Hmm TFF I cant help but think something went wrong in your testing this is a long way behind Reaper for me. Far more inconsistent.

Reaper
Reborn v 6
Monstrous v5

All out perfom this for me. In that order.

Mate, can you tell how do you test? What’s your method? :)


Just look... I'm Liverpool and play 5 away matches vs Chelsea using REAPER V1(I reload and replay).



MATCH 1​

I dominated the game and had 26 shots vs 10 shot for Chelsea and I won the match 1 – 3 and If someone see this match he says that the tactic is awesome. :wub:
View attachment 257684



MATCH 2 (reload and replay)​

This time Chelsea dominated the game and had 22 shots vs 13 shot and Chelsea won the match 5 – 0 and If someone see this match he says that the tactic is ****. (6)



MATCH 3 (reload and replay)​

This time it was an equal game and both team had similar number of shots 26 vs 27 and match ended draw 3 - 3 if someone see this match he says that the tactic is ok.(H)



MATCH 4 (reload and replay)​

This time I dominated the game and had 21 shots vs 17 shot and I won 0 – 3 and If someone see this match he says that the tactic is awesome. :wub:



MATCH 5 (reload and replay)​

This time Chelsea dominated the game and had 22 shots vs 14 shot and Chelsea won the match 2 – 1 and If someone see this match he says that the tactic is ****. (6)


What just did happen here? We reduced the randomness as much as possible, we used the same players and the same teams and even that the tactic showed total randomness on 5 matches sample so probably to have more or less clear picture we need to play about 100 matches and gather all data from 100 matches and compare.

Now let’s say you test the tactic during normal game play when you play against different teams and you use different players so in this case randomness increases even more and in this case you need to play about 1000 - 1500 matches to have more or less clear picture.

Also sometime when you see that opposition has 10 Clear Cuts against you it also doesn't definitely mean that your tactic has very poor defense because all these Clear Cuts may came from corners and here’s an example how it may happened:

Let's say your opposition takes a corner and some player is unmarked and he shots(1 Clear Cut) but your GK parries this shot and bounces to opposition player and this player shots(2 Clear Cut) but your GK parries again and it bounces to opposition play again and he shots(3 Clear Cut) but he hits the post and it bounces again to opposition player and he shots again(4 Clear Cut) and so on...

As you can see only 1 unlucky corner can give 4 Clear Cut to your opposition but really can we blame tactic for this? If you didn't see how the Clear Cuts were created then you can’t bale the tactic with 100% certainty.

Also in this game referee can make mistake and award wrong penalty and it also count as Clear Cut but it also isn't fault of the tactic.




*******
Guys, I've added filters and recomended PPMs to the OP.

Please notice, this tactic has its own filters/PPMs and they are different from EXECUTIONER tactic so I recomend to check them out.

*******

TACTIC HAS BEEN UPDATED TO V2

DOWNLOAD THE TACTIC -->TFF GLORY V2


CHANGES:

- removed "Fewer Risky Passes" PI from B2B midfielders.

- added "Dribble Less" PI to Central Defenders.



IMPORTANT: Guys, I very recommend use V2 version because it should be uploaded as V1 and by mistake I uploaded the version without these tweaks.


******

Guys, please notice that this tactic works about 10 TIMES more efficient when your left striker is right footed and your right striker is left footed so it should be your first priority when you build the team for the tactic.

Also "Cuts Inside" PPM for the strikers gives awesome boost to performance.

VERY IMPORTANT: When you use "Instant Result" then your assistant manager always puts a left footed player as the left striker and a right footed striker as the right striker no matter what and you can do nothing about it... he doesn't respect your choice of starting eleven so in this case the tactic performs like a garbage!


******


bump
 
Last edited:
I score nearly 80% of goals from corners. Anyone expereincing the same?
 
Mate, can you tell how do you test? What’s your method? :)


Just look... I'm Liverpool and play 5 away matches vs Chelsea using REAPER V1(I reload and replay).



MATCH 1​

I dominated the game and had 26 shots vs 10 shot for Chelsea and I won the match 1 – 3 and If someone see this match he says that the tactic is awesome. :wub:
View attachment 876339



MATCH 2 (reload and replay)​

This time Chelsea dominated the game and had 22 shots vs 13 shot and Chelsea won the match 5 – 0 and If someone see this match he says that the tactic is ****. (6)



MATCH 3 (reload and replay)​

This time it was an equal game and both team had similar number of shots 26 vs 27 and match ended draw 3 - 3 if someone see this match he says that the tactic is ok.(H)



MATCH 4 (reload and replay)​

This time I dominated the game and had 21 shots vs 17 shot and I won 0 – 3 and If someone see this match he says that the tactic is awesome. :wub:



MATCH 5 (reload and replay)​

This time Chelsea dominated the game and had 22 shots vs 14 shot and Chelsea won the match 2 – 1 and If someone see this match he says that the tactic is ****. (6)


What just did happen here? We reduced the randomness as much as possible, we used the same players and the same teams and even that the tactic showed total randomness on 5 matches sample so probably to have more or less clear picture we need to play about 100 matches and gather all data from 100 matches and compare.

