jonathansmith
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352 D-WING (match engine breaker): plug and play all day long, with opposition instructions and in match player marking makes for the perfect tactic for FM2014
Finally the moment you have been waiting for, this tactic will create buckets of chances and goals, this tactic will also remain defensively sound with the use of opposition instructions and player instructions.
History of the tactic
I attempted to recreate the match engine breaker from the previous game I created from scratch (check it out… sorry in wrong year but oh well), on this version of the game it didn’t work as well as before, i.e. too inconsistent and leaking goals from all over, played 8 different games and in a Middlesbrough save in the first 20 games had 15 different tactics used and im not just talking tweaks but total overhaul, after studying the match engine extensively I came to the conclusion that wingers are way too effective not to exploit, but the question remains how to get the strikers to score. After trying every combination of 1 2 and 3 strikers I found that two is better than 1 or 3 no matter what the support and 3 in the middle of the park just makes common sense, finally the defenders, after watching teams play against me with 3 CBs and the effectiveness of ball retention compared to previous versions of the game and with this the jigsaw was complete now was for the tweaking and finding the optimal
THE TACTIC
The formation is a 3-5-2 with defensive wingers, the player specific instructions is the key to negate the enemy, however for now I will focus on the shape of the tactic, the GK is always short passing to the defenders however will occasionally play the long ball to strikers, in defence the defenders will spread wide to support attacks but as soon as possession is lost straight back into the solid wall, the central of the three will attack the ball to snuff out attacks before they start.
The midfield is compact with short risk free passes being the order of the day, the DLP will orchestrate the midfield aiding in possession retention and smart through balls when presented, the two central mids do all of the ‘dirty work’ with being instrumental in both attacking and defending along with the defensive wingers where this tactic really does exploit the flaws in the match engine. These payers will attack in a line from midfield and drop back in as a team however, the defensive wingers are mainly wing back without requiring the defensive qualities, short passing again allows for gradual *build up rather than hit and run although pace is essential in this role.
The strikers will almost do as they please, allowed to shoot more often but rarely do so outside the area due to the approach of the team, they will both drop deep to collect the ball, stay on the last defender with the ball in the air and chase any clearances or through balls, the reasoning for having both providing a multi-purpose is to keep the opposition guessing and not to isolate or restrict the flow of
TEAM INSTRUCTIONS
I know from research into other tactics on this and other websites that people generally like to keep this as short as possible, however I believe that all of these complement each other and the tactic is unstoppable it this point, for example the defensive line was the most difficult to rectify, pushing higher up left me vulnerable at the back and conceded goals and dropping even deeper resulted in loss of possession leaving blank was similar to this with possession and chances created for those who don’t like to play deeper however this ensures that the defence when in possession makes it to the half way line and doesn’t drop into the penalty area too early when defending, best of both worlds… I think so!!!
THE KEY, THE OPPOSITION INSTRUCTIONS
The key to this tactic is very simple which is the beauty of it,
ONCE INTO THE GAME HAVE ALL POTENTIAL ATTACKING PLAYERS I.E. FULL BACKS, ALL OF MID AND ATTACK SET TO CLOSE DOWN, TIGHT MARK, HARD TACKLE AND SHOW TO WEAK FOOT. AFTER GO TO PLAYER INSTRUCTIONS, SELECT BOTH WINGERS AND SELECT MARK SPECIFIC PLAYER AND CHOOSE
THE OPPOSING WINGER OR HIGHEST WIDE PLAYER.
