Creating Superior tactics

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Igneos79

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Hi lads!

Tonight I was working on something else. I had a go with counter, possession, bunker, overload, contain, all sorts of tactics so far. And been looking at stats. Many stats. Clear cut chances, possession, shots on goal, shots on target and so on. But the most important stat is something I completely ignored. And that is goals. For and against. Tonight I realised, silly me, that goals is more important then all other stats. So tonight, I made an effort of creating tactic solely based on that stat, and disregarded all else.

I took Leeds, set everything to backroom staff, and disregarded the most important rule. Available players. This effort is supposed to make a tactic that will make every idiot score, so to speak, no offense intended, so I sat and thought about perfect tactics on paper, without giving thought on available personel. This is the wrong way to do things, but if I make it right, this will be the best tactic world has ever seen, and not even patches and game version and players will matter. It should work in LLM, Spain, Italy, Zimbabwe, everywhere. That is why I called it Superior.

Formation:

Most clubs in modern football use 4 players in attack. A false nine, droping deep and draging defenders with him, a false ten, the main goalscoring threat, one winger and one inside forward. It is a great system that offers variety in attack, and multiple options of scoring, so I decided to use it aswell. 4231 formation was my first choice. Then I counted the numbers, and it turned out I have 6 players in upper half, and only 4 in lower. So I pulled one player to DM position. Not only now I have more balanced formation in terms of pitch coverage, I also have aditional support to my defence.

Player roles and duties:

I wanted to make sure every team is capable of playing this, so I used a regular GK. Above him, and for the same reason, are 2 limited defenders. Above them, to the left is a BWMD. I chose this role as I beleive no great team in the world operates without him. Every team needs a dirty player, not afraid to tackle and get a card. As he will make aditional defending to the left, the left fullback will be more agressive, with attack duty. Above him will be the before mentioned inside forward with support duty. Those two roles fit perfectly together, and an inside forward on the left wing is rather common, as most people are right footed. The right fullback will need to be less agressive, as he doesn't have a DM next to him, and we need to defend from quality wingers, so he is on support duty. He will not be providing width to attack, so above him is a winger with attack duty. Those two roles also compliment each other perfectly. The MC will need to connect the defense and offense, so his natural duty is a box to box midfielder. Above him is a false ten (shadow striker) that serves as number 9. He is the main goalscoring threat. Above him is his natural partner, deep lying forward that drops deep and occupies opponents DM so my inside forward can cut in and effectively serves as number 10.


Philosophy:

I just took a new club, and ordered them an unfamiliar formation and style of play. My director of football will likely buy and sell many players, and I'm sure most of you do a lot of buying and selling, so there will be a lot of new faces at the club, unfamiliar with what I am asking of them, their position on the pitch, and quite possibly a strange role and duty. So I chose very rigid as my philosophy.


Team settings:

Scoring a goal is a matter of risk, amongst other things. You must also stretch your opponent both vertically and horizontally, so I decided to drop deeper and play wider. With already picked great roles in attack, it should be fairly easy to score now. The more you risk, the greater the reward. Instead of shorter passing and more cautious approach, I opted for more direct passing. I also chose more roaming and switching flanks to add unpredictabilty to attack, to increase chances of scoring. Our creativity with very rigid philosophy was on the low side, and I wanted magic if possible, so I opted for more expressive creative freedom. Tempo is high to catch them by surprise. Also, I opted for pumping ball into box, to keep my striker supplied in an effort to score.

Player instructions:

None. It is my beleif at the moment that you should only change this if you want to tweak someones role and duty, and I have no special requests for my players. Team settings should be enough.

Set pieces:

No changes. They work well as it is, and I really don't want to bother changing this prior to every match and target opponent weaknesess. Also, you may have a different player there, so might not work well.

Training, OI and all else:

As mentioned above, I left everything to my staff

Results:

Testing with Leeds atm and playing friendlies. So far so good, all victories.

Screenie:

View attachment 369634View attachment 369616View attachment 369154View attachment 369153
 
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Hi lads!