Now let’s say you test the tactic during normal game play when you play against different teams and you use different players so in this case randomness increases even more and in this case you need to play about 1000 - 1500 matches to have more or less clear picture.

Also sometime when you see that opposition has 10 Clear Cuts against you it also doesn't definitely mean that your tactic has very poor defense because all these Clear Cuts may came from corners and here’s an example how it may happened:

Let's say your opposition takes a corner and some player is unmarked and he shots(1 Clear Cut) but your GK parries this shot and bounces to opposition player and this player shots(2 Clear Cut) but your GK parries again and it bounces to opposition play again and he shots(3 Clear Cut) but he hits the post and it bounces again to opposition player and he shots again(4 Clear Cut) and so on...

As you can see only 1 unlucky corner can give 4 Clear Cut to your opposition but really can we blame tactic for this? If you didn't see how the Clear Cuts were created then you can’t bale the tactic with 100% certainty.

Also in this game referee can make mistake and award wrong penalty and it also count as Clear Cut but it also isn't fault of the tactic.











bump


My method is a bit different

Before I implement any tactic into my main save I go to a dummy save which is loaded at a point where I have a run of games in short time somewhere in February. It has a run of league and a cup game against a higher division.

I the load up the game. Plug in the tactic, OI and best fit team, I already have an LB with long throws. The 100% fluid tactic is reborn v3 roughly all the tactic I've tested have had a similar fluidity around 80% usually says fluid not accomplished

Then I play a series of 10 straight matches. I don't count CCC or shots. But I count amount of points over 10 games and most importantly I watch all games in key and count the amount of clips shown and which team had the key moment I.e 10 clips could be shown in a match with 8 in my favour. If a clip goes on for ages consisting of 4 corners it's still only one clip. I've found this the best way to see what is dominant and what isn't.

For me reaper took 30 points and had the best results, showing the most moments in my favour it has since down incredibly on my main save

v6 slightly outperformed v9 and is the tactic I use when reaper can't break through

monstrous v5 was just after that but was prone to completely smashing matches then barely creating a chance in a no the maybe 2 out of 8 times.

This tactic has done better than both merciless tactics better than massacre better than armegeddon and better than monstrous v6, but has not made the best 3 in my testing and while it shows a lot of clips in my favour it's around 70% in my favour where reaper often averages 90% and many times 100%

Maybe our opinions are different because of our methods though.
i know my method has proven very good and finding the more successful tactics for getting consistent and very strong results on the main save where others would not have. It seems representative enough and takes about 2 hours
 
TFF, I have some questions about the Tactic:

1) Do DL need right foot and DR need left foot ?

2) Do I must only use the OI in OP or I can combine the OI in OP and also ask the Assistant for OI ?
 
i noticed that u mark wing backs instead of wingers , is that right or something goes wrong..? i thought the deal is to mark theier wingers if they have 1st
 
Bro, why don't you put all your tactics in a single topic ?

Its annoying to see just a poster in the main page.

And you bump them daily.
 
he does that so he doesn't have 10 questions at once about 5 different tactics in 1 thread, and a lot of people on this forum don't have english as a primary language or they do and have very poor reading/comprehension skills, a lot of people have trouble reading posts in one thread, imagine if everyone's talking about 5 different tactics in one thread, it'd just be chaotic

and as for supermike, if you don't understand why that's a bad testing method compared to his, then you won't understand anything TFF tries to explain, so it would be a good save of time to not bother posting about it anymore (not being mean, but like seriously, like, really)
 
Is it worth to sacrifice better fullback for worse one for long flat throw?
 
he does that so he doesn't have 10 questions at once about 5 different tactics in 1 thread

Usually there are 5-6 versions of that tactic in a thread, so the thing you say is already happening.

Now christianerisksenn is following his lead opening 10 topics.

Great.
 
I've just changed corner positions of my players, and now I've got %100 percentage of win!! Thanks TFF! If somebody teach me how to printscreen, I will show my results ! ! :)
 
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