Here are the opposition instructions
Here is how you setup the specific man marking
As you can see, our winger ( in this example the MR) is set to man mark their most advanded winger on his flank, their ML. If they had played with an AML - like within a 4231 - then our winger should be set to mark heir AML
THE PLAYERS AND THE KEY ATTRIBUTES
For a prem team all key attributes should be over 14
GK: save the ball end of. Reflexes, positioning, one-on-ones, handling, kicking is a bonus and eccentricity low
LCB/RCB: quick with a beastly tackle, works harder that regular CBs. Stamina, work rate, tackling, marking, positioning, acceleration and strength (being tall and good in the air is also desired)
CB: the man mountain, tallest of the three CBs (above 190cm tall) exceptional in all physical stats and impossible to get beat in the air, general defensive attributes are required with jumping heading anticipation being the most important
DLP: the creator of the team, starts almost all attack with simple passes forward and holding possession with the diamond with the defenders, passing, creativity stamina and work rate with general defensive attributes desired
BBM: the work horse of the team, needs to be able to do everything well with stamina and work rate being the key to the success of this position
DW: similar to the BBM these players will be up and down all day, with the added kicker of needing to be quick to cover all of this ground without the support of a defensive full back, as stated earlier this player will not tackle wingers as such just harass them into a mistake or block the pass/shot/cross. Acceleration, pace, stamina, work rate, dribbling, off the ball, decent in other attacking aspects and don’t worry about defensive qualities not needed, as a foot note on this stamina and work rate are better than pace if struggling for all
CF: need to do just about everything well, however works best if both physical beasts and less on finesse attributes. Strength, acceleration, off the ball, first touch, finishing, composure, long shots are a bonus but the higher the attribute the more likely they are to shoot from range and waste a god opportunity.
Final note on player selection is a preference of mine which is I prefer a taller stronger in all central positions, in mid if tall the possession is easier to win from both goal kicks, up front I prefer a strong tall quick poacher type who from a purely statistical viewpoint able to get to the ball first hold it up or flick it on, IT JUST MAKES SENSE OVER THE COURSE OF A SEASON. If a mid has 15 passing and creativity but is only 175 tall I will specifically go for a taller player who has 13 on each, this is how much I believe physicality wins football matches. And as for FM this even more true.
THE RESULTS AND THE STATS
( more to come)
I have just currently finished first season with Vauxhall motors in Skrill North and will first show results before I created this tactic
Anyway hope you all enjoyed reading this and enjoy using the tactic even more!!!!!
Finally the moment you have been waiting for, this tactic will create buckets of chances and goals, this tactic will also remain defensively sound with the use of opposition instructions and player instructions.
History of the tactic
I attempted to recreate the match engine breaker from the previous game I created from scratch (check it out… sorry in wrong year but oh well), on this version of the game it didn’t work as well as before, i.e. too inconsistent and leaking goals from all over, played 8 different games and in a Middlesbrough save in the first 20 games had 15 different tactics used and im not just talking tweaks but total overhaul, after studying the match engine extensively I came to the conclusion that wingers are way too effective not to exploit, but the question remains how to get the strikers to score. After trying every combination of 1 2 and 3 strikers I found that two is better than 1 or 3 no matter what the support and 3 in the middle of the park just makes common sense, finally the defenders, after watching teams play against me with 3 CBs and the effectiveness of ball retention compared to previous versions of the game and with this the jigsaw was complete now was for the tweaking and finding the optimal
THE TACTIC
The formation is a 3-5-2 with defensive wingers, the player specific instructions is the key to negate the enemy, however for now I will focus on the shape of the tactic, the GK is always short passing to the defenders however will occasionally play the long ball to strikers, in defence the defenders will spread wide to support attacks but as soon as possession is lost straight back into the solid wall, the central of the three will attack the ball to snuff out attacks before they start.
The midfield is compact with short risk free passes being the order of the day, the DLP will orchestrate the midfield aiding in possession retention and smart through balls when presented, the two central mids do all of the ‘dirty work’ with being instrumental in both attacking and defending along with the defensive wingers where this tactic really does exploit the flaws in the match engine. These payers will attack in a line from midfield and drop back in as a team however, the defensive wingers are mainly wing back without requiring the defensive qualities, short passing again allows for gradual *build up rather than hit and run although pace is essential in this role.
