Firstly, I couldn't find any particular forum that suited this so I put it here. Sorry, if it's wrong place.
Ok, so I'm a coach for an Under-11s team in Dublin. I thought it might be a good idea to post some exercises that I will be using during pre-season and beyond for other coaches to cast their eyes over. I'm not claiming any of the drills are my own invention (though I do add my own twists to other peoples work sometimes.)
It would be good if other coaches (I know there are a few on here) would follow suit and post some of their training exercises too -- sharing drills and bouncing ideas of one another.
After all, you can ALWAYS learn something new
In my last two sessions I had my players compete in the following small sided games...
GAME ONE -- GETTING USED TO THE BALL AND BASIC TEAMPLAY.
Length -- 10 minutes.
Teams -- 4 v 4. Goalkeepers can be used, but not essential.
Pitch -- 30 by 30 yards with a 4 yard goal at each end.
Rules --
Any amount of touches on the ball.
No passes above head height (clearances and corners are fine.)
Three players on each team must touch the ball before a goal can be scored.
All throw-ins from half-way line.
GAME ONE -- PROGRESSION.
Rules --
No passes above head height(clearances and corners are fine.)
Players are only allowed 3 touches on the ball -- if they run out without shooting or passing they must shield the ball without fouling.
All throw-ins from half-way line.
GAME ONE -- PROGRESSION.
Rules --
Any amount of touches on the ball.
No passes above head height (clearances and corners are fine.)
All attacking players must be in oppositions half before a goal can be scored.
All goals must be scored with only 1 touch.
All throw-ins from half-way line.
GAME TWO -- CORNERS AND COUNTER-ATTACK.
This game is quite fun and highlights the benefits of counter-attacking football/good decisions/quick passing/taking advantage of being a man up (as opposition corner taker is away from main play.)
Length -- 10 minutes.
Teams -- 4 v 4. Goalkeepers can be used, but not essential.
Pitch -- 30 by 30 yards with a 4 yard goal at each end.
Rules --
Any amount of touches on the ball. No slide tackles.
No passes above head height (clearances and corners are fine.)
All corners, free-kicks and goalkicks = award a corner to the attacking team.
3 consecutive corners (e.g. sequence hasn't been broken by a throw-in or defending team reaching the half-way line) equals a penalty (instead of fourth corner.)
After a goal, all restarts are a corner for the team that conceded.
GAME TWO - PROGRESSION.
3 players must touch ball and cross over into attacking half before a shot on goal (unless it's a corner.)
GAME TWO -- PROGRESSION.
Add in 3 touch rule.
NOTES -- All of these games have gone down a storm at my training sessions so far. The players are learning basic (adult) concepts used in football and are always on the move. The games are quick and the discussion period between each progression kept to the minimum.
Also, you might notice that the pitch size mentioned above is quite big -- this is because I am allowing the players to get used to the games, and the aims and decisions involved in each one. As they become more accustomed to these types of games I will make the pitch size smaller so they are hurried into making decisions and concentrate on improving their control etc...
Ok, so I'm a coach for an Under-11s team in Dublin. I thought it might be a good idea to post some exercises that I will be using during pre-season and beyond for other coaches to cast their eyes over. I'm not claiming any of the drills are my own invention (though I do add my own twists to other peoples work sometimes.)
It would be good if other coaches (I know there are a few on here) would follow suit and post some of their training exercises too -- sharing drills and bouncing ideas of one another.
After all, you can ALWAYS learn something new
In my last two sessions I had my players compete in the following small sided games...
PLEASE DO NOT SPAM THIS THREAD.
GAME ONE -- GETTING USED TO THE BALL AND BASIC TEAMPLAY.
Length -- 10 minutes.
Teams -- 4 v 4. Goalkeepers can be used, but not essential.
Pitch -- 30 by 30 yards with a 4 yard goal at each end.
Rules --
Any amount of touches on the ball.
No passes above head height (clearances and corners are fine.)
Three players on each team must touch the ball before a goal can be scored.
All throw-ins from half-way line.
GAME ONE -- PROGRESSION.
Rules --
No passes above head height(clearances and corners are fine.)
Players are only allowed 3 touches on the ball -- if they run out without shooting or passing they must shield the ball without fouling.
All throw-ins from half-way line.
GAME ONE -- PROGRESSION.
Rules --
Any amount of touches on the ball.
No passes above head height (clearances and corners are fine.)
All attacking players must be in oppositions half before a goal can be scored.
All goals must be scored with only 1 touch.
All throw-ins from half-way line.
GAME TWO -- CORNERS AND COUNTER-ATTACK.
This game is quite fun and highlights the benefits of counter-attacking football/good decisions/quick passing/taking advantage of being a man up (as opposition corner taker is away from main play.)
Length -- 10 minutes.
Teams -- 4 v 4. Goalkeepers can be used, but not essential.
Pitch -- 30 by 30 yards with a 4 yard goal at each end.
Rules --
Any amount of touches on the ball. No slide tackles.
No passes above head height (clearances and corners are fine.)
All corners, free-kicks and goalkicks = award a corner to the attacking team.
3 consecutive corners (e.g. sequence hasn't been broken by a throw-in or defending team reaching the half-way line) equals a penalty (instead of fourth corner.)
After a goal, all restarts are a corner for the team that conceded.
GAME TWO - PROGRESSION.
3 players must touch ball and cross over into attacking half before a shot on goal (unless it's a corner.)
GAME TWO -- PROGRESSION.
Add in 3 touch rule.
NOTES -- All of these games have gone down a storm at my training sessions so far. The players are learning basic (adult) concepts used in football and are always on the move. The games are quick and the discussion period between each progression kept to the minimum.
Also, you might notice that the pitch size mentioned above is quite big -- this is because I am allowing the players to get used to the games, and the aims and decisions involved in each one. As they become more accustomed to these types of games I will make the pitch size smaller so they are hurried into making decisions and concentrate on improving their control etc...
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