Tonight I was working on something else. I had a go with counter, possession, bunker, overload, contain, all sorts of tactics so far. And been looking at stats. Many stats. Clear cut chances, possession, shots on goal, shots on target and so on. But the most important stat is something I completely ignored. And that is goals. For and against. Tonight I realised, silly me, that goals is more important then all other stats. So tonight, I made an effort of creating tactic solely based on that stat, and disregarded all else.

I took Leeds, set everything to backroom staff, and disregarded the most important rule. Available players. This effort is supposed to make a tactic that will make every idiot score, so to speak, no offense intended, so I sat and thought about perfect tactics on paper, without giving thought on available personel. This is the wrong way to do things, but if I make it right, this will be the best tactic world has ever seen, and not even patches and game version and players will matter. It should work in LLM, Spain, Italy, Zimbabwe, everywhere. That is why I called it Superior.

Formation:

Most clubs in modern football use 4 players in attack. One number nine, usually in striker position, one number ten, usually in AMC position, one winger and one inside forward. It is a great system that offers variety in attack, and multiple options of scoring, so I decided to use it aswell. 4231 formation was my first choice. Then I counted the numbers, and it turned out I have 6 players in upper half, and only 4 in lower. So I pulled one player to DM position. Not only now I have more balanced formation in terms of pitch coverage, I also have aditional support to my defence.

Player roles and duties:

I wanted to make sure every team is capable of playing this, so I used a regular GK. Above him, and for the same reason, are 2 limited defenders. Above them, to the left is a BWMD. I chose this role as I beleive no great team in the world operates without him. Every team needs a dirty player, not afraid to tackle and get a card. As he will make aditional defending to the left, the left fullback will be more agressive, with attack duty. Above him will be the before mentioned inside forward with support duty. Those two roles fit perfectly together, and an inside forward on the left wing is rather common, as most people are right footed. The right fullback will need to be less agressive, as he doesn't have a DM next to him, and we need to defend from quality wingers. He will not be providing width to attack, so above him is a winger with attack duty. Those two roles also compliment each other perfectly. The MC will need to connect the defense and offense, so his natural duty is a box to box midfielder. Above him is a treq that serves as number 10. He moves into channels, roams, looks to receive balls and feeds the striker and occupies opponents DM so my inside forward can cut in. Above him is a taget man attack. I could have picked many roles in his position, but this was a common role, a no nonsense solution.


Philosophy:

I just took a new club, and ordered them an unfamiliar formation and style of play. My director of football will likely buy and sell many players, and I'm sure most of you do a lot of buying and selling, so there will be a lot of new faces at the club, unfamiliar with what I am asking of them, their position on the pitch, and quite possibly a strange role and duty. So I chose very rigid as my philosophy.


Team settings:

To score a goal, you must attack. So I opted for attack strategy. To score a goal, you must stretch your opponent both vertically and horizontally, so I decided to drop deeper and play wider. With already picked great roles in attack, it should be fairly easy to score now.

Scoring a goal is a matter of risk. The more you risk, the greater the reward. Instead of shorter passing and more cautious approach, I opted for more direct passing. I also chose more roaming and switching flanks to add unpredictabilty to attack, to increase chances of scoring. Our creativity with very rigid philosophy was on the low side, and I wanted magic if possible, so I opted for more expressive creative freedom. Tempo is high to catch them by surprise. also, I opted for pumping ball into box, which goes well with my chosen target man role for striker, and keeps him supplied in an effort to score.

Player instructions:

None. It is my beleif at the moment that you should only change this if you want to tweak someones role and duty, and I have no special requests for my players. Team settings should be enough.

Set pieces:

No changes. They work well as it is, and I really don't want to bother changing this prior to every match and target opponent weaknesess. Also, you may have a different player there, so might not work well.

Training, OI and all else:

As mentioned above, I left everything to my staff

Results:

Testing with Leeds atm and playing friendlies. So far so good, all victories.

Screenie:

View attachment 610341

Will give this a go for the information alone :) Being that you don't use OI's or anything, I'll give it a quick go on FMC
 
I'm just replaying the first game over and over (friendly against schalke. I'm Spurs) and the consistent thing is that I've scored every game from a corner and it's always Vertonghen, who is set to attack near post. Is this something you've noticed? I thought it would be interesting to compare that as you seem to be compiling stats.
 