The strikers will almost do as they please, allowed to shoot more often but rarely do so outside the area due to the approach of the team, they will both drop deep to collect the ball, stay on the last defender with the ball in the air and chase any clearances or through balls, the reasoning for having both providing a multi-purpose is to keep the opposition guessing and not to isolate or restrict the flow of
TEAM INSTRUCTIONS
I know from research into other tactics on this and other websites that people generally like to keep this as short as possible, however I believe that all of these complement each other and the tactic is unstoppable it this point, for example the defensive line was the most difficult to rectify, pushing higher up left me vulnerable at the back and conceded goals and dropping even deeper resulted in loss of possession leaving blank was similar to this with possession and chances created for those who don’t like to play deeper however this ensures that the defence when in possession makes it to the half way line and doesn’t drop into the penalty area too early when defending, best of both worlds… I think so!!!
THE KEY, THE OPPOSITION INSTRUCTIONS
The key to this tactic is very simple which is the beauty of it,
ONCE INTO THE GAME HAVE ALL POTENTIAL ATTACKING PLAYERS I.E. FULL BACKS, ALL OF MID AND ATTACK SET TO CLOSE DOWN, TIGHT MARK, HARD TACKLE AND SHOW TO WEAK FOOT. AFTER GO TO PLAYER INSTRUCTIONS, SELECT BOTH WINGERS AND SELECT MARK SPECIFIC PLAYER AND CHOOSE
THE OPPOSING WINGER OR HIGHEST WIDE PLAYER.
Here are the opposition instructions
Here is how you setup the specific man marking
As you can see, our winger ( in this example the MR) is set to man mark their most advanded winger on his flank, their ML. If they had played with an AML - like within a 4231 - then our winger should be set to mark heir AML
THE PLAYERS AND THE KEY ATTRIBUTES
For a prem team all key attributes should be over 14
GK: save the ball end of. Reflexes, positioning, one-on-ones, handling, kicking is a bonus and eccentricity low
LCB/RCB: quick with a beastly tackle, works harder that regular CBs. Stamina, work rate, tackling, marking, positioning, acceleration and strength (being tall and good in the air is also desired)
CB: the man mountain, tallest of the three CBs (above 190cm tall) exceptional in all physical stats and impossible to get beat in the air, general defensive attributes are required with jumping heading anticipation being the most important
DLP: the creator of the team, starts almost all attack with simple passes forward and holding possession with the diamond with the defenders, passing, creativity stamina and work rate with general defensive attributes desired
BBM: the work horse of the team, needs to be able to do everything well with stamina and work rate being the key to the success of this position
DW: similar to the BBM these players will be up and down all day, with the added kicker of needing to be quick to cover all of this ground without the support of a defensive full back, as stated earlier this player will not tackle wingers as such just harass them into a mistake or block the pass/shot/cross. Acceleration, pace, stamina, work rate, dribbling, off the ball, decent in other attacking aspects and don’t worry about defensive qualities not needed, as a foot note on this stamina and work rate are better than pace if struggling for all
CF: need to do just about everything well, however works best if both physical beasts and less on finesse attributes. Strength, acceleration, off the ball, first touch, finishing, composure, long shots are a bonus but the higher the attribute the more likely they are to shoot from range and waste a god opportunity.
Final note on player selection is a preference of mine which is I prefer a taller stronger in all central positions, in mid if tall the possession is easier to win from both goal kicks, up front I prefer a strong tall quick poacher type who from a purely statistical viewpoint able to get to the ball first hold it up or flick it on, IT JUST MAKES SENSE OVER THE COURSE OF A SEASON. If a mid has 15 passing and creativity but is only 175 tall I will specifically go for a taller player who has 13 on each, this is how much I believe physicality wins football matches. And as for FM this even more true.
THE RESULTS AND THE STATS
( more to come)
I have just currently finished first season with Vauxhall motors in Skrill North and will first show results before I created this tactic
Anyway hope you all enjoyed reading this and enjoy using the tactic even more!!!!!
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