Elder Scrolls V: Skyrim

http://uk.pc.ign.com/articles/114/1149286p1.html

Many might associate Bethesda Game Studios with the irradiated wastes of Fallout, but slightly older video game fans know the company established itself on swords-and-sorcery fantasy. Without the success of The Elder Scrolls role-playing series, there likely would be no Fallout 3 as we know it today, and Bethesda's parent company Zenimax Media probably wouldn't have been able to build the impressive stable of studios it has. That's not the only reason The Elder Scrolls V: Skyrim is a big deal.
Elder Scrolls games represent an old-school kind of open-world fantasy. Go anywhere, do anything, kill anyone. The freedom offered in these games is one of the most thrilling parts, as is encountering the thousands of world-breaking bugs that tend to pop up. There aren't many studios in existence capable of not only creating these kinds of games but also making them comprehensible and fun. Now that there are a few screenshots of Skyrim floating around, it's possible to more closely examine changes Bethesda's making to its flagship series.

Better Character Models


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Oblivion



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Skyrim



Bethesda's using all new technology to build Skyrim, which ideally means a few things like shorter loading times and better draw distances and so on. It also most definitely means the character models look a lot better. The evidence for this is pretty obvious, I think. Hopefully it also means 75 percent of Skyrim's population won't refer to you as "The Hero of Kvatch." Maybe the new AI system that governs non-player character behavior will make for some more interesting variation across multiple playthroughs.

Better Spell Effects


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Oblivion




Skyrim



Hitting someone with a fireball in Oblivion was a satisfying act. It dealt damage, made you feel like a badass, and sometimes caused the targets to fly across the landscape like victims of fatal trampoline accidents. In Skyrim, judging by this screenshot and the small flecks of flame around the impact point, it looks as though the spell effects will be much more detailed. Bethesda decided to reduce the total schools of magic from Oblivion, dropping Mysticism, but that doesn't mean there'll be less to choose from in terms of combat options. Leveling will be faster and Skyrim will include Fallout-like perks.

Fancier Interface



Oblivion




Skyrim



This screen shows off some of some statistics for a character that's talented at tossing out offensive magic but stinks at enchanting. It looks very slick, displaying the game's magical schools in an eye-catching way. As much I love picking through dense grids of numbers to determine how to best optimize my equipment and skills (I'm not being sarcastic), I also appreciate an interface that's fun to navigate. Is it weird to say I'm looking forward to seeing the in-game map?

Dungeon Crawling



Oblivion




Skyrim



Hacking apart horrors in the depths of the earth is a big part of many fantasy role-playing games, and looks to be a part of Skyrim, as would be expected. The cool part is checking out all the graphical detail packed in. Notice how each enemy is distinctly detailed, from the armor to the weapons down the rotting neck muscles. Notice also the curvilinear designs etched into the rock walls and the shadows and lighting effects caused by the torch. This screen makes me kind of scared about system requirements, but I suppose that's par for the course with Elder Scrolls games.

Different Environment Types


Oblivion




Skyrim



Gone is the ubiquity of Oblivion's bright green forests. Oblivion, as you might know, is set in Cyrodiil. Cyrodiil, as you might not know, is a territory in the fictional land of Tamriel. Skyrim, where The Elder Scrolls V is set, lies north of Cyrodiil, and appropriately has different forest types, as you can see with the birch trees here. You can also see a deer, meaning nerds like me who like to sit in the woods and hunt non-hostile creatures in fantasy role-playing games will be happy.

Dragons


Skyrim




Skyrim



Not much of a description is required here. These winged monsters make Skyrim instantly better than Oblivion. Dragons are the nuclear weapons of fantasy games.​
 
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Can't trust pre-release screens, supposedly Bethesda did a lot of 'optimising' on Oblivion screens too... And there's not much point comparing Skyrim to Oblivion graphically, as ground breaking as Oblivion was (especially as you leave the sewers for the first time), it's been 5 years now; hardware for PCs is several times more powerful, and developers are far more adept at optimising for consoles and getting the most out of them.
 
while the elder scrolls is good - i still MUCH prefer fallout, i never really got into oblivion.. and wont even attempt to buy this unless it is given to me as a gift by somebody lol
 
I remember the days when the duplication glitch flooded towns and villages with pumpkins...
 