I'm just replaying the first game over and over (friendly against schalke. I'm Spurs) and the consistent thing is that I've scored every game from a corner and it's always Vertonghen, who is set to attack near post. Is this something you've noticed? I thought it would be interesting to compare that as you seem to be compiling stats.

Did you win? Was that the only goal? You should be scoring from many players, depending on what opposition are good at. If they stop your winger, your inside forward should score, and vice versa. If you can't score from match, you will from set piece. Or at least that is how I think match engine works. Please play a few more games, you should be scoring more goals as players get more acustomed to tactic...
 
Did you win? Was that the only goal? You should be scoring from many players, depending on what opposition are good at. If they stop your winger, your inside forward should score, and vice versa. If you can't score from match, you will from set piece. Or at least that is how I think match engine works. Please play a few more games, you should be scoring more goals as players get more acustomed to tactic...

I've played 3 so far and won 2 1-0 and drew 2-2...but the consistent thing was Vertonghen scoring in every game from a corner. I'm watching the game now and Lennon (right wing) go's forward waaaaay too much. With the direct passing this might offer the odd chance for a ball over the top to him but I'm gonna experiment with the right winger a tad. Did you try him with a support role or as an attackign winger in the more conventional wing position?
 
I've played 3 so far and won 2 1-0 and drew 2-2...but the consistent thing was Vertonghen scoring in every game from a corner. I'm watching the game now and Lennon (right wing) go's forward waaaaay too much. With the direct passing this might offer the odd chance for a ball over the top to him but I'm gonna experiment with the right winger a tad. Did you try him with a support role or as an attackign winger in the more conventional wing position?

I have fogotten 2 important team settings, tight marking, to be combined with offside trap, and float crosses to aim at target man's head. Please change that and continue testing. The right wing is supposed to go further up and further wide, he is the main outlet. You can perhaps exploit both flanks, but not sure how would inside forward work....
 
I see now I did another mistake. Striker shouldn't be target man. He would more fit a narrow game to bring others into play. Change him to poacher, and change crosses to drill.
 
Made two more changes to team settings. First was removing tight marking. It was making my players double up on opponents, and since we are defending relatively deep, good opponents would manage to get away and create a surplus and score against me. The second was introduction of hassling. While it is not effective, since we are playing it wide and deep, it makes my players man mark, which is what I want for offside trap. Second good thing is that is eases pressure on my defence.

Most notable wins with this changes are friendly win against Bayern 1:0 (with wba) and 4:0 against Evian TG (also with wba).
 
Made a few more changes. Instead of attacking strategy, that made both of my fullbacks overlap, I switched to control to sort this out. I also, consequently removed the offside trap and went for stopper cover combo, with stopper, of course, being positioned closer to more attacking fullback. I only played one game with this change so far, against bayern, and won 3-1. Media said it was a triumph of tactics, so I think I finally got it right...


View attachment 369975
 
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haha What a great result. Friendly or second season? Do you mind updating your OP with all these changes to make it easier to see what you've now concluded?
 
haha What a great result. Friendly or second season? Do you mind updating your OP with all these changes to make it easier to see what you've now concluded?

Friendly. First game was against reserves, and 3 days after that was this. Not fluid or anything...
 
well, superior or not, I made an error, inside forward should be on support duty...
 
Going to try this tactic with Barcelona and Stade Rennais. Will report back.
 
After I introduced a false nine and false ten, I was missing a playmaker. So after I got him in the game, I was actually on the trail of FC Bayern tactic in 2012-2013. But, they played short passing and narrow game. Which is what they had to, or Their adv play. or treq would be bypassed by direct balls. Since I don't want to give up on my style, I changed formation to 4-5-1, and instead of adv. play, use deep playmaker. Defensive forward with defend duty is needed to occupy the DM so he is not in the way to my inside forwards. Basically, thats modern Bayern and also Pep's idea.
 
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