBACK. The fullback play in two way, when it has the ball (take back from opponent or received by the GoalKeeper):
a) search the near DM for a short passage, and so it starts a spectular team action with lots of passing until one of the strikers, or a fullback is loney placed in opponent area;
b) long range passing to external striker in the space, that allow to start micial counterattack.
After the passing, the fullback goes ahead, till the touchline or inside the opponent goalkeeper area, looking for short passing to strikers or chances of clear shoot, and in union with the two central miedfielders he create a numeric superiority (90% of chance that the attack finish with a shoot, clear or not).
The two central defenders, due to team mentality, play very high allowing more chance of re-cacht of "vagabond" balls trew by opponents while they are trying to resist to the attacks.
Due to above description, the defense is very solid and rarely the opponent will have more of one clear shoot and 10+ shoots in general.
The game style, as the instructions, is oriented towards the external zone of the field.
Player Attribute
As my belief, I think that generally al players need 3 key attribute: Pace&Acceleration, Passing, Work rate. In the lower division it can be sufficient for this tactic.
The particular attributes (9+):
GK - need good reflexes and a good value in "one to one" and outgoing.
DCD e DCS - concentration, marking, position, elevation.
FBs - concentration, positioning, crossing and, if possibile, elevation 10+
DM- aggression, tackling, team work, resistence, and, if possible, creativity&elevation
CCs- creativity, resistence, aggression, technique, first touch and if possible position
Central Striker- finishing, technique, out of ball, determination and composure
Right Striker - dribbling, cross, out of ball, technique, teamwork
Left Striker - dribbling,out of ball, composure, flair
Hereby the tactic
http://www.fm-base.co.uk/forum/downloads.php?do=file&id=4215
If you want, give it a try and let me now. Meanwhile, I continue my game and update the results.
Cheer,
PS: set pieces, mainly the corners, are set on far post where you can place your best header. Not more to say!
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