Oblivion was the best game ever, but Skyrim will be the best. game. ever.

Bethesda outdo themselves everytime, and along with Rockstar keep the video game industry from becoming mindless titles that are played/ remembered for a year before their sequel takes over. Each game is it's own, and always ahead of it's time.

So in short, SO excited.
 
The people in here are mad! Oblivion was huge, while it may not have been as big as Morrowind, I had 3 saves, (1 warrior, 1 spellcaster, 1 rogue), clocked up over 200 hours and still haven't done all the guilds, the side quests, seen the entire map, searched all the dungeons etc. As for the Shivering Isles DLC, nowhere near done with that, Oblivion is the best game i've ever played and still looks pretty to me even with the graphics of today but Skyrim is going to be fantastic!
 
This is going to be a good year for RPGs The witcher 2, Dragon Age 2, Skyrim and dungeon siege 3

I remember playing Morrowind years ago on Xbox, then Oblivion on PC, for the life of me I just can't get into Fallout I find the elder scroll series far superior can't wait for the next installment.
 
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I just did a little *** wee watching that trailor. I always prefered Elder Schrolls over Fallout. And this looks bad *** to be fair!
 
those graphics are awesome, i liked more fallout than oblivion, and i hope they release a new fallout with that engine.

and of course i'm looking forward to skyrim
 
I hope 'Your Biggest Fan' makes a suprise comeback.

EDIT: Forgot his name, Adoring Fan. :')
 
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I hope 'Your Biggest Fan' makes a suprise comeback.
I hope not. I would just end up killing him again <)

Looking forward to it. At least it gives me plenty of time to upgrade.
 
Bit of oldish news, but meh.

The internet is still recovering from the dragon-filled and visually impressive gameplay trailer for The Elder Scrolls V: Skyrim, but it would appear that things have gotten even more promising for the game’s arrival on consoles. In a move that is likely to get Xbox fans very excited, Bethesda‘s community manager Nick Breckon has preemptively confirmed that the visuals seen in the trailer are not only the real deal, but powered completely by the Xbox 360.

Whenever ‘gameplay’ is revealed in advance of a video game, some fans are understandably skeptical about just how honest the game’s developers are being with early looks. With some of the biggest and most cinematic trailers having nothing to do with the actual gameplay – just think Dead Island or Batman: Arkham City – the lines between a realistic representation of the game and an absolute best-case scenario become blurred.

It’s one thing to promise stunning visuals for those gamers with a top-of-the-line gaming computer, but with the console market growing larger and larger by the day it’s arguably more important to address their expectations and concerns. Thankfully, Bethesda’s community manager beat the thousands of PC and console gamers to the punch, tweeting the details on the trailer’s visuals.

Stating that the trailer was “captured entirely on Xbox 360″ and that the stunning draw distance of the expansive vistas and plains were 100% genuine is going to go a long way in proving that Skyrim‘s brand new game engine can deliver the goods.

Even though the current generation of consoles is already being seen as elderly by some, it seems that we still haven’t seen the best of what they have to offer. Crytek has bragged that their game engine tops Epic’s Unreal, one of the biggest hitters in the console market, and DICE is promising to bring a next-gen experience with Battlefield 3.

Could it be that the potential of consoles is still untapped? If the stunning look and feel of Skyrim‘s dragon gameplay is a sign of the high standard the developers will be bringing – at least to the Xbox 360 version – then the future is looking even brighter for the next installment in The Elder Scrolls.

We’ll find out if the Xbox 360 version of The Elder Scrolls V: Skyrim is the definitive one when the game launches for the PC, Xbox 360, and PS3 on November 11, 2011.

http://gamerant.com/elder-scrolls-5-skyrim-trailer-made-on-xbox-360-dyce-70192/
 
Sounds epic. Fallout/TES were always only medium/high settings on the consoles, so imagine the game on the PC on maximum settings.
 
This is the first Xbox game I've been excited for in over a year :D
 
Regardless of the optimisation they'll be performing for the console version; I'll definitely be purchasing this game for PC.

Mods, that's what it comes down to, once the initial fun has passed.
 
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